HELLDIVERS™ 2

HELLDIVERS™ 2

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Nickshark Apr 12, 2024 @ 11:19am
Armor suggestions
Was thinking we need more armors with unique perks like that one scouter kind of armor that gives your map pings radar pulses. I had two off the top of my head. A medium armor that when you scoped in would highlight enemy weak points for you, basically a sniper specialized armor that makes it easier for you to see and hit crits when scoped. And the other was a heavy armor that gives you a bit more ammo, maybe a slighty faster reload too? Still on the fence about that part though, for the heavy support weapons like the autocannon and recoilless rifle. Basically an armor specialized for heavy weapon support that gives you maybe one, maybe two, more magazines for heavy weapons
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Showing 1-9 of 9 comments
lilgirlcharlotte Apr 12, 2024 @ 11:21am 
the lightest armor that gives 50 armor rating but highest speed and stamina with the grenade perk or the stim perk. those are likely the best options. you could also go with explosive resist. so your less likely to die in bot missions.
MemoryJester Apr 12, 2024 @ 11:27am 
Imho, at least they should buff some current armor perks, like:
1. Extra padding buff + NEW fire resistance buff;
2. Arc damage resistance + NEW reduced aimpunch from enemy hits;
Since having 1 specific armor perk seems quite ineffective whilst other armor has 2 perks.
P.S It'd be cool if armor perks were ship modules, and we could use 2 perks from the armor ship list and apply them to armor as we wish.
Mathias Giovanni Apr 12, 2024 @ 11:29am 
I want scout with low vis distance and throwing arm and high speed.
KingOfFriedChicken Apr 12, 2024 @ 11:32am 
Honestly an armor that gave more clips the standard guns could be fun like 20% would be at most on 10 capacity guns 2 more clips for 12 but % based means gun lower wouldn't recover a huge OP buff

An overall reload speed if no actively in combat might be good, especially lower a fast refill before a fight but not in the fight. It's a bit OP otherwise or so small it's worthless.
Shy Apr 12, 2024 @ 11:35am 
50% - 95% fire resist armour

95% Gas resist armour. We have it for arc resist being useful against player incurred damages, gas is that, so why not a gas armour so it's actually useful.

Strong arm armour - improves weapon handling for when you want to use a heavy ass primary like the dominator or the new eruptor, or the heavy mg. Also increases melee damage by 50% BUT you can't move while ADS

anti-stagger armour - Trades speed for absolute juggernaut steadiness. Nothing short of a rocket or a charger will affect your aim.

Snow armour - mitigates the effects of cold on your helldiver. Is there any? I dunno but I want my Parka armour from the first game ; - ;

Heat armour - With a big fan on the front and plenty of vents, this armour lets your helldiver survive the blazing heat of hellmire, letting them run through the desert unhindered by sweat and heat stroke.

Spiky armour - Melee attacks against you will damage an enemy, but will also injure fellow helldivers if they get too close.
Inardesco Apr 12, 2024 @ 11:36am 
Originally posted by Clown:
fire resistance

Is all I want.

Glorious BBQ
KingOfFriedChicken Apr 12, 2024 @ 11:47am 
Originally posted by Shy:
50% - 95% fire resist armour

95% Gas resist armour. We have it for arc resist being useful against player incurred damages, gas is that, so why not a gas armour so it's actually useful.

Strong arm armour - improves weapon handling for when you want to use a heavy ass primary like the dominator or the new eruptor, or the heavy mg. Also increases melee damage by 50% BUT you can't move while ADS

anti-stagger armour - Trades speed for absolute juggernaut steadiness. Nothing short of a rocket or a charger will affect your aim.

Snow armour - mitigates the effects of cold on your helldiver. Is there any? I dunno but I want my Parka armour from the first game ; - ;

Heat armour - With a big fan on the front and plenty of vents, this armour lets your helldiver survive the blazing heat of hellmire, letting them run through the desert unhindered by sweat and heat stroke.

Spiky armour - Melee attacks against you will damage an enemy, but will also injure fellow helldivers if they get too close.

Gas mask for the win! Lol then we could have potentially large gas drop bombs in game instead of the dinky 1 lol
Shy Apr 12, 2024 @ 11:57am 
Originally posted by KingOfFriedChicken:
Originally posted by Shy:
50% - 95% fire resist armour

95% Gas resist armour. We have it for arc resist being useful against player incurred damages, gas is that, so why not a gas armour so it's actually useful.

Strong arm armour - improves weapon handling for when you want to use a heavy ass primary like the dominator or the new eruptor, or the heavy mg. Also increases melee damage by 50% BUT you can't move while ADS

anti-stagger armour - Trades speed for absolute juggernaut steadiness. Nothing short of a rocket or a charger will affect your aim.

Snow armour - mitigates the effects of cold on your helldiver. Is there any? I dunno but I want my Parka armour from the first game ; - ;

Heat armour - With a big fan on the front and plenty of vents, this armour lets your helldiver survive the blazing heat of hellmire, letting them run through the desert unhindered by sweat and heat stroke.

Spiky armour - Melee attacks against you will damage an enemy, but will also injure fellow helldivers if they get too close.

Gas mask for the win! Lol then we could have potentially large gas drop bombs in game instead of the dinky 1 lol

Mustard gas trench warfare :jorji:
Jyoumon23 Apr 12, 2024 @ 12:26pm 
I've got a little list together so far of wants,
-Faster reload of certain weapons (light = one handed, med = rifles, heavy = Support)
-more magazines (same as reloads ^^)
-Increased accuracy while moving (probably locked to heavy armor for increased stability)
-allowing for dual wielding (specific to 1 handed weapons, non-explosive, light armor only, increased reload time to compensate)
-Increased critical chance while DOT or Prone (sniper specialization armor)
-Weak point highlighting/compensation (multiple armors possible for player choices or Possible introduction of Helmet Passives)
- More passive resistances (Elemental or Environmental)
- Allow Capes and Helmets to provide passive bonuses too (cape with every 4th mission completed giving bonus XP, Capes providing environmental protections like 5-10% DR vs fire, ignores stuns, or gives only ALLIES bonus's) (Helmets with enemy highlighting, accuracy compensation during movement, passive detection of equipment, caches, weaponry, enemies)
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Date Posted: Apr 12, 2024 @ 11:19am
Posts: 9