HELLDIVERS™ 2

HELLDIVERS™ 2

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Make Career Data Public
I propose that the Career data for Helldivers be made public.

Player level is almost meaningless, but from the Career data some very useful metrics can be derived. I would find it very useful to see a player's average accuracy, average reinforcement use per mission, and the light/medium/elite kill ratio of their career. An average Successful Extraction figure would be the equivalent of WR. Oh, and of course I would want to be able to split all of these figures by difficulty played, after considering the player's average difficulty played.

Being able to select four or five of these to display on the player cards would work nicely.
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Showing 16-30 of 31 comments
BTGbullseye Mar 19, 2024 @ 3:49am 
Originally posted by Marcus Antonio Solaris:
No, what is obvious to me is that there are people that don't want others to know their Career figures, and the only reason given is because they think I will kick them from my lobby. Not only is this bizarre reasoning, they seem really mad at the thought that I would kick them from my lobby. That is insane.
You have yet to give any reasons for this that haven't been used by people as an excuse to get another way to gatekeep their matches in other games. Everything you say comes across as a thinly veiled attempt to get an easy way to gatekeep.

If that's not what you're intending, then come up with a valid reason to have this that trumps the harm that having it WILL DEFINITELY CAUSE.
Simulacrum111 Mar 19, 2024 @ 3:49am 
Originally posted by Marcus Antonio Solaris:
Originally posted by shadrays:
...and then people like you would kick anyone who didn't measure up to whatever standards you deem worthy and ton's of people would have no one to play with and the game would quickly die.

It is as if people in this community don't know how to behave in public. It would be really useful to see the number of baseless accusations a steam user has made.

Would it not be better to present how this could not lead to abuse? Can you propose how this could be done in a way that would not lead to auto-kicks when joining a public game?

I don't think you or anyone else can so long as no-vote no-penalty kicking is allowed in the game.

Am I wrong?
Simulacrum111 Mar 19, 2024 @ 3:53am 
Originally posted by Marcus Antonio Solaris:
Originally posted by BTGbullseye:
Ah, the classic... You could only make it more obvious that you want this as a gatekeeping tool if you said it outright.

No, what is obvious to me is that there are people that don't want others to know their Career figures, and the only reason given is because they think I will kick them from my lobby. Not only is this bizarre reasoning, they seem really mad at the thought that I would kick them from my lobby. That is insane.

I would like to think that I am sane and reasonable, but whether I am or not has no bearing upon whether what you present can actually work and be a positive thing.

So again...

Can you detail how Public Career Data would or could not be abused while the game supports no-vote no-penalty kicks from the group?
Last edited by Simulacrum111; Mar 19, 2024 @ 4:21am
Luna Mar 19, 2024 @ 4:15am 
Originally posted by Marcus Antonio Solaris:
Originally posted by BTGbullseye:
Why? It's not like it's going to make you better at the game.

Sure it can. Sometimes when a metric is devised, a player can see clearly which areas of their gameplay need work. It can be incredibly enjoyable to improve for some people.
This is a sure fire way of creating the most toxic PvE environment possible when combined with the power Hosts have to grief people they don't like since the creation of parsers in MMORPGs.
And also those don't necessarily mean anything either. I have literally started a mission and spent a whole magazine of the Sickle on nothing just to test how long it could shoot for. What about people who mostly play with friends and goof around killing each other in stupid ways while doing a mission... This is a horrible idea.
J.P. Mar 19, 2024 @ 4:20am 
Main character needs to stalk players stats to make sure he stays the main character
Moon Helldiver Mar 19, 2024 @ 4:39am 
Originally posted by Marcus Antonio Solaris:
Originally posted by Moon Atreides:
Or you can find friends that are good at the game rather than flex meaningless statistics in orbit and kick players that have rookie numbers.

I find these accusation of nefarious intent disturbing. Are you ashamed of your career data? I don't get it.
No, I just don't want players being booted, because of your ill perception of what fun is.
Doko Mar 19, 2024 @ 7:05am 
Originally posted by Marcus Antonio Solaris:
I propose that the Career data for Helldivers be made public.

Player level is almost meaningless, but from the Career data some very useful metrics can be derived. I would find it very useful to see a player's average accuracy, average reinforcement use per mission, and the light/medium/elite kill ratio of their career. An average Successful Extraction figure would be the equivalent of WR. Oh, and of course I would want to be able to split all of these figures by difficulty played, after considering the player's average difficulty played.

Being able to select four or five of these to display on the player cards would work nicely.

