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Kinda like this here, https://www.youtube.com/watch?v=t39EpZxjtsQ this is what the 500kg bomb looks like, which is roughly the same explosion radius as a hellbomb.
What I'd like to know, though, is why we can't call down hellbombs whenever we want, like we could in Helldivers. Why not let me blow up a nest with a hellbomb? Why not let me call one in against a tank? Sure, it's probably a bad idea to actually do that, but it's not like Helldivers ever stops us from doing stupid ♥♥♥♥. If I want to try and blow up a Bile Titan with a hellbomb, let me get myself killed.
Hellbombs should not be restricted to just objectives.
Exactly. exactly the same radius. 30m.
Not that I worked in a quarry for 3 years or anything, The rest are probably legit though, it's just a pity that the 10T one doesn't do much to demonstrate it's true power or scale.
Maybe you should go make one of those 'Game logic that doesn't make any SENSE' videos
I think they should look at this from a perspective of making hellbombs already armed as soon as they're called, or letting us set them off faster too if we have explosive weapons. I don't see any reason why we need this Osu minigame tacked onto arming it after calling it down, there's only one reason for the hellbomb being called down there and it's to make it go boom.
But as to nukes themselves, it's extremely difficult to make a nuclear bomb detonate. Whether it's armed or not, it takes very precise conditions to make the fissile material go supercritical, any damage to the detonation mechanism will just turn it into at best a dirty bomb, where the conventional explosive detonates and just scatters the radioactive payload all over the place, assuming anything detonates at all. One of the requirements of explosives you use in a nuke is that they need to be stable, there can be no risk of accidental detonation, therefore even the conventional component won't detonate at the drop of a hat.
The loose hellbombs you find just have malfunctioning detonators that are stuck to like 3 seconds or so.
No, the precision is absolutely in the detonation. If the implosion on the payload isn't equally strong from every side, the payload won't actually go critical.
It's the super hard part of engineering a nuclear weapon and the equations and engineering around the detonation sequence is so classified that the FBI installs a listening station in your colon when you start working on them.
Here's a high level overview: https://youtu.be/SYhzxybKo9w?t=157