HELLDIVERS™ 2

HELLDIVERS™ 2

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fofurapura Apr 14, 2024 @ 8:07am
Not being able to interact with mission objects needs to be fixed ASAP!!!
Title.
A grenade or stratagem explodes near to a soil scan pod or a sssd safe an the mission is over. You won't be able to interact with said object and therefore won't be able to accomplish the mission.
Even though it does not happens everytime, when it does it's most frustrating thing in the game you can experience (after, maybe, getting instakilled by fire/acid). I mean, imagine playing on helldive difficulty for the last 80 minutes just to get your whole operation compromised because of a bug. Seriously, it needs to be fixed ASAP.
I'm writing this after losing my progress for like the 3rd time in the last couple of days. I'm somewhere around 110 hours of gameplay and I can help but think that this being an issue speaks of how little the game was tested before its release.
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Showing 1-5 of 5 comments
LKAI Apr 14, 2024 @ 8:18am 
You can call down resupply or support item to stand on their pod to help make up the difference in ground levels where you blew up the objective. Can also stand on some enemies if that doesn't work.
fofurapura Apr 14, 2024 @ 8:31am 
Originally posted by LKAI:
You can call down resupply or support item to stand on their pod to help make up the difference in ground levels where you blew up the objective. Can also stand on some enemies if that doesn't work.
Tried all of these. Sometimes they work, sometimes not. In the best scenario these are just workarounds.
Also, mind you I'm not speaking of 500kg bomb crater sized holes. A single grenade can be enough. So when you're on the terminal and titans/chargers come to stop you, not using explosives is not exactly an option.
DragynDance Apr 14, 2024 @ 8:34am 
This happens REALLY commonly on the wheels you have to turn for fuel pumping missions, those things are so sensitive and regularly bug out and become impossible for me.
fofurapura Apr 14, 2024 @ 9:17am 
Originally posted by DragynDance:
This happens REALLY commonly on the wheels you have to turn for fuel pumping missions, those things are so sensitive and regularly bug out and become impossible for me.
ikr.
I tried avoiding operations that includes these kind of missions whenever I can. But if you're trying to complete a major order sometimes it's not possible.
A simple solution I can think of is to set the ground around these objects indestructible so that you can always interact with them just like the terminals.
The hitbox for interaction in general is something that annoys me in this game. Sometimes you gotta be right on top of a sample so you can grab it. If two weapons lie next each other - ie, when you die - you'll find yourself in a bit of a struggle trying to get the one you want. If the battle is still going on, these 2 seconds you spend trying to hit the right item might be the death of you. How many times you run back to your stuff just to get your primary weapon instead of the autocannon?
DragynDance Apr 14, 2024 @ 9:22am 
Ah yeah, the intractable hitbox is super frustrating. It honestly just feels like the devs are griefing by the fact that you also drop your primary on death, and honestly pointless as ♥♥♥♥♥♥♥ hell feature that your weapon also drops when you die. No game, I Don't want to swap primaries six times, I want to pick up the ♥♥♥♥♥♥♥♥ samples on the ground.
Last edited by DragynDance; Apr 14, 2024 @ 9:22am
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Date Posted: Apr 14, 2024 @ 8:07am
Posts: 5