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If that's not what you're intending, then come up with a valid reason to have this that trumps the harm that having it WILL DEFINITELY CAUSE.
Would it not be better to present how this could not lead to abuse? Can you propose how this could be done in a way that would not lead to auto-kicks when joining a public game?
I don't think you or anyone else can so long as no-vote no-penalty kicking is allowed in the game.
Am I wrong?
I would like to think that I am sane and reasonable, but whether I am or not has no bearing upon whether what you present can actually work and be a positive thing.
So again...
Can you detail how Public Career Data would or could not be abused while the game supports no-vote no-penalty kicks from the group?
And also those don't necessarily mean anything either. I have literally started a mission and spent a whole magazine of the Sickle on nothing just to test how long it could shoot for. What about people who mostly play with friends and goof around killing each other in stupid ways while doing a mission... This is a horrible idea.
You are playing a PVE co-op based game, not a PVP e-sports platinum team roster, so there isn't really much of a need to profile people and see who is worth kicking (because let's be brutally honest here, that's one primary reason for why it'd be abused like that).
It is literally impossible for them to give any reason why it cannot be abused, because we are already seeing people abuse the general kick system in general.
Logic dictates that those same people would easily be able to refine their kicking methods even more by having access to that kind of data, and even then it could spawn more people with the desire to kick others, solely on that data.
There is literally no way to prove that it can never be abused, or be abused so little. All you can do is have "faith", and we know that barely works within the gaming communities (especially on Steam).
It comes off like the "you have nothing to fear if you've nothing to hide" vibes, and tbh, I find that itself to being more nefarious, because it shows intent behind those words.
Most of the people who have the biggest impact on a team in a specific mission end up with having the lowest stats either just by pure chance or because they did something which impacted the mission profoundly but is not actually tracked by stats.
There is a phenomonon called gearscore-inflation
Tied to this, is people, over time as more people play the game, go asking for ever more powerfull gear to be able to join groups;
To the point where the gear you would NEED to bring in order to even be ALLOWED to join the group, is more powerfull than what you could earn in the dungeon in the first place!
I think games should think about preventing this when making stats public.
Cap and gaslighting. You do not own a matchmaking group on the developer's server. Play with friends if you insist on precisely picking who you want to play with. Though with your personality that's probably not an option
- [Friendly kills] vs [Missions Played]
- [Missions Won] vs [Missions Played]
- [Enemy Kills] vs [Death]
Accuracy % means nothing. That's it. That's all you need to know if someone is good or not when screening for a snobbish clan.