HELLDIVERS™ 2

HELLDIVERS™ 2

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Phishfood Apr 13, 2024 @ 10:26pm
the berserker (chainsaw devastator) can take multiple headshots with AMR and still live?
Get chased by 3 of these things, I throw down a stun grenade to keep them nice and still, no way am I missing these head shots as they nearly take up my entire scope (set to 200m) and it takes 3-4 shots to the dome to down one.

No way they should be having this much HP, I'm starting to wonder if the head is even a weak point.
Last edited by Phishfood; Apr 13, 2024 @ 10:35pm
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Showing 1-15 of 19 comments
Cartesian Duelist Apr 13, 2024 @ 10:30pm 
Shooting them in the gut seems to be more effective from what I've seen.
Wraithguard Apr 13, 2024 @ 10:34pm 
just shoot them center mass. They have a lot of HP but no armor, so it's just a bullet sponge.
Last edited by Wraithguard; Apr 13, 2024 @ 10:35pm
Himars-TT Apr 13, 2024 @ 10:39pm 
They've got a lot of health, that's the point of them. By design they force you to make a choice between quickly getting rid of any ranged units shooting at you so you can focus them down, or getting up from cover, and risk getting tagged by stray rounds so you can create breathing room for yourself from them.

As a side note, since they usually spawn in groups of 4, it's better to use AoE weapons to quickly dispatch them so you won't have to get up from your cover. Try the new Explosive Crossbow! Everyone was gushing about the Eruptor, but the real king for dispatching groups is gonna be the Crossbow IMO.
Phishfood Apr 13, 2024 @ 10:43pm 
my main complaint is it isn't consistent with the design of the other automatons. They all have weakspots that are hard to hit for various reasons, being very small, partially obscured with a shield, on its back and/or constantly moving . This is the singular enemy in the entire cast that doesn't seem to have one.
Last edited by Phishfood; Apr 13, 2024 @ 10:44pm
NeonRed Apr 13, 2024 @ 10:57pm 
Something is up with them and damage modifiers vs them because they can take an EAT and not go down but 1 impact nade drops them.

I think they have some weird damage modifier increase from grenades.
Last edited by NeonRed; Apr 13, 2024 @ 10:58pm
Babda Apr 13, 2024 @ 10:59pm 
Why are you suprised about that? a cow can tank up to 3 bullets from a 9mm to the head before it goes down now imagine the skull where made out of steel.
Last edited by Babda; Apr 13, 2024 @ 11:00pm
Himars-TT Apr 13, 2024 @ 11:00pm 
It fulfills a different niche than the other units, different design philosophy. Think of them as the Charger for the bots, their main goal is to force you up and out of cover or position so that other units can kill you.

If they settled for the typical bot design philosophy (one or two hard to hit weakspots, low HP, high armor), and dropped instantly the moment you hit their weakspot, they wouldn't be effective at their main goal. We already have an entire faction of melee units that simply run at you and die in one hit. But the bugs don't often have supporting fire, while Chainsaw Devs do.

Their high health pool and 0 armor forces you to change how you tackle a fight no matter when they're deployed. Which is why they veer away from typical bot design philosophy. If they died immediately when shot in the head, then they'd be a pointless unit to field. The bots could've just as easily deployed another ranged unit with mortars and a shield to scoot you out of cover. So by veering away from typical flaws (hard to hit weakspots) and trading their factions biggest strength (high armor) for tons of HP, the devs create a dangerous unit that consistently endangers you, and prevents fights from becoming stale.
Booba Apr 13, 2024 @ 11:02pm 
All I know is that unless I happen to have a hard counter handy, it takes a frustrating amount of time and ammo to knock these things down.

Granted, there's a plethora of hard counters, but this has me wondering why they even call primary weapons, "primary weapons" at this point. The prevalence of enemies like this at the higher tiers means that I'm far more reliant on support weapons, grenades and strategems than any rifle or shotgun I have unlocked. Maybe after I unlock the scorcher it will be different, but odds are good that'll be nerfed to oblivion by the time I manage to get it anyway -that's certainly been the pattern so far. So why not change "primary" to "secondary" and "secondary" to "sidearm" at this point? At least that way the developers will demonstrate that they're conscious and aware of the fact that this is how they intended for us to approach the game, and that my discontent isn't just an accident of taking nerfs too far.
Mitzuriki Apr 13, 2024 @ 11:09pm 
Bullet sponge. Just like in Helldivers 1.
Mathias Giovanni Apr 13, 2024 @ 11:10pm 
Originally posted by NeonRed:
Something is up with them and damage modifiers vs them because they can take an EAT and not go down but 1 impact nade drops them.

I think they have some weird damage modifier increase from grenades.

Might be vulnerable to explosives.
Sanglaine Apr 13, 2024 @ 11:12pm 
Weirdly, while using the crossbow one of two whole times against autos, I experienced one shotting them with headshots. Though there were so few of them that I couldn't try again and I'm not putting crossbow back on just to test and make sure they weren't already damaged. Could be that the crossbow does increased crit damage though.
olstar18 Apr 13, 2024 @ 11:12pm 
They are the best reason to have a guy on the team with an autocannon at all levels.
Xorberax Apr 13, 2024 @ 11:13pm 
I never have problems killing them. Head out gut shots take them out easily. A few nades can take out a group.
Himars-TT Apr 13, 2024 @ 11:16pm 
Originally posted by Sanglaine:
Weirdly, while using the crossbow one of two whole times against autos, I experienced one shotting them with headshots. Though there were so few of them that I couldn't try again and I'm not putting crossbow back on just to test and make sure they weren't already damaged. Could be that the crossbow does increased crit damage though.

The bolt itself CAN hit weakpoints and get critical damage, I one-tapped a standard Devastator with a lucky bolt and it gave me the VFX for a headshot kill.

I don't think the bolt hitting the Chainsaw Devs head + explosion damage will floor it in one, but I do think it'll kill with a follow-up bolt hitting anywhere on it. Sometimes I'll see a C.Dev fall in two bolts.
Hawk Apr 13, 2024 @ 11:21pm 
Sorry but they can take 2+ AC rounds to the center mass or face and still keep going, they are 100% over-tuned. I do not care how much "skill" you have it's ridiculous amount of HP with ZERO weak points.
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Date Posted: Apr 13, 2024 @ 10:26pm
Posts: 19