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So, i see this complaint about a number of weapons I like to use and it makes me wonder two things:
1. Does no one take a knee/flop down to shoot?
2. Does no one take advantage of the recoil/handling benefits of Combat Engineer armor to further advantage taking a knee/going prone?
I'm not saying this is for every situation, but things like the Counter Sniper (even the vocally maligned Adjudicator), perform far, FAR better by leveraging some of those tools.
I have gear i use to run and gun and gear I use to engage from position I find. But to each there own, always.
(Note: I still believe even with the above stated a number of guns/grenades are way out of whack for comparative utility and value. There are some pretty valid objective criticisms of many weapons, like the DMR category in general, that deserve recognition too. My point above is not to dismiss any/all of those points, just to say 'hey, if handling is your concern, have you tried....)
Isnt about knee or prone. Counter sniper legit feels like moving in slow motion. Regular diligence is responsive. Dominator has punch and precision and moves nicer.
Counter sniper though is limited when viable. Even with the buff.
Everyone does that, but they're still far worse than the other guns when they do that. The fact that you basically need to do that to be effective with them at all kinda goes to show how bad the handling on them is when other guns can be used on the move fine and then become absolute powerhouses when prone.
Well i hate to say this but....its because it is ♥♥♥♥♥ TERRIBLE...
might also be a texture issue, ie a 'personal issue.'
This is a good summary of why DMRs are so, so awful right now. They are worse than a SMG in every way, when in reality those two weapons have purposes that are completely opposite.
The best DMR in the game is the Slugger. That's dumb.
you can literally kill entire patrols before they get close enough to hit you.
most of this 'dmrs are bad' talk comes from people trying to argue it should be an autocannon.
Makes them just feel swimmy, slow and useless, and I am not sure why any of the guns are like that in the name of balance.
Devs need to come out shooting with us when we go and see how fast you can actually target to target and get a shot off at 100-200 meters.
I think part of the issue is that helldviers aren't marksmen; they conform to the <70% accuracy spectrum of the average soldier.
the in-game rifles are much easier to shoot than a real one.
This. I love your term 'swimmy'! Describes it so well. It really isn't a balance thing and goes beyond feeling like a weighty weapon.
I think it if had the feel of the default Diligence but kept the heavier recoil, it would be fine.
Depends on the gun. I could (and have) hand my scar 16s with E-otech HWS on it to someone who has never shot a gun, and in 15min teach them enough that they could put down a decent looking and quick 6" grouping at 100m.
At anything shorter than 50m use your sidearm.