HELLDIVERS™ 2

HELLDIVERS™ 2

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fnLandShark Apr 16, 2024 @ 2:05pm
Thoughts on the Eruptor
I unlocked the Eruptor yesterday and decided to bring it into a Suicidal mission today.
THAT was a huge mistake. The team synergy was all out of wack and I ended up heavily underperforming because of it. To be fair, I didn't research the weapon at all. Five shots, high damage, explosive (very)? Cool, let's bring it. As I said, big mistake because I also brought an autocannon with me. I did get a fair amount of kills, but that was mostly from very well placed stratagems and I felt like I was more of a hindrance than anything else.

However, I did join a Hard mission afterwards and I feel that is where it truly shined when combined with the Stalwart instead of the autocannon. This also opened my backpack up to a shield generator, but I also fooled around with a jump pack I had found laying around from a fellow Helldiver that died. Being able to quickly scale over terrain in order to reposition at the last second led me to getting more kills, especially once the bots started to bunch together in choke points.

Overall, I will give it a B tier rating. It's not the best and it's definitely situational, but being able to annihilate multiple enemies in close proximity to one another with a PRIMARY weapon????? That's amazing. Also allegedly

I would like to see the time to fire between rounds reduced a little, and maybe an option for it to have a closer range sight because as it stands the "sniper scope" is a tad bit useless for almost all guns (especially the Eruptor). The reload time and ammo capacity is perfect, because it's basically just a more efficient autocannon. However, I will say that because the rounds are gyrojets I think the recoil is a little bit extreme. Rocket based ammunition has historically had low recoil due to the payload leaving the barrel of the weapon at a low velocity and slowly (in the matter of one second) gaining velocity rapidly. I'm not begging for realism, there is balance to uphold; but a recoil stat of 75 is absolutely insane given how large and bulky the weapon is.
Originally posted by The Bay Harbour Beater:
Originally posted by fnLandShark:
I unlocked the Eruptor yesterday blablabla x234
skill issue ser
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Showing 1-15 of 33 comments
[Asgard] Thor Apr 16, 2024 @ 2:08pm 
I think the risk/reward for the gun is very high but after 10 or so games I decided to go back to something more overall reliable.
Pimpin Pippin Apr 16, 2024 @ 2:12pm 
i use it on diff 8, eruptor has replaced every other weapon in my arsenal.
Combination of medium armor piercing and explosive along with a massive splash radius is utterly unholy.

Eruptor loves if the 3 teammates on your squad have regular weapons so that they naturally clear out the small fishes while you pop the medium and some heavies.

Combine it with the auto-pistol and a grenade that helps you vs whatever you feel is the biggest threat.
I like using personal shield along with quasar and 2 offense calldowns oriented towards clearing areas.
Against bugs rover is also an option to clear your close range.
Ultra-light armor with the explosive resistance.

The bug where the explosion "pulls together" things instead of pushing them apart is both a blessing and a curse, depending on who it affects.

If you reload it at 1 bullet left you will have 6/5 bullets, so thats a neat way to expand your mag size by 20% from the usual 5/5.
Dynamic Aiming mode helps a lot for the versatility of this weapon, tap right mouse to aim down scope and hold right mouse to 3rd person.

Oh and it has a ton of max ammo, considering how much effective damage it can deal thanks to armor piercing and explosive tag + splash.
Last edited by Pimpin Pippin; Apr 16, 2024 @ 2:26pm
Plagen Apr 16, 2024 @ 2:16pm 
It is alright. It excels at killing groups, like when bugs emerge from a bughole. I find myself frequently shooting it and killing 5-10 enemies at once. Just gotta be careful they aren't too close when you fire. That's why I use the magnum as my side arm and swap to that to kill anything that gets close quickly. You can also build around it by taking the Stalwart or something as your 3rd weapon
fnLandShark Apr 16, 2024 @ 2:16pm 
Originally posted by Pimpin Pippin:
Dynamic Aiming mode helps a lot for the versatility of this weapon, tap right mouse to aim down scope and hold right mouse to 3rd person.

Unrelated to the topic at hand, but I just use my MMB for that because it's just easier. I usually run either Dominator or Sickle and only use first person mode, but in the case I have to go third person I can just press the MMB really quick.

