HELLDIVERS™ 2

HELLDIVERS™ 2

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2drunk2win Mar 18, 2024 @ 8:25pm
Why do most weapons suck?
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.
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Showing 61-75 of 89 comments
jbwjr Mar 20, 2024 @ 7:07pm 
Originally posted by 2drunk2win:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.
I would disagree. Far as "effective" weapons go id say their are about 9 (10 now). ALL THE SHOTGUNS (expect the new plasma punisher. Its got Neich use) are good in one way or another. The Spray and Pray is arguably better then the Breacker these days, but the Bracker still has its PUNCHING POWER (just need to mind the smaller Mag size). The Punisher and Slugger are both good shotguns, High damage, STUN anything you hit with it (knockback), and the slugger even has medium armor pen. The Fire shotgun is also worth using.

The Stranded Issue Liberator is pretty good even at high tiers for clearing "trash" mobs, The Defender SMG is similar to the Liberator but with its own Benfits and drawbacks. (lower RPM, higher damager per shot, can be used 1 handed)

The Devastator and Scorcher are the High Damage low ammo capacity guns. The Scorcher in particular is arguably the Best weapon in the game at the moment.

The Sickle Laser Assault Rifle is a BEAST! Not sure why but that increased RPM over the liberator just lets you MELT though enemies.
i will have to tell you that this problem exist in HD1 too, majority of weapon simply exist and has no way to compete against those best options even at full upgrade, same problem with strategems in HD1.

not really sure what's the deal with that illusion of choice but i'm worried that it might be like that for HD2 too

not to mention that some of those those go-to strategems and weapons are not avail in HD2 yet, like the "angel" healing drone and REC-6 which basically is a brief case with 3 to 5 C4 depend on ur upgrade.

if this is how they are trying to prolong a lifespan of a live service title: by drip fed old content while not catching up with all the bug fixing, then i'm disappointed
2drunk2win Mar 20, 2024 @ 7:13pm 
Originally posted by terran976:
Originally posted by 2drunk2win:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.
Guns feels not like a real gun. I guess its more like some strange instrument not supposed to fight or last chance weapon.

U doesnt feel that u have a gun and able to deal with enemies. All of them are underperforming badly. Gitguders says that it is a "vision" of devs. I guess its bad vision.

In my opinion it would be really good game if u could do it with different playstyles. For example only with main or only by your strategems or only with you strat weapon. And when u would combine all three at once u could became one mans army, true helldiver. But today we have situation that u have to combine all three, running away, struggling to survive, and its awfull feeling. Its like u cant do nothing. Not the feeling of mighty Helldiver, but a crippled guy.

All who really like this type of gameplay are just kids, nolifers or soulsplayers. May be all three at once.

Also there is no point to open warbonds, cause guns inside it are even more useless than free guns. U just dont need them. They wont make game funnier or gameplay easyer.

And this game have no progression at all. All new stratagems u unlock mostly specific and u dont need them. And it feels bad. What is point to play without no progress at all?

If it is really vision of devs, than this game is already doomed. It wont pass even a half of year.

When i bought it about two month ago it was really cool and fun. I remember my first helldive lvl 9. It was easyer and funnyer than lvl 5 now. And then they nerfed guns, give us useless warbond, made spawnrates impossible, and today - make the game instacrashed.

ffs

I couldn't agree more with everything you said, as I stated in another post, I hope this game get's PUBG'd and someone else copies the dynamic but does it better. It shouldn't be hard for someone else to do with how they are handling this release and their "vision" for combat.
jbwjr Mar 20, 2024 @ 7:22pm 
Originally posted by 2drunk2win:
Originally posted by terran976:
Guns feels not like a real gun. I guess its more like some strange instrument not supposed to fight or last chance weapon.

U doesnt feel that u have a gun and able to deal with enemies. All of them are underperforming badly. Gitguders says that it is a "vision" of devs. I guess its bad vision.

In my opinion it would be really good game if u could do it with different playstyles. For example only with main or only by your strategems or only with you strat weapon. And when u would combine all three at once u could became one mans army, true helldiver. But today we have situation that u have to combine all three, running away, struggling to survive, and its awfull feeling. Its like u cant do nothing. Not the feeling of mighty Helldiver, but a crippled guy.

