Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Stranded Issue Liberator is pretty good even at high tiers for clearing "trash" mobs, The Defender SMG is similar to the Liberator but with its own Benfits and drawbacks. (lower RPM, higher damager per shot, can be used 1 handed)
The Devastator and Scorcher are the High Damage low ammo capacity guns. The Scorcher in particular is arguably the Best weapon in the game at the moment.
The Sickle Laser Assault Rifle is a BEAST! Not sure why but that increased RPM over the liberator just lets you MELT though enemies.
not really sure what's the deal with that illusion of choice but i'm worried that it might be like that for HD2 too
not to mention that some of those those go-to strategems and weapons are not avail in HD2 yet, like the "angel" healing drone and REC-6 which basically is a brief case with 3 to 5 C4 depend on ur upgrade.
if this is how they are trying to prolong a lifespan of a live service title: by drip fed old content while not catching up with all the bug fixing, then i'm disappointed
I couldn't agree more with everything you said, as I stated in another post, I hope this game get's PUBG'd and someone else copies the dynamic but does it better. It shouldn't be hard for someone else to do with how they are handling this release and their "vision" for combat.
I really don't understand what everyone is complaining about. Their is only like 4 guns i would never recommend to use. Everything else is at least Usable and are good for killing certain things rather then being a "generalist" weapon. Although the Scorcher plasma rifle and Slugger shotgun are as good as it gets if you want to be able to kill Everything that doesn't require an Anti Tank weapon.
Because they don't want to buff the crap weapons to balance. They are purposely making all weapons miserable to use because the dev's said themselves they want you to focus on Strats! You know, those things with ridiculously long cooldowns and that can be jammed. And god forbid if your being swarmed by 50+ enemies and die, then when a teammate recalls you down in a different area thats swarming n strats on cooldown your just ♥♥♥♥♥♥.
The devs whole thought process on combat in this game is moronic. nerfing weapons instead of buffing the crap ones. increasing spawns of enemies, and then telling you to rely on strats when from the beginning your handicapped with the cooldowns. And then they also have the balls to tell you that its because your team comp wasn't good enough or strat selection between the team wasn't optimal. The dev's are out of touch with the average player, make stupid decisions, and treat everyone as if they're only playing difficulty 1-5.
Standard-issue pistol has 60 dmg per shot.
SMG has 70 dmg per shot.
Liberator Assault Rifle has 55 damage per shot.
Penetrator Assault Rifle has 45 damage per shot on top of tiny mag size, making it the worst dmg per mag weapon in the game, even worse than single-use weapons like ETA.
Wow, I wonder why Assault Rifles feel so bad when devs by some magic decided to give them less per shot dmg than a standard-issue pistol and SMG. How is this even supposed to work? Are we shooting rubber bullets?
Devs really went and took only Ass from an Assault Rifle.
Liberator must have 70 dmg per shot at least and Penetrator 65 and remove it's pathetic mag tax, make it normal sized.
Most players evaluate good/bad based on those 4 stats.
The weapons are "bad" on purpose.
1. Means there is no one size fits all.
2. Means that you need to also take support weapons
1a. Players can't handle not having a one size fits all option. The need a meta. They need to be told what and how to play. Players do not like build diversity. Only the best of the best of the best will do.
2a. Also means that you need to work as a team. Team work confuses players. Depending on team mates is a sign of weakness.
Oh aye, let me just use my EAT as a primary - aaand it's gone. Two shots per minute, now THAT'S a real man's primary weapon to rely on for the majority of situations!
"Just use Stratagems" Alright! Now let me just sit around and wait, while on a timer for the mission, because surely I can't engage the next objective until this long cooldown, increased even more by planet modifiers, has ticked over.