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"those who'll argue against these suggestions would mlanifestly be those toxic kicking abuser and considers as trolls, their opinions having absolute 0 value"
Votekicking won't work with 4 max players if you want to troll, you just do it with a friend. You deadlock the vote at 2 vs 2, so the game won't kick you
Play at a skill level you're good at or play with friends. Every issue is solved when you play with friends.
That made me giggle.
Just host. That resolves the problem. If you host and aren't a ♥♥♥♥, then you won't get kicked and no one in your party will be kicked.
Problem solved, and without adding a ruleset that will take away from content development and bug fixes.
Wrong. If you spend 39minutes in a mission and you are kicked you could find another match in 10 seconds.
…And take another 39mins to get to the same place for rewards. You completely oversimplified it.
Not suggesting a host can be kicked from the game they set up, but for them to be able to kick for the most frivolous reasons like, ‘Oh I don’t like the armour they brought even though they killed 200 automatons and did half the objectives for us and collected 30 samples, I am just going to kick.’
Is giving a host too much power to an individual at any point.
There should be kick-restrictions such as: the person being kicked must have used more than 3 team kills/more than 5 deaths, been in the match less than 5minutes, etc.
Just something to protect players from hosts on ego-trips
"Karma system"
Says the now banned original poster.........
I don't think there's a problem.
"It is worth noting that anyone that disagrees with me is a toxic hater ect ect ect evil ect ect ect"
Yeah, yeah gonna add this one to the block list.
There is no kicking problem.
"others are being toxic, to limit their toxic I want to remove the ability of players in game that prevents others from being toxic!"
"Once players cannot stop the toxic, it will cease, because it is only here because we have the tools to stop it!"
If you remove a hosts ability to get rid of toxic players.
Those toxic players, will eventually make the host quit their own lobby, because they cannot kick the toxic player without getting a punishment for it.
If you have 0 control as host, or you are punished for hosting/keeping your lobby clean?
There is 0 reason to host, and 100% reward goes to the trolls, who can join another lobby instantly, and repeat.
Hosts MUST be in charge of their lobby.
If the guests are in charge, why be a host?
100% of your "I'm getting kicked too much" problems are solved, by hosting.
Which every single one of these posters REFUSES to do.
Are you telling me there are no players who host specifically to always be in control? That you have never encountered a control freak who always has to maintain the ability to kick whomever they please?
I tell you what. I will be that example for you. I will start hosting games and kicking every player just before extraction, just to demonstrate why the system is broken and the power imbalance is impractical.
I am not the hero you deserve.
I just got kicked from a game, i waited for them to enter the extraction ship, he kicked me out when i was in the ship... i am not happy, i did all the work to get all those samples.
Each game you would get 3 (or more? not sure if the game actually refills slots, seems to me it doesn't) blocks.
You are never going to meet those 3 again.
Do that enough times and you're self-removing from the matchmaking.
You cannot be a problem more than once in this game, if people act in their own defense instead of sitting there going waaa waaa.
bwahhaha
Imagine how much damage I'll do by then, I'd have to be blocked by 300-500k players before 'removing myself from matchmaking' as you said.
It's like inception, once some people see it being done, it'll trickle down, and more people will do it just because you can. It is a kick system with no security for the 'kickee'.
I am simply hi-lighting the gaps in this system of thought.
Exactly, you put all this effort in, and some turd of a host can just remove you without reason.