HELLDIVERS™ 2

HELLDIVERS™ 2

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Why do most weapons suck?
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.
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89 yorumdan 76 ile 89 arası gösteriliyor
İlk olarak Asherogar tarafından gönderildi:
İlk olarak Laho tarafından gönderildi:
The Defender SMG is just better than any of the Liberators.
The two Liberator variants are just plain bad? I don't think there's a single thing in the game they kill faster than the base liberator or defender.

Standard-issue pistol has 60 dmg per shot.
SMG has 70 dmg per shot.
Liberator Assault Rifle has 55 damage per shot.
Penetrator Assault Rifle has 45 damage per shot on top of tiny mag size, making it the worst dmg per mag weapon in the game, even worse than single-use weapons like ETA.

Wow, I wonder why Assault Rifles feel so bad when devs by some magic decided to give them less per shot dmg than a standard-issue pistol and SMG. How is this even supposed to work? Are we shooting rubber bullets?

Devs really went and took only Ass from an Assault Rifle.

Liberator must have 70 dmg per shot at least and Penetrator 65 and remove it's pathetic mag tax, make it normal sized.
its called Balance mate. the Liberator shoots at like.... 640 RPM mean while the Defender only has like..... 540 or something like that. it may not sound like much but you can FEEL IT.

The Liberator can kill like 4 or 5 bugs (like Warrior Bugs) with a full magazine, meanwhile hte slow RPM and slightly smaller mag on the Defender feels like your have to empty the whole mag to kill one bug (or at least a Brood Commander from what i recall) Provided you can aim for weakspots (such as a brood commanders LEGs or a Dominators Skull) you can also deal with medium armor enemies pretty easily due to low recoil/shot spread.

The Scorcher and Dominator meanwhile have HIGH DAMAGE but low mag count, and comparatively slow RPM.

This game isn't meant to be 100% Realistic.
Because they want you to actually use the stratagems instead of relying on your weapons for everything.
İlk olarak 2drunk2win tarafından gönderildi:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.

Agreed. FOr all the quality work that has been done ensuring that the Support weapons are well-balanced against each other, there is essentially one Secondary and 2-3 primaries at most.
İlk olarak onewhofound tarafından gönderildi:
İlk olarak 2drunk2win tarafından gönderildi:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.

Agreed. FOr all the quality work that has been done ensuring that the Support weapons are well-balanced against each other, there is essentially one Secondary and 2-3 primaries at most.
10 Primaries out of all of them. The only ones i would not recommend are the Marksmen Rifles, the Liberator Concussive, and the Plasma punish-er (has its uses but its not grate). the Liberator AP kinda works but could use a damage buff so it at least has the same damage as the stranded rifle.

out of the 4 secondaries, 2 of them really "viable". Your stock peacemaker does it job well (15 rounds in 5 mags), the Redeemer just has a Full auto mode to hose down anything that gets in your face (30 rounds in 4 mags).
İlk olarak 2drunk2win tarafından gönderildi:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.

The higher difficulties in this game are not remotely balanced and so currently not worth playing. No one wants to be swarmed by a hundred bugs with so much health that even a full mag from a machine gun to the weakpoint wont take them down.
İlk olarak Izlude tarafından gönderildi:
İlk olarak 2drunk2win tarafından gönderildi:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.

The higher difficulties in this game are not remotely balanced and so currently not worth playing. No one wants to be swarmed by a hundred bugs with so much health that even a full mag from a machine gun to the weakpoint wont take them down.
Unless your talking about a Charger.... i have no clue what your talking about. Also doesn't help the "varients" of enemies are "randomized" at times.

Like their are 3 versions of the Spewers and 2 versions of the Charger. WHY THE HELL DO WE NEVER SEE THE CHARGER BEMOTH?! It should start appearing regularly around lvl 7 but no you get the normal ones.

The Nursing Spewer is a JOKE as is the normal Bile spewer (which sometimes takes its place), but then you can get ether the ARMORED bile spewer (aka Bug Artillery) or the Nursing Sprewer on 8 and 9?! WHY!!!!!!!
Devs VS Players mentality.
Simple as.
Do too well? Get slapped. As a player base.
Stop fighting in an unfun environment? "Git gud."
Complain that this is a bait-and-switch moment, since you've paid and since then, the whole dynamic has changed? "The devs have a vision."
This sh!t goes on. And on, and on, and on...
En son Krevan tarafından düzenlendi; 20 Mar 2024 @ 21:17
You guys are delusional and bad at the game. Someone here posted a wall of text about how the guns "aren't realistic" - I must assume you've never fired a gun before. One shot from the liberator bursts the small bugs, and it does indeed take about half a mag to take down the larger bugs. But what are you expecting? You're fighting giant arachnids covered in organic armour plating. I play on the higher difficulties and I've never thought "unrealistic" - I've only ever thought the opposite, that this is just realistic enough while being arcade-like to maximise the fun.

