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Curious that you mention the AMR, the AC and the RG given that those weapons can kill absolutely everything in the bot front, with the HMG also being a very capable weapon in that regard. Not that i'm dismissing the complains; the ragdoll is excessive, but specifically hulks, specially the ranged ones, are not a terribly hard enemy to deal with even in numbers.
I'm not saying they can't deal with heavier units.
(Also to note they can't deal with the factory striders heavy cannon).
But you forger these units are almost always paired up and facing you.
Individually yes they aren't an issue when faced alone, but as an entire bot drop?
I'd almost say no.
But I like the creativity behind giving it a totally new weapon, I just think it should be far less repeatable and problematic. These things are effectively worse than tanks since they're much more mobile and effectively more lethal, and will pursue as needed yet stay a distance as also needed.
So I don't want to see it necessarily totally going away. You could maybe bring back the rockets and thus make a new variant of Rocket Hulk. The variety is nice, just tame it essentially. Actually, bringing in rocket hulks means these also would spawn less often too.
Anyway, that's the thing about bot drops (or spawns). Same with bugs. You cannot deal with the hulk because the chaff are shooting at you, but you cannot deal with the chaff because the hulk is also shooting at you. And you cannot call for an airstrike because of the 12 berserkers appearing at your back. In the end is a team game, and a degree of knowledge and tactical thinking is needed. Still they should tone down a lot of the RNG, in my opinion, but it is what it is.
Git gud as they say in hell... Helldiver.