Everything else you said was actually pretty based and divepilled
Don Montega Apr 16, 2024 @ 2:17pm 
I don't like it on bots, it works well enough, but i think the 'ruptor is best vs. Terminids, when paired with either a stalwart or flamer.
If you rock a jetpack you can use the terrain for support sniping harder targets.
It blasting chargers with 3 direct backshots is quite nice, but the fragmentation is the real deal.
The projectile detonating after a set amount of distance also helps vs. the air units well enough.
It is a good choice, but not my first choice.
Wraithguard Apr 16, 2024 @ 2:17pm 
I hope we have more reviews like that pop up all over the place as I would hate to see my favourite weapon get nerfed, as I personally put it in S tier. You have to compensate a lot to get the most out of it, but if you can adjust to the necessary play style it's a beast.
The author of this thread has indicated that this post answers the original topic.
Originally posted by fnLandShark:
I unlocked the Eruptor yesterday blablabla x234
skill issue ser
fnLandShark Apr 16, 2024 @ 2:20pm 
Originally posted by Wraithguard:
I hope we have more reviews like that pop up all over the place as I would hate to see my favourite weapon get nerfed, as I personally put it in S tier. You have to compensate a lot to get the most out of it, but if you can adjust to the necessary play style it's a beast.
I personally thought that the Breaker was only okay before the nerf, and now I don't even consider it when formulating a new build. IDK why everyone was like "WOW S TIER WEAPON SO GOOD". It had no long range capabilities and the mag size was not that great, but the damage was good enough. I'd rather use the incendiary breaker instead if I'm going against bugs.

Like I said, I only played two games with the Eruptor so I barely know how to use it, but I've seen plenty of hate on it being useless and I think they were just using it completely wrong.
fnLandShark Apr 16, 2024 @ 2:22pm 
Originally posted by MR. Worldwide:
Originally posted by fnLandShark:
I unlocked the Eruptor yesterday blablabla x234
skill issue ser
blocked and reported :) go away jester farmer
Originally posted by fnLandShark:
Originally posted by MR. Worldwide:
skill issue ser
blocked and reported :) go away jester farmer
no clown for you
Axis of Lint Apr 16, 2024 @ 2:26pm 
Originally posted by fnLandShark:
I unlocked the Eruptor yesterday and decided to bring it into a Suicidal mission today.
THAT was a huge mistake. The team synergy was all out of wack and I ended up heavily underperforming because of it. To be fair, I didn't research the weapon at all. Five shots, high damage, explosive (very)? Cool, let's bring it. As I said, big mistake because I also brought an autocannon with me. I did get a fair amount of kills, but that was mostly from very well placed stratagems and I felt like I was more of a hindrance than anything else.

However, I did join a Hard mission afterwards and I feel that is where it truly shined when combined with the Stalwart instead of the autocannon. This also opened my backpack up to a shield generator, but I also fooled around with a jump pack I had found laying around from a fellow Helldiver that died. Being able to quickly scale over terrain in order to reposition at the last second led me to getting more kills, especially once the bots started to bunch together in choke points.

Overall, I will give it a B tier rating. It's not the best and it's definitely situational, but being able to annihilate multiple enemies in close proximity to one another with a PRIMARY weapon????? That's amazing. Also allegedly

I would like to see the time to fire between rounds reduced a little, and maybe an option for it to have a closer range sight because as it stands the "sniper scope" is a tad bit useless for almost all guns (especially the Eruptor). The reload time and ammo capacity is perfect, because it's basically just a more efficient autocannon. However, I will say that because the rounds are gyrojets I think the recoil is a little bit extreme. Rocket based ammunition has historically had low recoil due to the payload leaving the barrel of the weapon at a low velocity and slowly (in the matter of one second) gaining velocity rapidly. I'm not begging for realism, there is balance to uphold; but a recoil stat of 75 is absolutely insane given how large and bulky the weapon is.

It's a good sidegrade option to the dominator.