It honestly sounds like the complainers should just chill out and play on a lower difficulty. There's nothing wrong with that. But myself and many others greatly enjoy the challenge presented by fending off swarms of hunters and chargers, and the animosity comes from us not wanting you lot ruining our fun by attempting (in vain, to be honest) to convince the devs to make the game easier, when you HAVE THE CHOICE TO PLAY ON EASIER DIFFICULTIES.

Stop trying to ruin the fun for those of us who want a challenge and just play on easy/medium ffs.
En son Huey tarafından düzenlendi; 20 Mar 2024 @ 22:42
I'm going to lay it out like this. People who are saying " play at a lower difficulty " do not understand the basic foundation of the leveling system of the game.

Yes, you level up with EXP, yes you get medals to buy the new acquisitions, yes you get req to buy the unlocked stratagems BUT that's not the true progression. Your level is for unlocking access to more stratagems and higher difficulties. the req to purchase stratagems to YOUR play-style, and medals for battle pass cosmetics/ perks and useless weapon.

The argument is " your suppose to use stratagems " right? Well if one where to just play on lower difficulties how are they to progress the only viable weapons they have? Remember you need ship modules to level up your stratagems and to get the required Samples to get them to a higher level you have to play at higher difficulties. That's where the real leveling system is, in sample collecting, and any module higher than the first requires all 3. Difficulties lower than 4 only get commons, 4 you get some rares, and anything above you get super rares.

I honestly think the people defending the nerfs are the ones who owned the game day one, ran with the weapons in question, farmed the samples, maxed out their modules, and are just trying to take the fun out of the game for everyone else who just got in or who don't have the time to sit on their butt and play games all day long. Saying how people need to get gud, lower difficulty and blah blah blah.

I say no, how about you elites ask the devs to implement a character reset, you start at square 1 and lets see how much fun you have in the rice fields B!@CH.
İlk olarak Shadow Death™® tarafından gönderildi:
Because they want you to actually use the stratagems instead of relying on your weapons for everything.

You can use your weapons just fine. Ya'll are just BAD AT AIMING
İlk olarak Orums tarafından gönderildi:
İlk olarak Shadow Death™® tarafından gönderildi:
Because they want you to actually use the stratagems instead of relying on your weapons for everything.

You can use your weapons just fine. Ya'll are just BAD AT AIMING
That's because they are too used to hitscan instead of actual bullet trajectory.

also Railgun is still great against bots.
Because it's limited ammo, time, cooldown vs unlimited enemies spawn, that would be not balanced, I guess. But you don't gain anything by shooting enemies, you forced on mission and secondary mission, not number of enemies you kill, although. You can flee enemies to save your ammo or you had no ammo, I think enemies would not chase you all the way unless they are faster than you but it's might not work if mission area, that is where you had to use ammo to kill, but if it not mission area, save your ammo and fleeing from enemies.
En son Humble tarafından düzenlendi; 21 Mar 2024 @ 7:15
İlk olarak Orums tarafından gönderildi:
İlk olarak Shadow Death™® tarafından gönderildi:
Because they want you to actually use the stratagems instead of relying on your weapons for everything.

You can use your weapons just fine. Ya'll are just BAD AT AIMING
The devs have outright said the primaries are bad.
İlk olarak SlowMango tarafından gönderildi:
İlk olarak Orums tarafından gönderildi:

You can use your weapons just fine. Ya'll are just BAD AT AIMING
The devs have outright said the primaries are bad.
Yes, they have.
They've also said they WANT you to feel like a scrub.
They WANT you to struggle. They WANT you to fail.
The first and last are what I take issue with.
Victory without struggle is pointless. Empty.
Getting the gold medal, then being kicked in the balls and shoved back into the mosh pit?
No thanks, I'm good. Most folks are.
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89 yorumdan 76 ile 89 arası gösteriliyor
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Gönderilme Tarihi: 18 Mar 2024 @ 20:25
İleti: 89