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Of course these are the same people who continue to feed the beast by continuing to spend utterly insane amounts on MTX skins. The corporate greed thst infused the bulk of AAA studios can only respond to that demand.
A Paywall is simple, a wall you can only overcome by paying, considering you can archive to climb that wall without ever investing a cent would make the battle pass not a paywall.
Pay2Win is fairly simple as well, an item that is overpowered and can ONLY be bought with real money.
somehow people see a shop and its content and immediately gravitate towards one of the two completely ignoring the fact that sometimes these things can be acquired by just playing the game.
"paywall" to me means what you've said, you need to spend money to get past the wall and progress. people like to exaggerate and use popular words without knowing the correct meaning, or they have an agenda by accusing games of having paywalls they don't really have. eventually "paywall" will go the way of "p2w" simply due to the internet being the internet.
It is gated by progression if you will that you can pay to bypass.
In Warframe I think their slogan was something like Ninjas play for free. People who sink tons of time to unlock items which can be done or you can buy them. It has the 4 player coop as well.
I think the Warframe model is a bit more elegant than Helldivers. But I'm not sure what to call it.
Trust me, once you have everything in the game most players need some kind of purpose. Mine is to search for super credits. But I can understand that for new players this will look different. I played almost since release and new players will have a hard time to catch up.
Just play and have fun, the standard weapons are good as they are. Then if you get enough credits get the warbond that you find is the most interesting.
Still have to play a ton to get all the medals required on unlocking.
Can't really say there is such a thing as a paywall.
You just play until you can afford it, the SC purchase option just makes that slightly faster.
Still need to play to actually unlock the content they provide.
- A paywall is like you said. You get to a point in the game where it is physically impossible to progress unless you pay.
- Pay 2 Win is, imo, a strictly PvP competitive term wherein you pay real money to have a clear advantage over free to play players.
- Pay 2 Expedite is when you can pay real money to progress quicker than free players, even though you can still unlock everything for free. Such as unlocking the warbonds in Helldivers 2.
Then there are the examples like certain Korean MMOs, where there are systems in place to "enhance" your gear. But, those are tied to an RNG chance, where you lose both gear and mats if you fail, BUT, you can, of course, buy a guaranteed upgrade, for further and further increasing real life costs.
In general, though, when it comes to a system surrounding real money, the question always becomes "How did they make this worse to push spending real money?" Did they make the grind take longer? Did they reduce drop rates, or put in arbitrary time gates that can be bypassed?
That question doesn't have an immediate answer here. The first pass alone gives you 700 SC for the next one, which gives you 300 to the next one, and you'll be getting SC while you grind medals anyway.
Is it still shady? Absolutely. All MTX is, and always will be. This push to accept more of the game having to be acquired outside of the game is a blight on the industry. I'd argue that the system here, while not exactly predatory, is extremely shady, because it could prey on players who don't realize they're basically buying air, as easy as it is to get SC through gameplay.
Remove the ability to buy super credits and its just a regular RNG grind. Its not that "paywall" meaning changed. People just got used to showing their pure stupidity on full blast on the internet.
No its just being being entitled and unreasonable.