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don't peek out of the same cover you just used, the bots are happy to keep launchign rockets at the last location they saw you
This has nothing to do with stationary gameplay. Try running from one cover to another when there are two devastators within 50 meters. Laterally or at an angle. Often they just kill you. Some of the non-meta guns don't stun even with headshots and take a full clip to kill devastators resulting in you trading damage.
I'm not looking for game tips I can beat max difficulty missions and have unlocks I'm talking about fun game design.
These are situations where you are putting yourself at a tactical disadvantage. One which these weapons are a liability. Scopes are designed for engagement distances of >200m while things like red dot sights 50~100m. That is not "peek from cover" type engagement distance, even /w HD2's reduced enemy projectile velocity.
At close range <100m you want shotguns and/or high rate of fire. If you are running something with a scope you need to play to keep the engagement distance considerably further. If you are finding yourself getting swarmed close, you're either going at it wrong or need to re-consider your choice in weaponry. Tools will feel bad if you play them like something they aren't.
None of your advice applies and I've not given an example when I was "swarmed". Many guns without scopes perform quite poorly close up including the lightning shotgun which is total butts right now. Thanks helper mans.
Steam discussion boards never disappoint.
That is a lot of words for saying you do not get the rythm of the bots.
Multiple + "Within 50m" = swarmed.
Not every gun is good, but most are adequate. Up close the only guns that you stand a chance with have either a high rate of fire or alpha damage (dps) or can stun/interrupt. (RoF enables suppression)
My point to your original post is that any weapon requiring scoping is being used wrong if you are engaging devastators at under 50m. If that is the distance you are engaging them, use a Breaker.
Otherwise, you need to pay more attention to your angles. Always clear your flanks first. Have a fallback position and don't wait too long to use it - especially if you're playing ranged with a scope, you need to maintain your distance so you can cover your team if they lose their ground. If you're too exposed and can't run to a better position, go prone without diving so you can keep shooting while making yourself a smaller target. As far as last stand tactics go, I live more often than I expect to.
What scoped weapon(s) are you talking about by the way? What's your loadout? Against bots I've always used the standard AR and DMR (until the laser AR came out because despite the inaccuracy, I love infinite ammo). They're not technically ideal for devastators but do a surprisingly good job IMO. Until I discovered the autocannon I mained the AMR. Honestly the only time I'm not scoped in is for close range engagements and it works really well for me.
This is pretty much what I'm talking about. Yeah I already do all this, but playing extremely tactically around one enemy type is pretty lame. Especially when every other enemy isn't close to their danger level currently. It's bad design.
I enjoy difficult games and don't have any issues dealing with them. But their design currently makes many guns feel bad, and making their 2nd or 3rd volley of fire that accurate instead of buffing guns is a good game balance option.