HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Hellbombs
Why on gods green earth do you think a hellbomb is destroyable while its armed and about to blow up. im pretty sure if i threw a grenade at an armed nuke, IT WOULD EXPLODE. Fix this ♥♥♥♥ its so unplayable to have to fight 4 gunships and protect a cardboard hellbomb.
< >
Showing 16-30 of 68 comments
Aestrea Apr 16, 2024 @ 5:54am 
This is mostly a skill problem, just drop the hellbombs in the corner of the lower walls and the angles that the gunships can even attack it will become very limited. The ground units getting to it can be resolved by murdering them before ever placing the bomb. If you are so allergic to combat that you ran straight into the fabricator and dropped the bombed, why not just avoid the 150m radius of the gunship fabricators entirely.
Toxi Apr 16, 2024 @ 5:55am 
Originally posted by botmatrixx:
Originally posted by Key:
Nukes are litterally dropped from the sky to set off the chain reaction, the precision is in the building, not in the detonation.
ahhh. no.
Nukes are dropped form the sky to make them land where they're wanted.
They have a 'fairly' precise mechanisim that combines the uranium/plutonuim, and if that dis broken or the electronics are disabled, before the insertion process is completed inside the weapon, then 'nothing' happens. it's not like C4, or gasoline, or dynamite where it requires a 'spark' or a 'primer' to set off; it requires 2 sets of fusion and fission reactions to create a neutron bomb, which in turn creates the 'uranium blanket' that nukes are so famous for.


That being said, because of the nature of what a nuke is; they are built to be incredibly sturdy and anything short of a tank round would likely not prevent it from going off once the stage one reaction was triggered.
that's fair for nuclear bombs, I figured there might something a bit more complicated about them, but in this case I don't think that a Hellbomb is one. The explosion radius of these seem more like that of a large bundle of TNT, because an actual nuclear bomb the size of the fat man would be so powerful, that nowhere on the map would any helldiver be alive after it went off..

Kinda like this here, https://www.youtube.com/watch?v=t39EpZxjtsQ this is what the 500kg bomb looks like, which is roughly the same explosion radius as a hellbomb.
Malidictus Apr 16, 2024 @ 5:55am 
It's a game design consideration. I think we're meant to both hide and defend the hellbomb. Not the best of designs, considering we also can't stand near it, granted. Probably a leftover from the original Helldivers.

What I'd like to know, though, is why we can't call down hellbombs whenever we want, like we could in Helldivers. Why not let me blow up a nest with a hellbomb? Why not let me call one in against a tank? Sure, it's probably a bad idea to actually do that, but it's not like Helldivers ever stops us from doing stupid ♥♥♥♥. If I want to try and blow up a Bile Titan with a hellbomb, let me get myself killed.

Hellbombs should not be restricted to just objectives.
hotmatrixx Apr 16, 2024 @ 5:56am 
Options BC and D are Laser Orbital, Railgun Strike, 500KG Bomb and I'll throw in any of the Orbital Barrages for Free if you needed an "E".
hotmatrixx Apr 16, 2024 @ 5:57am 
Originally posted by Toxi:
Originally posted by botmatrixx:
ahhh. no.
Nukes are dropped form the sky to make them land where they're wanted.
They have a 'fairly' precise mechanisim that combines the uranium/plutonuim, and if that dis broken or the electronics are disabled, before the insertion process is completed inside the weapon, then 'nothing' happens. it's not like C4, or gasoline, or dynamite where it requires a 'spark' or a 'primer' to set off; it requires 2 sets of fusion and fission reactions to create a neutron bomb, which in turn creates the 'uranium blanket' that nukes are so famous for.


That being said, because of the nature of what a nuke is; they are built to be incredibly sturdy and anything short of a tank round would likely not prevent it from going off once the stage one reaction was triggered.
that's fair for nuclear bombs, I figured there might something a bit more complicated about them, but in this case I don't think that a Hellbomb is one. The explosion radius of these seem more like that of a large bundle of TNT, because an actual nuclear bomb the size of the fat man would be so powerful, that nowhere on the map would any helldiver be alive after it went off..

Kinda like this here, https://www.youtube.com/watch?v=t39EpZxjtsQ this is what the 500kg bomb looks like, which is roughly the same explosion radius as a hellbomb.
"Roughly">
Exactly. exactly the same radius. 30m.
That person Apr 16, 2024 @ 5:58am 
It's been this way since 2015 bro
hotmatrixx Apr 16, 2024 @ 6:00am 
what's odd about that video is that first explosion; is more like 100kg of TNT - not 1/2 a tonne.

Not that I worked in a quarry for 3 years or anything, The rest are probably legit though, it's just a pity that the 10T one doesn't do much to demonstrate it's true power or scale.
napagi Apr 16, 2024 @ 6:02am 
i don't mind that they're destructible, its the continuity inconsistency that gets me. you have those random hellbombs on the map where one stray bullet will set it off and take out your entire team, but the ones you WANT to blow up are card houses
Originally posted by Aestrea:
This is mostly a skill problem, just drop the hellbombs in the corner of the lower walls and the angles that the gunships can even attack it will become very limited. The ground units getting to it can be resolved by murdering them before ever placing the bomb. If you are so allergic to combat that you ran straight into the fabricator and dropped the bombed, why not just avoid the 150m radius of the gunship fabricators entirely.
This has nothing to do with being allergic to combat, i play on helldive difficulty, so clearing out the smaller bots is fine for me, its when i have to fight the 4 gunships spawning and the 3 hulks on the ground trying to juggle gunships with a Qausar cannon and airstrikes with only 3 stratagems available. The gunship AI literally circle around if they dont have a clear shot so your method still doesnt work, its just a design flaw. You try and use the one hellbomb to get both towers rather than 2 for 1 each because the longer stratagems takes 20 seconds to rearm and another 20 to drop just for it to be alive to arm and die as soon as its about to blow because a single unit can bash its head against it and make it pop.
hotmatrixx Apr 16, 2024 @ 6:04am 
Originally posted by napagi:
i don't mind that they're destructible, its the continuity inconsistency that gets me. you have those random hellbombs on the map where one stray bullet will set it off and take out your entire team, but the ones you WANT to blow up are card houses

