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maybe such issues wouldn't exist if we didnt play the alpha version of the game
They won't award super credits for sure
Right now their progression system is pretty okay, but very, VERY limited and easily maxed.
The problem is once you've maxed it the objectives on the map lose ALL interest.
XP? I'm maxed.
Samples? I literally can't use them for anything.
It's a real problem as it remove any insentive from doing any optional objectives in the game. Suddenly clearing nest, doing blue nods and collecting samples is literally a waste of time, and it makes the map feel way more empty since 2/3 of the stuff on it is useless.
The only relevant stuff to kepe is Medals and Super Credits.
The simple fix would be to have some kind of trade terminal where you could sell your samples and XP for Medals and Credits.
The harder fix would be to have a consumable system that actively burn these ressources to make something out of it (like... say you need to burn thos to be able to use boosters or something).
What treasonous nonsense is this?! If you return alive and victorious you have the glory youve already earned and can gain even more on your next dive. If you make a glorious and worthy sacrifice you have earned all the glory you ever will and no more will be added to your name after youre in the ground (or more likely scattered over a large area of the surface of your last visited planet). Niw the question you need to ask is how much glory for Super Earth is enough? If you are a true citizen you know the answer!
"Why don't they have a reason to do a basic fun mechanic???"
These topics SMH.
well... i capped ship upgrades and samples at around 120hrs already ?
way too early for that i think...