All who really like this type of gameplay are just kids, nolifers or soulsplayers. May be all three at once.

Also there is no point to open warbonds, cause guns inside it are even more useless than free guns. U just dont need them. They wont make game funnier or gameplay easyer.

And this game have no progression at all. All new stratagems u unlock mostly specific and u dont need them. And it feels bad. What is point to play without no progress at all?

If it is really vision of devs, than this game is already doomed. It wont pass even a half of year.

When i bought it about two month ago it was really cool and fun. I remember my first helldive lvl 9. It was easyer and funnyer than lvl 5 now. And then they nerfed guns, give us useless warbond, made spawnrates impossible, and today - make the game instacrashed.

ffs

I couldn't agree more with everything you said, as I stated in another post, I hope this game get's PUBG'd and someone else copies the dynamic but does it better. It shouldn't be hard for someone else to do with how they are handling this release and their "vision" for combat.
Funny enough Halo WAS making something similar to Helldivers, but as with anything "new" these days it got canned.

I really don't understand what everyone is complaining about. Their is only like 4 guns i would never recommend to use. Everything else is at least Usable and are good for killing certain things rather then being a "generalist" weapon. Although the Scorcher plasma rifle and Slugger shotgun are as good as it gets if you want to be able to kill Everything that doesn't require an Anti Tank weapon.
EpicNoMore Mar 20, 2024 @ 7:23pm 
Originally posted by 2drunk2win:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.

Because they don't want to buff the crap weapons to balance. They are purposely making all weapons miserable to use because the dev's said themselves they want you to focus on Strats! You know, those things with ridiculously long cooldowns and that can be jammed. And god forbid if your being swarmed by 50+ enemies and die, then when a teammate recalls you down in a different area thats swarming n strats on cooldown your just ♥♥♥♥♥♥.

The devs whole thought process on combat in this game is moronic. nerfing weapons instead of buffing the crap ones. increasing spawns of enemies, and then telling you to rely on strats when from the beginning your handicapped with the cooldowns. And then they also have the balls to tell you that its because your team comp wasn't good enough or strat selection between the team wasn't optimal. The dev's are out of touch with the average player, make stupid decisions, and treat everyone as if they're only playing difficulty 1-5.
Last edited by EpicNoMore; Mar 20, 2024 @ 7:24pm
EpicNoMore Mar 20, 2024 @ 7:25pm 
Originally posted by McFuzz:
The scorcher is better than everything you mentioned but go off king.
yes, but only against robots. using scorcher when getting swarmed by bugs where multiple jump into melee range wont work well.
jbwjr Mar 20, 2024 @ 7:26pm 
Originally posted by EpicNoMore:
Originally posted by 2drunk2win:
I know there's gonna be a serious kickback from some people on this but seriously there is only like 3 viable primary weapons on the higher difficulties.

Only decent guns against the bots are Breaker/the new laser rifle, and the other shotguns minus the plasma slugger because that thing is terrible and the time to kill when fighting devastators makes no sense.

Because they don't want to buff the crap weapons to balance. They are purposely making all weapons miserable to use because the dev's said themselves they want you to focus on Strats! You know, those things with ridiculously long cooldowns and that can be jammed. And god forbid if your being swarmed by 50+ enemies and die, then when a teammate recalls you down in a different area thats swarming n strats on cooldown your just ♥♥♥♥♥♥.

The devs whole thought process on combat in this game is moronic. nerfing weapons instead of buffing the crap ones. increasing spawns of enemies, and then telling you to rely on strats when from the beginning your handicapped with the cooldowns. And then they also have the balls to tell you that its because your team comp wasn't good enough or strat selection between the team wasn't optimal. The dev's are out of touch with the average player, make stupid decisions, and treat everyone as if they're only playing difficulty 1-5.
Your precious Railgun still works ya know......
jbwjr Mar 20, 2024 @ 7:27pm 
Originally posted by EpicNoMore:
Originally posted by McFuzz:
The scorcher is better than everything you mentioned but go off king.
yes, but only against robots. using scorcher when getting swarmed by bugs where multiple jump into melee range wont work well.
IT can.... but you might accidentally blow yourself up in the process.
Asherogar Mar 20, 2024 @ 7:41pm 
Originally posted by Laho:
The Defender SMG is just better than any of the Liberators.
The two Liberator variants are just plain bad? I don't think there's a single thing in the game they kill faster than the base liberator or defender.

