HELLDIVERS™ 2

HELLDIVERS™ 2

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Rovera Apr 13, 2024 @ 7:21pm
Loadout system
Can we get a system that allows loadouts? Would be nice to at least have two. One for bots and another for bugs.
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Showing 1-14 of 14 comments
lyndonguitar Apr 15, 2024 @ 5:25pm 
HD1 had 3 loadouts
Echo2Omega Apr 15, 2024 @ 5:38pm 
Loadouts are for lazy gamers that only ever use the exact same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

THEN they post on the forums about how boring the game is.
Danyaell Apr 15, 2024 @ 6:12pm 
Originally posted by lyndonguitar:
HD1 had 3 loadouts
Took a long time to implement unfortunately. We need it in HD2 sooner. :)
Rovera Apr 15, 2024 @ 6:23pm 
Originally posted by Danyaell:
Originally posted by lyndonguitar:
HD1 had 3 loadouts
Took a long time to implement unfortunately. We need it in HD2 sooner. :)
Yeah I mostly want it so when I play quickplay. That way if I get sent to fight bugs or bots I can switch prior to being forced into a already started match.
Danyaell Apr 16, 2024 @ 1:55pm 
2
Originally posted by Echo2Omega:
Loadouts are for lazy gamers that only ever use the exact same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.

THEN they post on the forums about how boring the game is.
Yeah nah. Loadouts are great for variety, I just want to quickly switch between play styles. Am I doing anti tank? Mob clearing? Generic? Bugs? Automatons? Anti air? So many cool possibilities and loadouts help save time when trying stuff out.

Titanfall 2 had 10 pilot slots and it was great.
SKAPP Apr 16, 2024 @ 2:02pm 
Originally posted by Echo2Omega:
Loadouts are for lazy gamers that only ever use the exact same thing over and over
Originally posted by アンジェル:
Not necessary.

You're so far gone, just leave
Last edited by SKAPP; Apr 16, 2024 @ 2:06pm
アンジェル Apr 16, 2024 @ 2:03pm 
Originally posted by Drifter:
Loadout system
Can we get a system that allows loadouts? Would be nice to at least have two. One for bots and another for bugs.

Not necessary.
Basho Apr 16, 2024 @ 2:05pm 
i would like loadout slots too.
not necessary for stratagems imo, but it would be nice being able to switch personal gear quick and easy depending on the mission at hand, without the need for menu diving.
Rovera Apr 16, 2024 @ 3:42pm 
Originally posted by アンジェル:
Originally posted by Drifter:
Loadout system
Can we get a system that allows loadouts? Would be nice to at least have two. One for bots and another for bugs.

Not necessary.
Care to elaborate? Or are you just being rude.
Bunkerotter Apr 16, 2024 @ 3:59pm 
Originally posted by アンジェル:
Originally posted by Drifter:
Loadout system
Can we get a system that allows loadouts? Would be nice to at least have two. One for bots and another for bugs.

Not necessary.
Hard ACK.
Zerathorne Apr 16, 2024 @ 4:16pm 
They should focus on fixing the game and improving weapon balance before even thinking about adding new systems that are going to cause more crashes or break the game in some way
Paulie Apr 16, 2024 @ 4:26pm 
I would only accept this if it came in the form of a stratagem. but only for your primary, secondary, and grenade type. so incase you need to swap up your gear you can call in a care-package stratagem and improve your combat effectiveness.
Basho Apr 17, 2024 @ 4:18am 
Originally posted by Paulie:
I would only accept this if it came in the form of a stratagem. but only for your primary, secondary, and grenade type. so incase you need to swap up your gear you can call in a care-package stratagem and improve your combat effectiveness.
by "only as a stratagem", does that mean you are opposed to the idea of quick switching loadouts on-ship, pre-mission, and see an intrinsic value in menu diving to replace armor, primary, secondary, and grenades individually?
because at least personally i assume it is pre-mission we are talking about, and i think it would be not only convenient but also kind of expected in almost any game of this type.

that said, a gear drop stratagem tied to the loadout slots could work as well, to call down new gear mid-mission.
but i think that would maybe cheapen the decision making a bit so i dont feel very enthusiastic about the idea.
Last edited by Basho; Apr 17, 2024 @ 4:19am
sanyati △ Apr 17, 2024 @ 5:33pm 
+1, would love a loadout system like HD1's. I'm sure it's coming, it'll just be a little while before we get it.

There's already a lot of gear you're bringing in on any given mission, and somehow I feel like trying to apply specific armor sets to multiple loadouts while also accounting for operation modifiers on top of everything else is a pain in the ass for Arrowhead to program. I don't even know if loadouts are gonna even let you save armor sets in the first place— I suppose I'm just assuming they will because it makes sense.
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Date Posted: Apr 13, 2024 @ 7:21pm
Posts: 14