HELLDIVERS™ 2

HELLDIVERS™ 2

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AMR scope
is the AMR scope slightly wrong ?
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Showing 1-15 of 22 comments
a profile Apr 14, 2024 @ 6:01pm 
bull barrel causes the bullet recoil to affect the gun before it leaves the barrel.

many interpret this as sight misalignment, especially on the 200m sight.

it affects me on every optic setting, so again. pretty sure it's just the barrel.

AMR has bull barrel by default to help tune autocannon and draw more attention towards it, since a shortened AMR is probably closer to what most people take the ac for.
Last edited by a profile; Apr 14, 2024 @ 6:03pm
StormhawkV Apr 14, 2024 @ 6:02pm 
It's misaligned. We're hoping the devs will fix it soon.
Last edited by StormhawkV; Apr 14, 2024 @ 6:04pm
a profile Apr 14, 2024 @ 6:04pm 
Originally posted by StormhawkV:
It's misaligned. We're hoping the devs will fix it son.

the bull barrel issue comes directly from MGSV. the game uses the Fox Engine, so.

it's a real problem with bull barrels irl.
Chocbomb Apr 14, 2024 @ 6:05pm 
Its aligned wrong.
It aims top left of your target.
StormhawkV Apr 14, 2024 @ 6:06pm 
Originally posted by abcd:
the bull barrel issue comes directly from MGSV. the game uses the Fox Engine, so.

it's a real problem with bull barrels irl.

The game doesn't even simulate gunplay on this level. The devs have acknowledged that the AMR scope is bugged.
a profile Apr 14, 2024 @ 6:12pm 
Originally posted by StormhawkV:
Originally posted by abcd:
the bull barrel issue comes directly from MGSV. the game uses the Fox Engine, so.

it's a real problem with bull barrels irl.

The game doesn't even simulate gunplay on this level. The devs have acknowledged that the AMR scope is bugged.

yes, it does. it's the fox engine. it does it by default. it's a vanilla feature of the weapon, you can see identical behavior in metal gear solid 5 with nearly-identical rifles there.

they're just saying it's bugged to hide that they gave it a bull barrel as a default attachment specifically to reduce people using it. it sounds less bad.
Last edited by a profile; Apr 14, 2024 @ 6:13pm
Noob Herder Apr 14, 2024 @ 6:15pm 
Originally posted by abcd:
the bull barrel issue comes directly from MGSV. the game uses the Fox Engine, so.
it's a real problem with bull barrels irl.

That's interesting, I thought it was solely Konami's proprietary engine - explains a lot of the bugs and performance issues..
Sym Apr 14, 2024 @ 6:15pm 
The AMR scope is incredibly flawed and does not adjust properly to ranges, only the zoom does
Chizzit Apr 14, 2024 @ 6:28pm 
Originally posted by abcd:
Originally posted by StormhawkV:
It's misaligned. We're hoping the devs will fix it son.

the bull barrel issue comes directly from MGSV. the game uses the Fox Engine, so.

it's a real problem with bull barrels irl.
The game uses the Autodesk Stingray game engine, not Fox Engine. Idk where you heard that.
Cruddy Apr 14, 2024 @ 6:29pm 
Originally posted by FilliesAreBest:
Originally posted by abcd:
the bull barrel issue comes directly from MGSV. the game uses the Fox Engine, so.
it's a real problem with bull barrels irl.

That's interesting, I thought it was solely Konami's proprietary engine - explains a lot of the bugs and performance issues..

This game doesn't use Fox Engine, I don't know why people think it does, Fox Engine is property of Konami, they've never licensed it out to other Studios.
a profile Apr 14, 2024 @ 6:31pm 
Originally posted by FilliesAreBest:
Originally posted by abcd:
the bull barrel issue comes directly from MGSV. the game uses the Fox Engine, so.
it's a real problem with bull barrels irl.

That's interesting, I thought it was solely Konami's proprietary engine - explains a lot of the bugs and performance issues..

KJP didn't design for the engine to be used commercially; it was still an in-house engine for making MGSv with when Sony sniped Kojima from Konami. they never did the work to make it usable as a commercial engine, and KJP are the only people with the expertise to do so in a timely manner.

one way to look at HD2 is an attempt to bid KJP down on 'fixing' the engine, and/or to cost-maximize the process of modifying it.

