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Ein Übersetzungsproblem melden
Firing one shot then pressing R = noob, and we learn that very early on. Furthermore, this realistic mechanic makes the game far more rewarding when we actually count our shots down to the last in the chamber before reloading rather than firing til empty and incuring a reload time penalty, as we also do this in a real gun range.
In real life, merely shooting guns at stationary targets is fun and rewarding, this game has managed to capture quite a lot of what makes real gun shooting fun, in a computer game.
That's sound like a pretty massive overhual to every guns as some of them only have the power AH allowed now only due to it's poor ammo economy.
I'm not sure I trust AH with this.
Beside this is more complicated than EDF version where reload speed and mag size is the only consideration, no need for the "crafting spare mags" thing just to shoehorn it in with the existing mags system.
(and "crafting" ammo on the field didn't really sit right with me lol)
If they gonna do it at all (I don't think they will), they should just forgo the limited mags system, re-balance the guns to the new metric, remove whatever strats that have to do the supplies and rework ammo/grenade/stim pick up.
But that didn't sound like Helldiver anymore now is it?
Put that name for my Super Destroyer!