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Will the player have more fun or less fun if we add an Armor Rating 3 enemy that is a common spawn and has instant kill rockets and annoying ragdoll effects to the game?
Very obvious the answer is the player will have less fun. So what was the purpose of adding it? Intentionally to make the game less fun?
Oh, and running away. That works too. I do agree on the ragdolling instakill ♥♥♥♥ though, the one in twenty times it happens to me I get pissed.
But alas AH just ♥♥♥♥♥♥ up once again.
I'm not saying that not a lot of weapons aren't effective, but that there frequency and effect they have on the field if they aren't dealt with quick enough can be one of the most frustrating situations to face in the game when it comes to enemy encounters.
And considering they're a core enemy on the bot front with how they work and the issues that come with them can end up shutting down your ways of dealing with them especially considering they're alongside a multitude of other enemy units.
Yes, great contribution to the discussion, we've got a proud Helldivers redditor here folks.
Here's your cookie. 🍪
Agreed, cant handle certain enemies, play on difficulties suited to your skill.
All I want to say is that if you struggle with the enemy that is exclusive for higher difficulties then that means you dont belong there
Or didn't learned how to deal with them yet
Try blaming yourself, not "bad design" or something else
Why is it when any criticism is applied it's met with 'skill issue' or something to that effect instead of actual counter points?
If there isn't genuinely any rhetoric to whats been pointed out then does that mean all the points above are true?