You are playing a PVE co-op based game, not a PVP e-sports platinum team roster, so there isn't really much of a need to profile people and see who is worth kicking (because let's be brutally honest here, that's one primary reason for why it'd be abused like that).
Doko Mar 19, 2024 @ 7:08am 
Originally posted by Simulacrum111:
Originally posted by Marcus Antonio Solaris:

It is as if people in this community don't know how to behave in public. It would be really useful to see the number of baseless accusations a steam user has made.

Would it not be better to present how this could not lead to abuse? Can you propose how this could be done in a way that would not lead to auto-kicks when joining a public game?

I don't think you or anyone else can so long as no-vote no-penalty kicking is allowed in the game.

Am I wrong?

It is literally impossible for them to give any reason why it cannot be abused, because we are already seeing people abuse the general kick system in general.

Logic dictates that those same people would easily be able to refine their kicking methods even more by having access to that kind of data, and even then it could spawn more people with the desire to kick others, solely on that data.

There is literally no way to prove that it can never be abused, or be abused so little. All you can do is have "faith", and we know that barely works within the gaming communities (especially on Steam).
Doko Mar 19, 2024 @ 7:09am 
Originally posted by Moon Atreides:
Originally posted by Marcus Antonio Solaris:

I find these accusation of nefarious intent disturbing. Are you ashamed of your career data? I don't get it.
No, I just don't want players being booted, because of your ill perception of what fun is.

It comes off like the "you have nothing to fear if you've nothing to hide" vibes, and tbh, I find that itself to being more nefarious, because it shows intent behind those words.
Eagle_of_Fire Mar 19, 2024 @ 7:10am 
Originally posted by Marcus Antonio Solaris:
I propose that the Career data for Helldivers be made public.

Player level is almost meaningless, but from the Career data some very useful metrics can be derived. I would find it very useful to see a player's average accuracy, average reinforcement use per mission, and the light/medium/elite kill ratio of their career. An average Successful Extraction figure would be the equivalent of WR. Oh, and of course I would want to be able to split all of these figures by difficulty played, after considering the player's average difficulty played.

Being able to select four or five of these to display on the player cards would work nicely.
Seems to me that all it would do is create additional bias from people who give credit or even any attention to stats to arbitrarily refuse to play with or kick people for no actual or good reason(s).

Most of the people who have the biggest impact on a team in a specific mission end up with having the lowest stats either just by pure chance or because they did something which impacted the mission profoundly but is not actually tracked by stats.
ZX Horace Mar 19, 2024 @ 7:16am 
If career stats become important, more players will become toxic and selfish for the sake of metrics and bragging rights. Players will be kicked more often for messing up another player's stats. I think it's fine how it is. We get to see them and it's how we conduct ourselves each drop that ultimately counts. That said, it might be nice if we had some sort of public medals though, say a medal for every 100 bile titan kills, and other achievements. Would give maxed out players something to show for their efforts.
Trooper #900129-H Mar 19, 2024 @ 7:18am 
I've played many MMO's, WoW being the worst of them.

There is a phenomonon called gearscore-inflation
Tied to this, is people, over time as more people play the game, go asking for ever more powerfull gear to be able to join groups;
To the point where the gear you would NEED to bring in order to even be ALLOWED to join the group, is more powerfull than what you could earn in the dungeon in the first place!


I think games should think about preventing this when making stats public.
Moonlightfox Mar 19, 2024 @ 7:21am 
Originally posted by Marcus Antonio Solaris:
Originally posted by BTGbullseye:
Ah, the classic... You could only make it more obvious that you want this as a gatekeeping tool if you said it outright.

No, what is obvious to me is that there are people that don't want others to know their Career figures, and the only reason given is because they think I will kick them from my lobby. Not only is this bizarre reasoning, they seem really mad at the thought that I would kick them from my lobby. That is insane.

Cap and gaslighting. You do not own a matchmaking group on the developer's server. Play with friends if you insist on precisely picking who you want to play with. Though with your personality that's probably not an option
Modest Mauser Mar 19, 2024 @ 7:28am 
Sounds like a lot of work just to feed ones ego.
JESTER_THE_MENACE Mar 19, 2024 @ 7:41am 
Only useful if you want to make a clan of good players like:

- [Friendly kills] vs [Missions Played]
- [Missions Won] vs [Missions Played]
- [Enemy Kills] vs [Death]

Accuracy % means nothing. That's it. That's all you need to know if someone is good or not when screening for a snobbish clan.
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Date Posted: Mar 19, 2024 @ 2:50am
Posts: 31