I don't like how it can blow up bot factories and close bug holes as I feel they should be the purview of the stratagems/grenades/support weapons and I also think it's aesthetically a terrible weapon (the bolt in particular looks wildly bizarre to me).
Sciophyte Apr 16, 2024 @ 2:30pm 
Originally posted by fnLandShark:
To be fair, I didn't research the weapon at all. Five shots, high damage, explosive (very)? Cool, let's bring it.

This is why we need some sort of firing range to test new weapons. It's fine "underperforming" when you're playing with friends, but given the level of irritation many players have with people making mistakes, it's no fun going into a match with strangers and realizing you brought a dud or don't know yet how to get the most out of a new gun.

Sure, you can always host a private match to experiment by your lonesome, but that's hardly ideal.
Last edited by Sciophyte; Apr 16, 2024 @ 2:32pm
Khloros Apr 16, 2024 @ 2:34pm 
Eruptor is a solid A tier weapon all around.
Its an S tier if you are a machine gun player. Pairing this gun with the stalwart, and the redeemer you are a machine

Currently i run against bugs:
Eruptor, redeemer, Stun grenades
Stalwart, Backpack, EAT, and 500kg
There is nothing i cant deal with, able to spam grenades and stim all day long and use the stalwart on bullet hose mode and eruptor for anything with medium armor.

You can actually drop the backpack for something like a rail strike if you need it, but EAT can deal with most threats and running the stun grenade lets you hit lots of things with the 500kg

Outside of machine gun builds its niche for sure. Its OK on bots but with the prevalence of zerkers i dont find it as usable.
Wraithguard Apr 16, 2024 @ 2:35pm 
Originally posted by Axis of Lint:
Originally posted by fnLandShark:
I unlocked the Eruptor yesterday and decided to bring it into a Suicidal mission today.
THAT was a huge mistake. The team synergy was all out of wack and I ended up heavily underperforming because of it. To be fair, I didn't research the weapon at all. Five shots, high damage, explosive (very)? Cool, let's bring it. As I said, big mistake because I also brought an autocannon with me. I did get a fair amount of kills, but that was mostly from very well placed stratagems and I felt like I was more of a hindrance than anything else.

However, I did join a Hard mission afterwards and I feel that is where it truly shined when combined with the Stalwart instead of the autocannon. This also opened my backpack up to a shield generator, but I also fooled around with a jump pack I had found laying around from a fellow Helldiver that died. Being able to quickly scale over terrain in order to reposition at the last second led me to getting more kills, especially once the bots started to bunch together in choke points.

Overall, I will give it a B tier rating. It's not the best and it's definitely situational, but being able to annihilate multiple enemies in close proximity to one another with a PRIMARY weapon????? That's amazing. Also allegedly

I would like to see the time to fire between rounds reduced a little, and maybe an option for it to have a closer range sight because as it stands the "sniper scope" is a tad bit useless for almost all guns (especially the Eruptor). The reload time and ammo capacity is perfect, because it's basically just a more efficient autocannon. However, I will say that because the rounds are gyrojets I think the recoil is a little bit extreme. Rocket based ammunition has historically had low recoil due to the payload leaving the barrel of the weapon at a low velocity and slowly (in the matter of one second) gaining velocity rapidly. I'm not begging for realism, there is balance to uphold; but a recoil stat of 75 is absolutely insane given how large and bulky the weapon is.

It's a good sidegrade option to the dominator.

I don't like how it can blow up bot factories and close bug holes as I feel they should be the purview of the stratagems/grenades/support weapons and I also think it's aesthetically a terrible weapon (the bolt in particular looks wildly bizarre to me).

It being able to blow up fabs, and close bug holes is exactly why it's so good for the game IMO. It allows people to bring along stratagem weapons like all 3 machine guns, the AMR, the Flamethrower and the Arc Thrower which cannot take care of those, allowing for more freedom of loadout choice. Yes, you could bring grenades, but as long as the stun grenade exists in the state it does currently, I honestly would not want to go without it. It's that good.
Last edited by Wraithguard; Apr 16, 2024 @ 2:36pm
Zerathorne Apr 16, 2024 @ 2:40pm 
Eruptor is good but overrated, it's going to get the slugger treatment because kids are crying that it's the best thing ever
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Date Posted: Apr 16, 2024 @ 2:05pm
Posts: 33