Standard-issue pistol has 60 dmg per shot.
SMG has 70 dmg per shot.
Liberator Assault Rifle has 55 damage per shot.
Penetrator Assault Rifle has 45 damage per shot on top of tiny mag size, making it the worst dmg per mag weapon in the game, even worse than single-use weapons like ETA.

Wow, I wonder why Assault Rifles feel so bad when devs by some magic decided to give them less per shot dmg than a standard-issue pistol and SMG. How is this even supposed to work? Are we shooting rubber bullets?

Devs really went and took only Ass from an Assault Rifle.

Liberator must have 70 dmg per shot at least and Penetrator 65 and remove it's pathetic mag tax, make it normal sized.
gothicpando Mar 20, 2024 @ 8:09pm 
It is the DEVS VISION!!!!!!
terran976 Mar 20, 2024 @ 8:11pm 
Originally posted by gothicpando:
It is the DEVS VISION!!!!!!
Its devs skill issue,
Echo2Omega Mar 20, 2024 @ 8:20pm 
Players are provided 4 our of about ~50+ stats for weapons.

Most players evaluate good/bad based on those 4 stats.

The weapons are "bad" on purpose.

1. Means there is no one size fits all.
2. Means that you need to also take support weapons

1a. Players can't handle not having a one size fits all option. The need a meta. They need to be told what and how to play. Players do not like build diversity. Only the best of the best of the best will do.

2a. Also means that you need to work as a team. Team work confuses players. Depending on team mates is a sign of weakness.
Ulfhedinn Mar 20, 2024 @ 8:29pm 
Because you let them suck, not kinkshaming, but I am kinkaskingwhy.
Daliena Mar 20, 2024 @ 8:38pm 
Originally posted by brownie689:
Originally posted by 2drunk2win:

You're right, it is great. You are severely limited to ammo with it though in my experience. Do you not agree with my sentiment though that a large majority of the guns outside of what you and I mentioned are not good against bots though?

you aren't supposed to be using your primary as your main weapon. Even though it's labeled as "primary" it's actually your secondary weapon. Your main weapon will be whatever you call in from a stratagem, like the arc cannon. Use the stratagem as your main weapon, your primary for when an enemy gets right in your face, and your secondary for destroying eggs and groups of small enemies.

Oh aye, let me just use my EAT as a primary - aaand it's gone. Two shots per minute, now THAT'S a real man's primary weapon to rely on for the majority of situations!

"Just use Stratagems" Alright! Now let me just sit around and wait, while on a timer for the mission, because surely I can't engage the next objective until this long cooldown, increased even more by planet modifiers, has ticked over.
Last edited by Daliena; Mar 20, 2024 @ 8:51pm
acosnil Mar 20, 2024 @ 8:49pm 
Originally posted by Echo2Omega:
Players are provided 4 our of about ~50+ stats for weapons.

Most players evaluate good/bad based on those 4 stats.

The weapons are "bad" on purpose.

1. Means there is no one size fits all.
2. Means that you need to also take support weapons

1a. Players can't handle not having a one size fits all option. The need a meta. They need to be told what and how to play. Players do not like build diversity. Only the best of the best of the best will do.

2a. Also means that you need to work as a team. Team work confuses players. Depending on team mates is a sign of weakness.
The problem is that the difficulties you're expected to play on render most of these guns bad. It's not a, "This is actually better against bots than bugs" kind of thing, it's a, "One of these guns makes you a bigger liability to your team than the others. One of these is just objectively worse than another very similar gun."
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Date Posted: Mar 18, 2024 @ 8:25pm
Posts: 89