HELLDIVERS™ 2

HELLDIVERS™ 2

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Yagi Apr 13, 2024 @ 4:34am
4
[KARMA system] : a fair solution to the kicking issue
a Karma system could be partial yet effective solution to the kicking issue.

there's this system in Tarkov, called "Scav Karma", where you got a karma lvl that affects the gear you get for you scav character (a character you got every 20 min-ish designed to get items for you household and to farm for money)

the more scav karma you get, the more often you get you scav (cooldown of you scav character reduced), the better your starting gears are, and you get some trader prices cheaper

your earning scav karma by extracting a raid, and lose it by killing other scav players (they are supposed to be allied since they are in the same faction)

having low scav karma gets the scav bots (IA) being aggresive towards you, instead of not attacking you


there could be something similar in Helldivers, for instance, you could be allowed to kick like 4players every 24 hours, above this number you would start to get punishments

punishments could be a cooldown before being able to join or host games, increasing each time you lower ur karma, leading to complete impossibilty to play for the rest of the duration of the final punishment

or even limiting ressources gain

edit: it goes without saying that those suggestions will piss the toxic players that abuse kicking, and thats exactly the point

those who'll argue against these suggestions would mlanifestly be those toxic kicking abuser and considers as trolls, their opinions having absolute 0 value
Last edited by Yagi; Apr 13, 2024 @ 4:52am
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Showing 76-90 of 266 comments
Rel Apr 14, 2024 @ 6:25am 
This suggestion is really bad but you already left your disclaimer in your edit, so anything I say will get me labeled a troll and toxic.

"those who'll argue against these suggestions would mlanifestly be those toxic kicking abuser and considers as trolls, their opinions having absolute 0 value"
Delta Dagger Apr 14, 2024 @ 6:30am 
Karma systems rarely go over well. Especially when applying a karma system to a functionality of the game to remove people who ruin the experience. While its abuse is very annoying, punishing people for kicking others and expecting a program to understand the nuance of those kicks is tall order AND a great way to damage the game's reputation as the karma system in other games almost always do.

Votekicking won't work with 4 max players if you want to troll, you just do it with a friend. You deadlock the vote at 2 vs 2, so the game won't kick you

Play at a skill level you're good at or play with friends. Every issue is solved when you play with friends.

Originally posted by I never:
This suggestion is really bad but you already left your disclaimer in your edit, so anything I say will get me labeled a troll and toxic.

"those who'll argue against these suggestions would mlanifestly be those toxic kicking abuser and considers as trolls, their opinions having absolute 0 value"
That made me giggle.
Last edited by Delta Dagger; Apr 14, 2024 @ 6:30am
Entewilderin Apr 14, 2024 @ 6:35am 
Every time a ruleset is added the playerbase will find 15 ways around it.

Just host. That resolves the problem. If you host and aren't a ♥♥♥♥, then you won't get kicked and no one in your party will be kicked.

Problem solved, and without adding a ruleset that will take away from content development and bug fixes.
Bybliiik Apr 14, 2024 @ 6:36am 
Better Managed democracy credits and if that credits low your ass send to Freedom camp
Paps() Apr 14, 2024 @ 7:52am 
Originally posted by BiscuitTheCat:
Originally posted by Yagi:

why so ? :buzzed:
I mean, ok, maybe that was too harsh.

Simple fact is it's the hosts match, they set it up. Don't like what they are doing? You can literally find a new lobby within 10 seconds. All this BS about karma is a complete waste of time. Just host your own games.

Also people suggesting vote kick are wrong also. Hosts can be trolls and the joining players can be trolls. What's stopping a 3 stack from joining a host and vote kicking him or just trolling. The simplest and most effective solution is to give the host of the lobby host controls.

Wrong. If you spend 39minutes in a mission and you are kicked you could find another match in 10 seconds.
…And take another 39mins to get to the same place for rewards. You completely oversimplified it.
Not suggesting a host can be kicked from the game they set up, but for them to be able to kick for the most frivolous reasons like, ‘Oh I don’t like the armour they brought even though they killed 200 automatons and did half the objectives for us and collected 30 samples, I am just going to kick.’
Is giving a host too much power to an individual at any point.
There should be kick-restrictions such as: the person being kicked must have used more than 3 team kills/more than 5 deaths, been in the match less than 5minutes, etc.
Just something to protect players from hosts on ego-trips
Last edited by Paps(); Apr 14, 2024 @ 7:53am
New To This Apr 14, 2024 @ 8:03am 
Originally posted by Yagi:
a Karma system could be partial yet effective solution to the kicking issue.