Maybe you should go make one of those 'Game logic that doesn't make any SENSE' videos
Toxi Apr 16, 2024 @ 6:06am 
Originally posted by Malidictus:
It's a game design consideration. I think we're meant to both hide and defend the hellbomb. Not the best of designs, considering we also can't stand near it, granted. Probably a leftover from the original Helldivers.

What I'd like to know, though, is why we can't call down hellbombs whenever we want, like we could in Helldivers. Why not let me blow up a nest with a hellbomb? Why not let me call one in against a tank? Sure, it's probably a bad idea to actually do that, but it's not like Helldivers ever stops us from doing stupid ♥♥♥♥. If I want to try and blow up a Bile Titan with a hellbomb, let me get myself killed.

Hellbombs should not be restricted to just objectives.
that's what I was thinking too.. Even if it's a game design decision, it's kinda spotty, because when we're presented with alternatives to destroy objectives from half a km away? we do that with any weapon that can blow up a shroom, or a shrieker's nest and the reason nobody has talked about this is because hellbombs were invalidated by ranged explosives that could do the job faster and safer.

I think they should look at this from a perspective of making hellbombs already armed as soon as they're called, or letting us set them off faster too if we have explosive weapons. I don't see any reason why we need this Osu minigame tacked onto arming it after calling it down, there's only one reason for the hellbomb being called down there and it's to make it go boom.
DarkFenix Apr 16, 2024 @ 6:08am 
Originally posted by Toxi:
Originally posted by botmatrixx:
ahhh. no.
Nukes are dropped form the sky to make them land where they're wanted.
They have a 'fairly' precise mechanisim that combines the uranium/plutonuim, and if that dis broken or the electronics are disabled, before the insertion process is completed inside the weapon, then 'nothing' happens. it's not like C4, or gasoline, or dynamite where it requires a 'spark' or a 'primer' to set off; it requires 2 sets of fusion and fission reactions to create a neutron bomb, which in turn creates the 'uranium blanket' that nukes are so famous for.


That being said, because of the nature of what a nuke is; they are built to be incredibly sturdy and anything short of a tank round would likely not prevent it from going off once the stage one reaction was triggered.
that's fair for nuclear bombs, I figured there might something a bit more complicated about them, but in this case I don't think that a Hellbomb is one. The explosion radius of these seem more like that of a large bundle of TNT, because an actual nuclear bomb the size of the fat man would be so powerful, that nowhere on the map would any helldiver be alive after it went off..

Kinda like this here, https://www.youtube.com/watch?v=t39EpZxjtsQ this is what the 500kg bomb looks like, which is roughly the same explosion radius as a hellbomb.
It's pretty par for the course when it comes to video games nukes, we're getting a mini nuke as a stratagem sometime soon, apparently it has a destructive radius of ~50m, I'm not sure what the SEAF artillery mini-nuke's radius is, but I'd imagine it's all about the same as a hellbomb.

But as to nukes themselves, it's extremely difficult to make a nuclear bomb detonate. Whether it's armed or not, it takes very precise conditions to make the fissile material go supercritical, any damage to the detonation mechanism will just turn it into at best a dirty bomb, where the conventional explosive detonates and just scatters the radioactive payload all over the place, assuming anything detonates at all. One of the requirements of explosives you use in a nuke is that they need to be stable, there can be no risk of accidental detonation, therefore even the conventional component won't detonate at the drop of a hat.
Warfox Apr 16, 2024 @ 6:27am 
In the meantime, I recommend the Laser Cannon or Spear against bots if you want to handle the gunships. The Spear is a quick lockon and 100% reliable kill on a gunship. Laser Cannons can kill them in a mere few seconds by focusing on one of the thrusters. Having one Helldiver on the team using one of these two support weapons can trivialize gunships while you deal with the spawner.
Speed Malus Apr 16, 2024 @ 6:31am 
its like a nuclear weapon, if you break the detonator, it simply wont blow up, even if you blow it up.

The loose hellbombs you find just have malfunctioning detonators that are stuck to like 3 seconds or so.
Last edited by Speed Malus; Apr 16, 2024 @ 6:31am
Doctor Zalgo Apr 16, 2024 @ 6:34am 
Originally posted by Key:
Originally posted by Tibi:
Nukes require extreme precision to set off. If you just throw a grenade at it, you'll activate it's explosives improperly, and just scatter the radioactive material without triggering the desired chain reaction.
Nukes are litterally dropped from the sky to set off the chain reaction, the precision is in the building, not in the detonation.

No, the precision is absolutely in the detonation. If the implosion on the payload isn't equally strong from every side, the payload won't actually go critical.

It's the super hard part of engineering a nuclear weapon and the equations and engineering around the detonation sequence is so classified that the FBI installs a listening station in your colon when you start working on them.

Here's a high level overview: https://youtu.be/SYhzxybKo9w?t=157
Last edited by Doctor Zalgo; Apr 16, 2024 @ 6:37am
< >
Showing 16-30 of 68 comments
Per page: 1530 50

Date Posted: Apr 16, 2024 @ 4:57am
Posts: 68