Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As a side note, since they usually spawn in groups of 4, it's better to use AoE weapons to quickly dispatch them so you won't have to get up from your cover. Try the new Explosive Crossbow! Everyone was gushing about the Eruptor, but the real king for dispatching groups is gonna be the Crossbow IMO.
I think they have some weird damage modifier increase from grenades.
If they settled for the typical bot design philosophy (one or two hard to hit weakspots, low HP, high armor), and dropped instantly the moment you hit their weakspot, they wouldn't be effective at their main goal. We already have an entire faction of melee units that simply run at you and die in one hit. But the bugs don't often have supporting fire, while Chainsaw Devs do.
Their high health pool and 0 armor forces you to change how you tackle a fight no matter when they're deployed. Which is why they veer away from typical bot design philosophy. If they died immediately when shot in the head, then they'd be a pointless unit to field. The bots could've just as easily deployed another ranged unit with mortars and a shield to scoot you out of cover. So by veering away from typical flaws (hard to hit weakspots) and trading their factions biggest strength (high armor) for tons of HP, the devs create a dangerous unit that consistently endangers you, and prevents fights from becoming stale.
Granted, there's a plethora of hard counters, but this has me wondering why they even call primary weapons, "primary weapons" at this point. The prevalence of enemies like this at the higher tiers means that I'm far more reliant on support weapons, grenades and strategems than any rifle or shotgun I have unlocked. Maybe after I unlock the scorcher it will be different, but odds are good that'll be nerfed to oblivion by the time I manage to get it anyway -that's certainly been the pattern so far. So why not change "primary" to "secondary" and "secondary" to "sidearm" at this point? At least that way the developers will demonstrate that they're conscious and aware of the fact that this is how they intended for us to approach the game, and that my discontent isn't just an accident of taking nerfs too far.
Might be vulnerable to explosives.
The bolt itself CAN hit weakpoints and get critical damage, I one-tapped a standard Devastator with a lucky bolt and it gave me the VFX for a headshot kill.
I don't think the bolt hitting the Chainsaw Devs head + explosion damage will floor it in one, but I do think it'll kill with a follow-up bolt hitting anywhere on it. Sometimes I'll see a C.Dev fall in two bolts.