there's this system in Tarkov, called "Scav Karma", where you got a karma lvl that affects the gear you get for you scav character (a character you got every 20 min-ish designed to get items for you household and to farm for money)

the more scav karma you get, the more often you get you scav (cooldown of you scav character reduced), the better your starting gears are, and you get some trader prices cheaper

your earning scav karma by extracting a raid, and lose it by killing other scav players (they are supposed to be allied since they are in the same faction)

having low scav karma gets the scav bots (IA) being aggresive towards you, instead of not attacking you


there could be something similar in Helldivers, for instance, you could be allowed to kick like 4players every 24 hours, above this number you would start to get punishments

punishments could be a cooldown before being able to join or host games, increasing each time you lower ur karma, leading to complete impossibilty to play for the rest of the duration of the final punishment

or even limiting ressources gain

edit: it goes without saying that those suggestions will piss the toxic players that abuse kicking, and thats exactly the point

those who'll argue against these suggestions would mlanifestly be those toxic kicking abuser and considers as trolls, their opinions having absolute 0 value

"Karma system"
Says the now banned original poster.........

I don't think there's a problem.
New To This Apr 14, 2024 @ 8:05am 
Originally posted by Yagi:
a Karma system could be partial yet effective solution to the kicking issue.

there's this system in Tarkov, called "Scav Karma", where you got a karma lvl that affects the gear you get for you scav character (a character you got every 20 min-ish designed to get items for you household and to farm for money)

the more scav karma you get, the more often you get you scav (cooldown of you scav character reduced), the better your starting gears are, and you get some trader prices cheaper

your earning scav karma by extracting a raid, and lose it by killing other scav players (they are supposed to be allied since they are in the same faction)

having low scav karma gets the scav bots (IA) being aggresive towards you, instead of not attacking you


there could be something similar in Helldivers, for instance, you could be allowed to kick like 4players every 24 hours, above this number you would start to get punishments

punishments could be a cooldown before being able to join or host games, increasing each time you lower ur karma, leading to complete impossibilty to play for the rest of the duration of the final punishment

or even limiting ressources gain

edit: it goes without saying that those suggestions will piss the toxic players that abuse kicking, and thats exactly the point

those who'll argue against these suggestions would mlanifestly be those toxic kicking abuser and considers as trolls, their opinions having absolute 0 value
In OP.
"It is worth noting that anyone that disagrees with me is a toxic hater ect ect ect evil ect ect ect"
Yeah, yeah gonna add this one to the block list.

There is no kicking problem.
New To This Apr 14, 2024 @ 8:10am 
This idea always boils down to a single thing.
"others are being toxic, to limit their toxic I want to remove the ability of players in game that prevents others from being toxic!"
"Once players cannot stop the toxic, it will cease, because it is only here because we have the tools to stop it!"

If you remove a hosts ability to get rid of toxic players.
Those toxic players, will eventually make the host quit their own lobby, because they cannot kick the toxic player without getting a punishment for it.

If you have 0 control as host, or you are punished for hosting/keeping your lobby clean?
There is 0 reason to host, and 100% reward goes to the trolls, who can join another lobby instantly, and repeat.

Hosts MUST be in charge of their lobby.
If the guests are in charge, why be a host?

100% of your "I'm getting kicked too much" problems are solved, by hosting.
Which every single one of these posters REFUSES to do.
Paps() Apr 14, 2024 @ 8:41am 
Originally posted by New To This:
This idea always boils down to a single thing.
"others are being toxic, to limit their toxic I want to remove the ability of players in game that prevents others from being toxic!"
"Once players cannot stop the toxic, it will cease, because it is only here because we have the tools to stop it!"

If you remove a hosts ability to get rid of toxic players.
Those toxic players, will eventually make the host quit their own lobby, because they cannot kick the toxic player without getting a punishment for it.

If you have 0 control as host, or you are punished for hosting/keeping your lobby clean?
There is 0 reason to host, and 100% reward goes to the trolls, who can join another lobby instantly, and repeat.

Hosts MUST be in charge of their lobby.
If the guests are in charge, why be a host?

100% of your "I'm getting kicked too much" problems are solved, by hosting.
Which every single one of these posters REFUSES to do.

