HELLDIVERS™ 2

HELLDIVERS™ 2

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Gio Feb 14, 2024 @ 10:47pm
did the devs mention anything about medium and heavy armor being useless?
just wanna know incase if it's on purpose i'll scratch if off as never use.
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Showing 16-30 of 31 comments
Osloares Feb 15, 2024 @ 4:28am 
Originally posted by Myth Alric:
Are they working on it as in it definitely doesn't work and they are trying to fix it, or they are working on it as there might be an issue when some times it doesn't work but it might in other situations?
Armor values at the moment do not work at all and are all the same. Afaik that is the problem they are working on
*edit also extra padding not doing anything
Last edited by Osloares; Feb 15, 2024 @ 4:29am
Capt. Slappy Feb 15, 2024 @ 4:35am 
I go for visuals and perks. Like my extra meds and my star wars hat. However word around the campfire is armor protection stats are for getting shot not for getting slapped. As for stam stats those are clearly working.
Fishbreath Feb 15, 2024 @ 5:11am 
Are we 100% sure armor doesn't work? With the 75 armor light armor from the warbond, I can survive a bile spewer hit. With a 57 armor light armor with the super credit store, I'm pretty sure it was a OHKO—I don't remember having any previous damage.
Ishan451 Feb 15, 2024 @ 5:12am 
Originally posted by ImHelping:
One thing to remember is the hard lesson of vidoe games and fan bases.

Many things people claim as OP are not OP, and many things people claim always work is just suckering you into trouble when the game cheats to ensure it doesn't.

The stealth bonus, technically works. The stealth bonus when it works, is lovely. The stealth bonus, is worthless when the game is shamelessly spawning stuff aimed directly at your objective. The radar bonus, is worthless when enemies spawn directly behind you.

You forgot the bit where many people claim something to be "not working" when they just have no clue how it works, and become convinced it's not working because they ain't using it.

The game does not spawn enemies directly behind you, unless its a mission objective that requires you to defend a position. If enemies showed up right in your back, that means you weren't paying attention.

Now, mind you, i haven't been playing for several hundred hours at this point but in the near 50 hours i did play, i haven't once experienced enemies spawn right behind me. I have experienced Patrols coming from 50+ meters behind us and surprising us. But i haven't seen enemies spawn behind us.

And how do i know? Because i love playing Scout and the first thing i invested into was getting to Nuclear Radar. I am frequently using my "Ping" to check our surroundings while my teammates fight... and i can tell you for certain, i have NEVER seen enemies spawn directly behind us, unless it was a defense objective. In which case there are Bug Breaches and Bot Drops all around the perimeter.

Originally posted by ImHelping:
When the game is playing fair instead of by magical videogame rules, scout bonuses are amazing. When it drops all pretenses and cheats it's ass off like all games however... *flashbacks to Stalker class in city of villains, when some security guards can psychically detect you across the map if they are flagged as an ambush even though your stealth is so high Not-Superman can't see you*

Except the game plays fair. The Scout Armor bonus about reduced detection even works while mid battle. I fairly often am carrying a Recoilless Rifle to deal with chargers and the Scout Armor actually allows me to sit down and reload the thing even when our position is overrun, as the bugs target me the least of all my team. This saved our bacon more than once. The sheer fact that i had the time to reload my Recoilless to take out a charger that was chasing the team around.


Oh and as someone that played Stalker (Claw/Regen) in City of Villains, i do not know what you are talking to. I either banned it from my memory or it never happened to me.

Originally posted by ImHelping:
See also: Every time people brag "Why don't you just kite the charger with light armor idiot!?". Take two seconds to think about that in MMO terms. The guy with the aggro reduction... Is the one with one kiting an angry monster? That means the aggro reduction is ♥♥♥♥. But they are too busy talking ♥♥♥♥ to think about that.

There is more light armor than just the one with the Scout Perk. So far i've got an Engineering (-Recoil +Explosive Resistance), Medic (-Recoil, +Stims, not sure about the Recoil but it got more Stims than other armors) and a Technician (-Recoil + Grenades) light armor hanging in my locker. The Superstore has had, for as long as i have been playing, 1 Light and 1 Heavy Armor. None of them were a Scout Armor. I am actually looking for medium and heavy scout armors.

I still need the Hero perk on a light armor, tho.

Originally posted by ImHelping:
Heavy armor does seem lackluster on the 'as armor' front.

Because its broken right now. We have video evidence for it.

Originally posted by ImHelping:
Some of my first times trying it being on the hot desert with a stamina penalty while light armor users whine and cry "Why are you lagging behind!?!?!"

I'd whine too, after asking you why the helldive you are wearing a heavy armor right now. It's all penalties no upsides.
Last edited by Ishan451; Feb 15, 2024 @ 5:14am
Myth Alric Feb 15, 2024 @ 5:25am 
The game can definitely spawn enemies right behind you. Actually the other day I had enemies spawn on top of me. An entire squad of the little guys in formation, in front of, behind, and to the sides of me. I literally saw them appear out of no where. I will say it isn't common, but they can definitely spawn just about any where, including on top of you.

Also people say armor doesn't work but I just tested the armor in the shop which is absurdly low(armor rating 57), and got wrecked. Blows that normally take off a little damage was chunking out half of my health.
Bad_Lieutenant Feb 15, 2024 @ 5:29am 
The extra throw range on nades and stratagems is good.
Ishan451 Feb 15, 2024 @ 5:31am 
Originally posted by Myth Alric:
The game can definitely spawn enemies right behind you. Actually the other day I had enemies spawn on top of me. An entire squad of the little guys in formation, in front of, behind, and to the sides of me. I literally saw them appear out of no where. I will say it isn't common, but they can definitely spawn just about any where, including on top of you.

