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This. There's no viable argument against this. The DRG system is perfect and prevents a ton of host abuse. "What if people just wait and then teamkill" isn't an argument because you can still extract and win even if someone trolls your lobby and at max you only have to put up with them for 1 game. If someone gets kicked they lose all progress for the mission. You can also just leave. "Just leaving" isn't something you can do about a random kick, because that's you leaving against your will.
Alternatively they could just display the kick count the host has when you hit "ESC." If someone has kicks in 3 digits and they don't even have 3 digits of hours in the game something is wrong and they deserve to have people ditching them. Then at least there will be some way to screen for troll hosts.
The lack of kick before extraction, I'll go back to my initial point of 'game developed for adults under the assumption of basic levels of maturity being upheld'. Trolling will always happen regardless but if you're the one hosting that issue is immediately resolved as if it never existed.
I'm personally against a server browser as I believe it's at odds with how the developers intended players to engage with the game. Perhaps I'm wrong and they'll update it later, but I don't think any changes are necessary on that front. I've hosted plenty of games and joined plenty and only had a ♥♥♥♥ kick me maybe three times out of several hundred games.
I've only noticed problems with getting enough people at the lower difficulties (which you can solo anyway) as most people are playing at the higher difficulties; at hard and higher I've had essentially zero issues finding team mates while hosting.
Obviously this is a subjective experience and judging by your notes here you've had a differing experience from what I've had and that is unfortunate but I do believe that the host option clears nearly every issue presented by people complaining about 'the mm needs to be fixed' while the final aspect of the browser engagement is more along the lines of personal design preference and one which adds to the game vastly more than it detracts from it.
I think it would be ideal to see, from the global top-down view, all missions, a difficulty icon and active number of players, without needing to hover each individual mission zone, but I am personally vehemently against a typical server browser like one you would find in starcraft or age of empires, et cetera.
I think adding something that visually varied from what's been presented so far will have people disincentivized to bother with it at all and perhaps just go play another game. The current system caters to the 'normie' crowd which allows a 'get up and go' attitude rather than needing to scroll endlessly for the 'perfect' match, you pick a difficulty and just host one or join one and that's that.
START HOSTING
START KICKING
"Not enough good players!~ Kicks another~ Why is nobody GOOD joining my game"
~Keeps kicking people~
I reinforce them constantly, funner to save a sinking ship.
I know you're on a DRG crusade, but you need to keep playing this game, your arguments are getting a bit out of date.
And that's why we don't need tyrants and flawed mechanics in our games.
There's a common lobby bug where the game just loses you or thinks you're constantly at 4 players when you're not. And nobody will join your game even if you SOS. If you host for too long in a row you'll probably run into it, it's very annoying and makes you have to unexpectedly 2 man or solo things if someone leaves.
So I can join them, before they were just invisible.
I can't tell if it's immaturity or insecurity.
For a reason I can't understand, many people appear to be very anxious about hosting a match. I wonder if they feel that by hosting they're 'obligated' to filter people by kicking the 'bad' players, but the reality is I've hosted a few hundred games at this point with a wide array of people (builds just as varied) and haven't kicked anyone once.
I have muted several people. Probably in the range of 20-30 people. I can understand wanting to kick people for comms issues but in my mind I'd rather just keep them in, mute them and complete the mission than roll the dice on their spot getting refilled in a reasonable time. Don't really care how proficient a player is so long as there's a body in a suit that can distract enemies, I can complete objectives.
I played both games, but only as host. Last time I played, DRG had zero connection filters. I could only add ping requirement in lobby name, but players with high ping often ignored it and joined my match. HD2 doesn't have filters at all. Sorting by area is unreliable option, since we still have VPN/Wi-Fi etc.
As for kick during extraction. It's justified sometimes. In DRG too many players started the extraction without even asking if everyone is ready. We were far away or surrounded by bugs and the sellfish monkey didn't care. In HD2, I have never experienced this situation. If devs will remove kick on extraction, then we will see teamkillers and sellfish players. Host won't be able to do anything. To be fair, far too many games are forcing you to accept ♥♥♥♥♥♥ matchmaking and trolls. HD2 allows you to control the situation (at least to certain degree).
I don't know what changed in DRG since I left, but when it comes to extraction kicks, it was not a good example.
Also, "maturity" and "insecurity" objectively rarely, if ever, have anything to do with hosting a match or not and I'm confused why you would think they do. This is a video game, not a public meeting.
Thanks for helping to advertise that kicking is an issue. Every post counts.