Are you telling me there are no players who host specifically to always be in control? That you have never encountered a control freak who always has to maintain the ability to kick whomever they please?
I tell you what. I will be that example for you. I will start hosting games and kicking every player just before extraction, just to demonstrate why the system is broken and the power imbalance is impractical.
I am not the hero you deserve.
Mistersam Apr 14, 2024 @ 10:41am 
Maybe just have a ratio ban/hour played beside the name? If someone have banned 100 people and played 100 hours, it would be 100/100. I would not want to play with him and would not enter his game. 10/100 would be better. Or something like that.
I just got kicked from a game, i waited for them to enter the extraction ship, he kicked me out when i was in the ship... i am not happy, i did all the work to get all those samples.
Last edited by Mistersam; Apr 14, 2024 @ 10:46am
Mepho Apr 14, 2024 @ 10:44am 
Originally posted by Paps():
Are you telling me there are no players who host specifically to always be in control? That you have never encountered a control freak who always has to maintain the ability to kick whomever they please?
I tell you what. I will be that example for you. I will start hosting games and kicking every player just before extraction, just to demonstrate why the system is broken and the power imbalance is impractical.
I am not the hero you deserve.
Ironically the situation you propose would solve itself.
Each game you would get 3 (or more? not sure if the game actually refills slots, seems to me it doesn't) blocks.
You are never going to meet those 3 again.
Do that enough times and you're self-removing from the matchmaking.

You cannot be a problem more than once in this game, if people act in their own defense instead of sitting there going waaa waaa.
Jesus Cristo Apr 14, 2024 @ 10:49am 
i played a lot with other people and kicked a lot of people. When, even when the player is very good, a friend of mine wants to play with me, i kick the person i don't know. Nothing personal, he did nothing wrong, it's just that i am in my game and a friend wanted to join. That's all, don't get personal.
Barnables Apr 14, 2024 @ 10:54am 
Originally posted by New To This:
Originally posted by Yagi:
a Karma system could be partial yet effective solution to the kicking issue.

there's this system in Tarkov, called "Scav Karma", where you got a karma lvl that affects the gear you get for you scav character (a character you got every 20 min-ish designed to get items for you household and to farm for money)

the more scav karma you get, the more often you get you scav (cooldown of you scav character reduced), the better your starting gears are, and you get some trader prices cheaper

your earning scav karma by extracting a raid, and lose it by killing other scav players (they are supposed to be allied since they are in the same faction)

having low scav karma gets the scav bots (IA) being aggresive towards you, instead of not attacking you


there could be something similar in Helldivers, for instance, you could be allowed to kick like 4players every 24 hours, above this number you would start to get punishments

punishments could be a cooldown before being able to join or host games, increasing each time you lower ur karma, leading to complete impossibilty to play for the rest of the duration of the final punishment

or even limiting ressources gain

edit: it goes without saying that those suggestions will piss the toxic players that abuse kicking, and thats exactly the point

those who'll argue against these suggestions would mlanifestly be those toxic kicking abuser and considers as trolls, their opinions having absolute 0 value

"Karma system"
Says the now banned original poster.........

I don't think there's a problem.

bwahhaha
Paps() Apr 14, 2024 @ 12:13pm 
Originally posted by Mepho:
Originally posted by Paps():
Are you telling me there are no players who host specifically to always be in control? That you have never encountered a control freak who always has to maintain the ability to kick whomever they please?
I tell you what. I will be that example for you. I will start hosting games and kicking every player just before extraction, just to demonstrate why the system is broken and the power imbalance is impractical.
I am not the hero you deserve.
Ironically the situation you propose would solve itself.
Each game you would get 3 (or more? not sure if the game actually refills slots, seems to me it doesn't) blocks.
You are never going to meet those 3 again.
Do that enough times and you're self-removing from the matchmaking.

You cannot be a problem more than once in this game, if people act in their own defense instead of sitting there going waaa waaa.

Imagine how much damage I'll do by then, I'd have to be blocked by 300-500k players before 'removing myself from matchmaking' as you said.
It's like inception, once some people see it being done, it'll trickle down, and more people will do it just because you can. It is a kick system with no security for the 'kickee'.
I am simply hi-lighting the gaps in this system of thought.
Paps() Apr 14, 2024 @ 12:14pm 
Originally posted by Mistersam:
Maybe just have a ratio ban/hour played beside the name? If someone have banned 100 people and played 100 hours, it would be 100/100. I would not want to play with him and would not enter his game. 10/100 would be better. Or something like that.
I just got kicked from a game, i waited for them to enter the extraction ship, he kicked me out when i was in the ship... i am not happy, i did all the work to get all those samples.

Exactly, you put all this effort in, and some turd of a host can just remove you without reason.
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Date Posted: Apr 13, 2024 @ 4:34am
Posts: 266