Never had that happen to me. So i would say it isn't even uncommon, but rare. As i said.. played for almost 50 hours and it never happened to me.

Originally posted by Myth Alric:
Also people say armor doesn't work but I just tested the armor in the shop which is absurdly low(armor rating 57), and got wrecked. Blows that normally take off a little damage was chunking out half of my health.

These are very persuasive videos:

First about Nids:
https://www.youtube.com/watch?v=N_tToaxU1cw
Then people were like "Helldiver 1 it only worked on bots" so he made a bot one:
https://www.youtube.com/watch?v=8GZ9vE3ykQE
Also read the captions on the screen. And according to this video:
https://www.youtube.com/watch?v=DmPElekhWrU
The devs confirmed its a bug.
Last edited by Ishan451; Feb 15, 2024 @ 5:32am
Soji Feb 15, 2024 @ 5:36am 
As far as I know they haven't. I looked at their 'known issues' in discord and it wasn't there. Nor the issue about premade groups unable to fill with matchmaking which was the whole reason i went to that channel in the first place.
Mesond Feb 15, 2024 @ 5:43am 
Someone said the devs stated armor isn't working correctly.

Considering I got one hit killed by a rocket on hard in heavy armor designed to resist explosive damage that does indeed seem to be the case.

Haven't noticed anything about working on it yet. The game's been having crashes to desktop. Be sure to download game ready drivers. The fact it happened after the game was working fine in the first place means the devs are having their hands full making sure the game can be played at all. Then there's the matchmaking.

Heavy armor will likely be worked on after that.
Malidictus Feb 15, 2024 @ 5:52am 
Originally posted by Ledion:
sometimes is kinda hard to identify why something is not working on code

It's a lot easier when the issue is reliably reproducable. Considering no armours seem to benefit from the Armour stat at all, it's quite reproducable. My "guess" is that Arrowhead are busy putting out fires on connectivity and patching hard crashes to actually worry about game balance or non-show-stopping bugs.
Myth Alric Feb 15, 2024 @ 5:55am 
Both videos show very low damage attacks. There could be for example, a minimum damage threshold that a single attack can do. Which kind of makes sense, since even heavy armor shouldn't make you immune to attacks. If it is an armor test, I would like to see some more differences in attacks, instead of two least damaging attacks you can find in the game.

Also I am not sure 'resist explosives' means taking a rocket attack to the face.

I am not saying there isn't bugs, the game definitely has bugs. I am not convinced that armor does nothing all the time, as suggested though.
Malidictus Feb 15, 2024 @ 6:03am 
Originally posted by Myth Alric:
Both videos show very low damage attacks. There could be for example, a minimum damage threshold that a single attack can do. Which kind of makes sense, since even heavy armor shouldn't make you immune to attacks. If it is an armor test, I would like to see some more differences in attacks, instead of two least damaging attacks you can find in the game.

Think about what you're suggesting, though. If Heavy Armour does literally nothing against light attacks and Helldivers die in one or two hits from heavy attacks anyway, what does it actually do?

Also, this wasn't the case in Helldivers 1. Heavy Armour could make you literally immune to damage from some smaller enemies.
Qua2ar Feb 15, 2024 @ 7:08am 
Originally posted by Malidictus:
Originally posted by Myth Alric:
Both videos show very low damage attacks. There could be for example, a minimum damage threshold that a single attack can do. Which kind of makes sense, since even heavy armor shouldn't make you immune to attacks. If it is an armor test, I would like to see some more differences in attacks, instead of two least damaging attacks you can find in the game.

Think about what you're suggesting, though. If Heavy Armour does literally nothing against light attacks and Helldivers die in one or two hits from heavy attacks anyway, what does it actually do?

Also, this wasn't the case in Helldivers 1. Heavy Armour could make you literally immune to damage from some smaller enemies.
Yea, in hd1 heavy armor was useful, it slowed yo down but it actually gave you some staying power.
Mesond Feb 15, 2024 @ 7:42am 
Originally posted by Malidictus:
Originally posted by Myth Alric:
Both videos show very low damage attacks. There could be for example, a minimum damage threshold that a single attack can do. Which kind of makes sense, since even heavy armor shouldn't make you immune to attacks. If it is an armor test, I would like to see some more differences in attacks, instead of two least damaging attacks you can find in the game.

Think about what you're suggesting, though. If Heavy Armour does literally nothing against light attacks and Helldivers die in one or two hits from heavy attacks anyway

Exactly. I already stated I die in ONE hit from a rocket on hard in heavy armor.

There's at least three difficulties above that. This has got to be an oversight/mistake. If a heavy unit was shooting slower it would make more sense. But the robots like to shoot rockets quickly. Which means the point seems to be to pressure the player with mutiple hits.

If it was helldiver then it might be a different matter. But that's not the case here.
Last edited by Mesond; Feb 15, 2024 @ 7:43am
Bastila Shan Feb 15, 2024 @ 2:50pm 
You can still use med/heavy armor for the perks it has. Im pretty sure perks work if the armor doesnt.
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Date Posted: Feb 14, 2024 @ 10:47pm
Posts: 31