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Combination of medium armor piercing and explosive along with a massive splash radius is utterly unholy.
Eruptor loves if the 3 teammates on your squad have regular weapons so that they naturally clear out the small fishes while you pop the medium and some heavies.
Combine it with the auto-pistol and a grenade that helps you vs whatever you feel is the biggest threat.
I like using personal shield along with quasar and 2 offense calldowns oriented towards clearing areas.
Against bugs rover is also an option to clear your close range.
Ultra-light armor with the explosive resistance.
The bug where the explosion "pulls together" things instead of pushing them apart is both a blessing and a curse, depending on who it affects.
If you reload it at 1 bullet left you will have 6/5 bullets, so thats a neat way to expand your mag size by 20% from the usual 5/5.
Dynamic Aiming mode helps a lot for the versatility of this weapon, tap right mouse to aim down scope and hold right mouse to 3rd person.
Oh and it has a ton of max ammo, considering how much effective damage it can deal thanks to armor piercing and explosive tag + splash.
Unrelated to the topic at hand, but I just use my MMB for that because it's just easier. I usually run either Dominator or Sickle and only use first person mode, but in the case I have to go third person I can just press the MMB really quick.
Everything else you said was actually pretty based and divepilled
If you rock a jetpack you can use the terrain for support sniping harder targets.
It blasting chargers with 3 direct backshots is quite nice, but the fragmentation is the real deal.
The projectile detonating after a set amount of distance also helps vs. the air units well enough.
It is a good choice, but not my first choice.
Like I said, I only played two games with the Eruptor so I barely know how to use it, but I've seen plenty of hate on it being useless and I think they were just using it completely wrong.
It's a good sidegrade option to the dominator.
I don't like how it can blow up bot factories and close bug holes as I feel they should be the purview of the stratagems/grenades/support weapons and I also think it's aesthetically a terrible weapon (the bolt in particular looks wildly bizarre to me).
This is why we need some sort of firing range to test new weapons. It's fine "underperforming" when you're playing with friends, but given the level of irritation many players have with people making mistakes, it's no fun going into a match with strangers and realizing you brought a dud or don't know yet how to get the most out of a new gun.
Sure, you can always host a private match to experiment by your lonesome, but that's hardly ideal.
Its an S tier if you are a machine gun player. Pairing this gun with the stalwart, and the redeemer you are a machine
Currently i run against bugs:
Eruptor, redeemer, Stun grenades
Stalwart, Backpack, EAT, and 500kg
There is nothing i cant deal with, able to spam grenades and stim all day long and use the stalwart on bullet hose mode and eruptor for anything with medium armor.
You can actually drop the backpack for something like a rail strike if you need it, but EAT can deal with most threats and running the stun grenade lets you hit lots of things with the 500kg
Outside of machine gun builds its niche for sure. Its OK on bots but with the prevalence of zerkers i dont find it as usable.
It being able to blow up fabs, and close bug holes is exactly why it's so good for the game IMO. It allows people to bring along stratagem weapons like all 3 machine guns, the AMR, the Flamethrower and the Arc Thrower which cannot take care of those, allowing for more freedom of loadout choice. Yes, you could bring grenades, but as long as the stun grenade exists in the state it does currently, I honestly would not want to go without it. It's that good.