HELLDIVERS™ 2

HELLDIVERS™ 2

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BenjiBenji77 Mar 19, 2024 @ 1:10pm
Can we remove this modifier?
Just wondering if I'm the only one who feels this way. The negative modifier that doubles your call in time is the one modifier that doesn't belong in the game so far.
To me it's only defense is that it's an official modifier but other than that it doesn't really add difficulty just like adding more HP to enemies per difficulty doesn't really add difficulty it just makes you wait longer. You literally just "hurrying up and waiting longer".
I know you gotta time it better but it really is an unnecessary modifier and with possibly more difficulties coming to the game I feel like it'll be more unnecessary.
Stratagems can be OP if teammates use them in combination together but most teams don't so the solo use of stratagems already usually have mediocre results half the time.
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Showing 1-6 of 6 comments
⇧⇨⇩⇩⇩ Mar 19, 2024 @ 1:14pm 
Yea a lot of the weather modifiers are mostly an unfun mechanic.
You can always make it work ofc, but it would feel way more rewarding if they either came in a package of something bad + something good so you could try to capitalize on the boost while dealing withthe begative, or if there were some type of objective you could to to disable the modifier. Kinda like with jamming towers and SEAF artillery.
Narphalex Mar 19, 2024 @ 1:20pm 
play on easier difficulties and get less modifiers
FyreEagle Mar 19, 2024 @ 1:20pm 
I think it would be an interesting mechanic *if* we could "cook" our stratagems by holding them after punching in the code. You get the countdown timer which ticks at the same speed as it would on the ground, you cant shoot or do anything but wind up, and you can throw it whenever you please. If you cooked it the whole time as soon as it touches the ground the orbital would fire/the eagle would fly over.

This means if you cooked it too long and then got knocked over for any reason you are instantly shot by your own strat, meaning you gotta still be careful with its use.
Last edited by FyreEagle; Mar 19, 2024 @ 1:21pm
Doombunny Mar 19, 2024 @ 1:20pm 
The worst part of complex stratagems is the 4 minute extraction. I can deal with everything else BUT that; 4 min extraction is too long - its either too stressful trying to stay alive and hang onto samples or too boring because you're dead and you're watching the last man standing flopping around like a soccer player.
Last edited by Doombunny; Mar 19, 2024 @ 1:21pm
Xan84 Mar 19, 2024 @ 1:24pm 
Originally posted by BenjiBenji77:
Just wondering if I'm the only one who feels this way. The negative modifier that doubles your call in time is the one modifier that doesn't belong in the game so far.
To me it's only defense is that it's an official modifier but other than that it doesn't really add difficulty just like adding more HP to enemies per difficulty doesn't really add difficulty it just makes you wait longer. You literally just "hurrying up and waiting longer".
I know you gotta time it better but it really is an unnecessary modifier and with possibly more difficulties coming to the game I feel like it'll be more unnecessary.
Stratagems can be OP if teammates use them in combination together but most teams don't so the solo use of stratagems already usually have mediocre results half the time.

I damn bloody hated it my man...
BenjiBenji77 Mar 19, 2024 @ 1:30pm 
Originally posted by Narphalex:
play on easier difficulties and get less modifiers

I understand that and I'm not saying your wrong but like I said the modifier is like if they did what some other games did and simply increased the HP of all enemies by like 20% per difficulty. Itd not more difficult it's only difficult cause it take much longer to do the same thing and it is more annoying than it is difficult. I am still very much having fun doing 7 and 8 difficulties even with the modifier I just grit my teeth and deal with it, but just because you have to deal with it doesn't mean it is a good reason to just deal with it.
Their are rumors that they may add all 15 difficulties into the game from the first game and there were leaks of like 5 more samples tier above super. So having this modifier so early in the potential difficulties is simply an annoying thing that immersively doesn't make sense. I forget the name but if it's a weather condition that shouldn't affect how fast it's coming down but rather the accuracy.
All I'm saying is that it is a bad difficulty modifier like simply increasing HP of enemies and should be removed and have difficulties modifiers that fit the game better.
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Showing 1-6 of 6 comments
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Date Posted: Mar 19, 2024 @ 1:10pm
Posts: 6