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Rapporter et problem med oversettelse
I play diff 7+. No one actually uses autocannon there. Everybody running around highly mobile with light armor, backpack shield and railgun
Edit: Talking about bug missions
love the railgun and breaker too
S Tier: Rail Gun, Breaker
A Tier: Autocannon, Incendiary Grenades, Redeemer SMG, Grenade Launcher
B Tier: Spear, Recoilless Rifle, Defender SMG, Impact Grenades
C Tier: Both MGs, Liberator AR, AP Liberator, Jar-15, Incendiary Breaker, DMR
Bad Tier: Slug Shotgun, Peacemaker, Senator, disposable AT, explosive liberator, Knight
Garbage Tier: Flamethrower, Arc Rifle, Punisher, Frag Grenade, Smoke, Scythe, Laser Cannon, counter sniper
Reasons:
---- S Tier:
Rail Gun - Carries 20 rounds, doesn't need a backpack, very easy to use while evading, doesn't require a teammate, does good damage to everything.
Breaker - An actually functioning weapon that doesn't require several mags to kill one ♥♥♥♥♥♥♥ thing.
---- A Tier:
Autocannon - Can be reloaded by yourself, does not need a crew, does solid AP and damage to just about everything, good splash. However, still far less effective than the railgun, due to requiring a backpack
Incendiary Grenades - Does what a flamethrower does but better, with pretty high instant-damage.
Redeemer SMG - The only viable sidearm, does good damage, but very very very low ammo capacity.
Grenade Launcher - High damage, high splash, decent against armored things. Just lacks ammo and has friendly fire potential.
---- B Tier:
Spear - Good at killing the things it can actually lock on, inconsistent with the lock though, and can ONLY be used against big things. Also needs a backpack and potentially crewmate.
Recoilless Rifle - Same as the Spear, but with the added benefit of being usable against anything.
Defender SMG - Better damage than the AR, can be used one handed. It's just a solid weapon. However it still takes far too many rounds to kill most of the medium enemies, making it inferior to the Breaker. It can take a full mag to kill the armored melee automatons and the warriors.
Impact Grenades - Very strong, but they are also prime team-killing tools. Mixed bag.
---- C Tier:
MG 43 - Solid armor pen, good damage. Very good at dealing with horde clear. Just directly worse than the grenade launcher, and it can't really deal with heavily armored things like the grenade launcher can.
Stalwart - Extremely high rate of fire, but almost no pen, making it directly inferior to the MG 43, but not by much. It's good at clearing hordes.
Liberator AR - It's okay. Not bad, but worse than the Defender SMG, which is weird. It takes an insane amount of ammo to down mediums, and on the higher difficulties it simply stops being viable.
AP Liberator - It's worse than the regular Liberator, despite being 'AP'. The terrible hold-burst function is a downgrade, and it just feels to do piddly damage for less ammo.
Jar 15 - I tend to call it the 'Bolter' because that's what it reminds me of, but it's no where near the power of the dark tide bolter. 15 rounds, but it often takes 2-3 shots to kill even small enemies. The recoil is difficult to control, the ammo is nonexistent, and the damage/Pen is no where near high enough to justify using it.
Incendiary Breaker - It sets stuff on fire, but unfortunately the fire is borderline worthless. Setting things on fire has, in my experience, done almost nothing. It's better to just use that ammo to kill them faster, and because it's so ♥♥♥♥♥♥♥ inaccurate, you are better off using the regular Breaker.
DMR - Decent against automatons, not great against anything else. It does okay damage, but you could also just use a breaker. There is very little reason to have long-ranged weapons in this game, as almost everything tries to be in your face. And at max combat distances the breaker still just does more damage.
---- Bad Tier:
Slug Shotgun - Not enough damage to justify how bad it is. Slow firing. Low ammo capacity. Just not good, it's a worse DMR.
Peacemaker - Low damage, low ammo. Not worth taking, takes far too many shots to kill things rushing you.
Senator - Low damage for how long the reload takes. Can take the same number of shots as a DMR, but you only have 6 rounds. It's just not good.
Disposable AT - With how the hordes work, you're going to be constantly getting displaced. 2 of them, provided your teammate picks one up, is not going to be enough to deal with most threats that actually need them. They do very little damage, and you simply cannot just have **two** rockets to deal with threats. Most of the time, you pick one up, and then you have to RUN, thus you only get one. It's just not worth using this over any other AT option.
Explosive Liberator - Terrible damage, slower fire rate than the regular Liberator thus making its DPS lower, while also having less ammo. It's just bad. A complete downgrade.
Knight - The only weapon in the game I struggled controlling recoil with. It's completely uncontrollable, and just does less damage than the defender SMG. It's pointless.
---- Garbage Tier:
Flamethrower - The people who say this 'works' are full of ♥♥♥♥, or playing the lower difficulties. It doesn't work. It does piddly direct damage, and the fire pools also do barely any damage at all. It has taken me MINUTES to kill 2 chargers with this garbage weapon, and it's bad at horde clear since the enemies simply walk through the fire. It's not good in choke points, especially when (if you want fire) you can just use the incendiary grenades. Low range, low damage, utter trash. If it had a CC/stun effect like the Aliens Fireteam flamethrower, then it might be good, but it doesn't, so it isn't.
Arc Rifle - Team Killer 9,000 is great at removing teammates, less so enemies. Yes it can arc to lesser enemies and kill a few in one shot. However it requires charge time, a long charge time, and in that time you could be using a rail gun to kill heavies, and a breaker to slaughter twice as many small enemies. It's not efficient, it's dangerous around teammates, and just generally pointless to have. It can take 3-5 shots to kill a normal automaton defender, (that is like 15 seconds of just click hold click hold click hold to kill a couple of enemies). That's bad.
Punisher - Low damage, low ammo count, long reload time. In a horde game this is the exact opposite of everything you could ever want. It is complete irredeemable trash.
Frag Grenade - Better at killing teammates than enemies. It does very little damage but has a massive radius, so ultimately you either need to spam them, or you're just barely touching them.
Smoke - Smoke doesn't even work. The automatons just shoot through it. Accurately, as well.
Scythe - 0 damage. It just can't kill things. It's a waste of a slot.
Laser Cannon - Slightly more than 0 damage. Still can't kill things. Waste of a slot.
Counter Sniper - 17 more damage than the DMR, for less ammo, less fire rate, and the WORST TURN RATE. It's like you're operating a turret with how slow you can aim with it. It's absolute ♥♥♥♥.
There you go.
Also, while it's technically not a weapon, the shield backpack probably deserves an S+ tier above the railgun and the breaker too, that thing is insane and it makes helldive bug missions turn into a joke, you can solo run through the entire map and clear all nests with a grenade launcher with one of those.
I edited it with reasoning.