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I use the 380 strictly for very large bot bases and to destroy command bunkers on the one mission type. It's actually pretty reliable at taking out command bunker bases.
The orbital precision strike 'should' destroy them, but it's not as reliable as you'd think. I don't recommend it for... really anything. Even if you are highly practiced you will come to not like it.
Laser is going to be the best and most reliable for automaton. You only get 3 uses per mission and it has a long cooldown though. I personally use it on nearly every single mission and use it specifically for larger bases.
Laser won't actually directly go for holes because they don't count as 'targets' for the laser. But if there are no targets in the area and a bug starts to spawn 'inside' the hole, the laser will usually move over and destroy the hole. You can also throw the laser so it drags over a hole and destroys it, but it's not reliable. I don't recommend laser for bugs.
The most reliable bug hole closer is yourself unfortunately. A jetpack and grenade launcher and some practice will let you handle them the easiest in my experience. Autocannon is also good, but requires more practice and you won't have jetpack. (If you're playing with a group then autocannon is pretty good and you can just run around the edges of the holes and fire across to close though)
You can also just grab a supply backpack and run around HE grenade tossing. (Don't try to close holes with impact unless you're desperate)
I believe airstrikes will close bug holes too, but you have to aim them and I have no experience with airstrikes so I can't say much more. A friend of mine uses them and he seems to be good at it so maybe they would be what you'd be after.
380+120 are unreliable even if you use both, but honestly, I still do it. Mostly because it tends to clear out enemy presence and allows you to run in and clean up the holes.
500kg and regular eagle airstike closes holes. Most of the other ones don't.
Yea I have great success with it vs command bunkers. It's a nice strategem to pair with servo-arm for increased throwing distance.
i enjoy just tossing a 110/380 into bases, tell people to keep about 75m away from the beacon and they won't be a real threat.
But for Command bunker/Outpost laser top everything else can thrown it from far away and laser will finish the job for you.
HE barrage can be good against medium and heavy nests, but it is a mixed bag as you have found out (it gets some but you have to wait or go do something else).
For bots I really like quite a few options.
- Eagle 110: high success rate, low effort, can take out cannon towers, multiple uses (I think you need higher level)
- Eagle Airstrike: General purpose, really shines with fabricators next to each other, overkill
- HE Barrages: I prefer the 380. Toss it into a medium or heavy base and just go do something else for a bit. Come back to mop up or be pleasantly surprised. Watch out for cannon towers. Not blocked by the large AA nest radius.
- Laser: Fantastic at clearing bases, but can spend ALOT of energy killing a hulk, tank, or a cannon tower, especially at heavy bases. For best results kill most of these targets before using or just hope it does enough damage that you can mop up without issue. Not blocked by large AA nest radius.
-SPEAR: The king of fabricator destruction. So long as the fabricator is unobscured by terrain/stuff, it can delete a fabricator or a cannon tower from 300 meters away. It also has general use against hulks, tanks, scout striders, and gunships. Does not target AA guns or mortars (sad face).
-autocannon/Quasar/Eruptor/EAT/ect: These kill fabricators if you are facing the vents. Autocannon bounces in, the others need to be targeted so the explosion reaches the inside. Better than grenades, but not reliable since fabricators can face away or be obstructed.
*edit: I used to like walking barrage for both factions, but not only does it lack precision but the first volley can be over 50m opposite the direction you threw the targeting ball (aka: the direction most people run). This gives its first volley immense team kill potential. In comparison the 380 barrage has more strikes, a generous call-in time, and I actually feel safe at around 60 meters.