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*edit also extra padding not doing anything
You forgot the bit where many people claim something to be "not working" when they just have no clue how it works, and become convinced it's not working because they ain't using it.
The game does not spawn enemies directly behind you, unless its a mission objective that requires you to defend a position. If enemies showed up right in your back, that means you weren't paying attention.
Now, mind you, i haven't been playing for several hundred hours at this point but in the near 50 hours i did play, i haven't once experienced enemies spawn right behind me. I have experienced Patrols coming from 50+ meters behind us and surprising us. But i haven't seen enemies spawn behind us.
And how do i know? Because i love playing Scout and the first thing i invested into was getting to Nuclear Radar. I am frequently using my "Ping" to check our surroundings while my teammates fight... and i can tell you for certain, i have NEVER seen enemies spawn directly behind us, unless it was a defense objective. In which case there are Bug Breaches and Bot Drops all around the perimeter.
Except the game plays fair. The Scout Armor bonus about reduced detection even works while mid battle. I fairly often am carrying a Recoilless Rifle to deal with chargers and the Scout Armor actually allows me to sit down and reload the thing even when our position is overrun, as the bugs target me the least of all my team. This saved our bacon more than once. The sheer fact that i had the time to reload my Recoilless to take out a charger that was chasing the team around.
Oh and as someone that played Stalker (Claw/Regen) in City of Villains, i do not know what you are talking to. I either banned it from my memory or it never happened to me.
There is more light armor than just the one with the Scout Perk. So far i've got an Engineering (-Recoil +Explosive Resistance), Medic (-Recoil, +Stims, not sure about the Recoil but it got more Stims than other armors) and a Technician (-Recoil + Grenades) light armor hanging in my locker. The Superstore has had, for as long as i have been playing, 1 Light and 1 Heavy Armor. None of them were a Scout Armor. I am actually looking for medium and heavy scout armors.
I still need the Hero perk on a light armor, tho.
Because its broken right now. We have video evidence for it.
I'd whine too, after asking you why the helldive you are wearing a heavy armor right now. It's all penalties no upsides.
Also people say armor doesn't work but I just tested the armor in the shop which is absurdly low(armor rating 57), and got wrecked. Blows that normally take off a little damage was chunking out half of my health.
Never had that happen to me. So i would say it isn't even uncommon, but rare. As i said.. played for almost 50 hours and it never happened to me.
These are very persuasive videos:
First about Nids:
https://www.youtube.com/watch?v=N_tToaxU1cw
Then people were like "Helldiver 1 it only worked on bots" so he made a bot one:
https://www.youtube.com/watch?v=8GZ9vE3ykQE
Also read the captions on the screen. And according to this video:
https://www.youtube.com/watch?v=DmPElekhWrU
The devs confirmed its a bug.
Considering I got one hit killed by a rocket on hard in heavy armor designed to resist explosive damage that does indeed seem to be the case.
Haven't noticed anything about working on it yet. The game's been having crashes to desktop. Be sure to download game ready drivers. The fact it happened after the game was working fine in the first place means the devs are having their hands full making sure the game can be played at all. Then there's the matchmaking.
Heavy armor will likely be worked on after that.
It's a lot easier when the issue is reliably reproducable. Considering no armours seem to benefit from the Armour stat at all, it's quite reproducable. My "guess" is that Arrowhead are busy putting out fires on connectivity and patching hard crashes to actually worry about game balance or non-show-stopping bugs.
Also I am not sure 'resist explosives' means taking a rocket attack to the face.
I am not saying there isn't bugs, the game definitely has bugs. I am not convinced that armor does nothing all the time, as suggested though.
Think about what you're suggesting, though. If Heavy Armour does literally nothing against light attacks and Helldivers die in one or two hits from heavy attacks anyway, what does it actually do?
Also, this wasn't the case in Helldivers 1. Heavy Armour could make you literally immune to damage from some smaller enemies.
Exactly. I already stated I die in ONE hit from a rocket on hard in heavy armor.
There's at least three difficulties above that. This has got to be an oversight/mistake. If a heavy unit was shooting slower it would make more sense. But the robots like to shoot rockets quickly. Which means the point seems to be to pressure the player with mutiple hits.
If it was helldiver then it might be a different matter. But that's not the case here.