I assume the entire point of death stranding was just to hire KJP so they could try to snipe their codebase using decima analogs, so that they could fix the fox engine for wider use. and instead they just used the decima engine and regular normative codebases.



otherwise Sony pretty famously sued the rights to the engine out of Konami using insane legal black magic. Konami got a 5-10 year period to release games under the engine to recoup their losses, but it got given to Sony by the courts ultimately. same time period Konami was "blacklisting" Kojima for no clear reason.
Last edited by a profile; Apr 14, 2024 @ 6:33pm
a profile Apr 14, 2024 @ 6:34pm 
Originally posted by Cruddy horse:
Originally posted by FilliesAreBest:

That's interesting, I thought it was solely Konami's proprietary engine - explains a lot of the bugs and performance issues..

This game doesn't use Fox Engine, I don't know why people think it does, Fox Engine is property of Konami, they've never licensed it out to other Studios.

that's simply not true. it's extremely obvious that the game is just a metal gear solid mod, and up until two weeks ago there were tons of google-search articles stating it was fox engine.
Last edited by a profile; Apr 14, 2024 @ 6:35pm
Chizzit Apr 14, 2024 @ 6:34pm 
Originally posted by abcd:
Originally posted by FilliesAreBest:

That's interesting, I thought it was solely Konami's proprietary engine - explains a lot of the bugs and performance issues..

KJP didn't design for the engine to be used commercially; it was still an in-house engine for making MGSv with when Sony sniped Kojima from Konami. they never did the work to make it usable as a commercial engine, and KJP are the only people with the expertise to do so in a timely manner.

one way to look at HD2 is an attempt to bid KJP down on 'fixing' the engine, and/or to cost-maximize the process of modifying it.

I assume the entire point of death stranding was just to hire KJP so they could try to snipe their codebase using decima analogs, so that they could fix the fox engine for wider use. and instead they just used the decima engine and regular normative codebases.



otherwise Sony pretty famously sued the rights to the engine out of Konami using insane legal black magic. Konami got a 5-10 year period to release games under the engine to recoup their losses, but it got given to Sony by the courts ultimately. same time period Konami was "blacklisting" Kojima for no clear reason.
The game uses Autodesk Stingray game engine, where did you get the information that it uses the Fox Engine?
a profile Apr 14, 2024 @ 6:35pm 
Originally posted by Chizzit:
Originally posted by abcd:

KJP didn't design for the engine to be used commercially; it was still an in-house engine for making MGSv with when Sony sniped Kojima from Konami. they never did the work to make it usable as a commercial engine, and KJP are the only people with the expertise to do so in a timely manner.

one way to look at HD2 is an attempt to bid KJP down on 'fixing' the engine, and/or to cost-maximize the process of modifying it.

I assume the entire point of death stranding was just to hire KJP so they could try to snipe their codebase using decima analogs, so that they could fix the fox engine for wider use. and instead they just used the decima engine and regular normative codebases.



otherwise Sony pretty famously sued the rights to the engine out of Konami using insane legal black magic. Konami got a 5-10 year period to release games under the engine to recoup their losses, but it got given to Sony by the courts ultimately. same time period Konami was "blacklisting" Kojima for no clear reason.
The game uses Autodesk Stingray game engine, where did you get the information that it uses the Fox Engine?

sigh, okay, let's stick our heads in the toilet. skibidooo~!
SPIGOT Apr 14, 2024 @ 6:42pm 
Originally posted by abcd:
Originally posted by Cruddy horse:

This game doesn't use Fox Engine, I don't know why people think it does, Fox Engine is property of Konami, they've never licensed it out to other Studios.

that's simply not true. it's extremely obvious that the game is just a metal gear solid mod, and up until two weeks ago there were tons of google-search articles stating it was fox engine.
Lol I think you're getting your wires crossed, people pointed out the movement and gun mechanics was very similar to MGS V, rather than it being on the same engine. You can copy concepts from other games without needing to directly crib from the game assets.
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Date Posted: Apr 14, 2024 @ 5:59pm
Posts: 22