HELLDIVERS™ 2

HELLDIVERS™ 2

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The kill rate is too low
For every 40 bugs killed, we lose a fellow helldiver. Wtf is this, skill issue?
Last edited by Fight For Lewd Your mom; Mar 18, 2024 @ 6:31pm
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Showing 1-9 of 9 comments
L1qu1dator Mar 18, 2024 @ 6:34pm 
You have to take into account friendly fire deaths, which is probably around 1/3rd :P
Tavio Mar 18, 2024 @ 6:35pm 
nothing like a mortar sentry wiping out 3 out of 4 squaddies every bug breach
Axis of Lint Mar 18, 2024 @ 6:35pm 
I see 349792946 enemies killed and 15703985 helldivers KIA. That's actually 22 kills/death if my math is correct.

Hard to tell if that's accurate considering we've had missions where we've killed 1000 bugs and had 10-15 deaths amongst us, which would be in the region of 70 bugs/death.

This is all to say, I have no idea.
McFuzz Mar 18, 2024 @ 6:36pm 
Was just in a game where some guy teamkilled me 4 times intentionally so it's not skill issue, but automaton spies.
Chaos Mar 18, 2024 @ 6:39pm 
Wow, our fellow Helldivers K/D were that bad?
I thought we would be at least 100/1 against the bugs.
Cole Mar 18, 2024 @ 6:40pm 
Not a skill issue. It's a game issue.

Lot of BS deaths due to current broken mechanics.
Tea Lady Mar 18, 2024 @ 6:45pm 
Originally posted by Tavio:
nothing like a mortar sentry wiping out 3 out of 4 squaddies every bug breach
Bringing a mortar sentry (ECM is good though) to a bug mission is a skill issue and not for the diver getting surprise gifts from super heaven, especially with all the smaller bugs recently.
SPIGOT Mar 18, 2024 @ 6:52pm 
Originally posted by Cole:
Not a skill issue. It's a game issue.

Lot of BS deaths due to current broken mechanics.
I consider it a feature not a bug, the game is always ginning up how Helldivers are expendable shock troopers who are destined to die oafishly.
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Date Posted: Mar 18, 2024 @ 6:30pm
Posts: 9