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And second, as you say yourself, if you engage in a fight its death... so, this meta isnt really a meta? Because as soon as one of you make a failure, hell breaks loose?
And third... what is your intention for a thread like this? You want just consent to dont feel alone? Or are you a masochist and like the ♥♥♥♥♥♥♥♥♥ you initiate with those posts? I really dont get it...
It's just ironic that it's self-inflicted. You're not forced to engage a game in a way that makes you unhappy.
You somewhat kind of are with the devs design philosophy of the higher difficulties
Not to say you can't also go guns blazing but they want you to stealth and whatnot even though a big draw for a lot of people is... the combat.
But why would you? You didn't actually beat helldive, you just cheesed it.
While the rest of us have fun playing normally.
This is my stance. Meta is meta, most effective tactic available. We can gimp ourselves and do absolutely poorly, or we can run the meta and totally beat the system. There's no inbetween, there's no modicum of fun to be head because everything else fails so misarably.
I'm of course referring to helldive difficulty.
We lose the strugle, the panic, the funny possibilities of fighting and mishaps that occur during combat, and of course, the carthasis of success.
There is nothing to struggle about when death comes so instantly during combat, and success so easily when combat is avoidable completely.
Perhaps it's an issue at max level (2x 500kg bombs, 3x air strikes, faster cooldown orbital lasers, scorcher rifle being able to take out both tanks and turret towers).
I've tried to go a more gimped strategy, going rail gun, AMR, autocannon, laser canon + sickle, spear (too unreliable re: locking on, otherwise i'd probably replace my 500kg with this), shield backpack - the problem arises when dying, it's almost impossible to retrieve gear in helldive difficulty, and fighting automatons = death in helldive. Running away means only having air strikes, which is kind of rubbish in those destroy command centre missions where a single orbital laser and you can walk away without firing a shot.
There is no alternative, you either meta it and the game becomes overly easy, or you don't and you can just quit the mission cos it's never finishing.
Which is, again, stupid with how they marketed the game to people tbqh with you
they did all these combat centric ads and whatnot and then still kept the 'lol stealth' thing.
idk some of their design philosophy and otherwise just clashes with other things they do/say/etc
If you engage in fights with lets say, autocannon turret, shield generator, rail gun, and shield backpack, you die instantly.
That is what I mean, not using the 'META' strategy to fight, as you don't bother engaging in combat with the META.
You CAN NOT FIGHT AT ALL in helldive difficulty whatever other strategem you use as you can't kill the main army fast enough with weapons, and you can't survive if you attempted to run after engaging in any meaningful combat.
This is the problem. There is no flanking, no turtling, no bounding overwatch, nothing. You either rain all your strategems and still die, or you skip the fight and clear the mission.
If i engagenin combat i dont die... my teammates dont die too.... i really hate this phrase but... perhaps you are not as good as you think?
And i dont want to repeat myself but... if you already have your firm opinion and dont want to hear other opinions, what was your intention with this thread? Pks dont say you are clown farming. That would be disappointing. But i dont see another reason
That is a problem for you personally. Not for everyone else.
The rest of us can fight just fine. And losing your support, while it sucks, it isn't a big deal. The only bot you absolutely need it for is hulks. Everything else dies to your primary or grenades.
Funny how there are other threads addressing the issue I'm trying to get at, and you don't seem to get, and are clearly clown farming yourself.
The automaton's unfairness when going against them in a fight regardless of tactics, is boring and filled with unfair deaths, due to there being no counterplay for 1 hit kos.
They have also made it such that you don't have to fight them by making the mission objectives significantly easier to target than the terminids.
Since I'm talking about Helldive mode, maybe you need to get your ass into a helldive difficulty loby and try actually seeing what's going on in there.
Automatons shred everyone in combat, there is no ifs, ands or buts.
They have designed the game like this. If you have managed to fight your way through, maybe you can post your strategies on how you did it, or screw off as your claims of superiority mean nothing, considering we don't even know what difficulty you're playing in or what strategems you're using. You could be lounging in "extreme" or "suicide mission" for all we know, where combat is still viable, to a degree depending on the map, and my post isn't targeting that difficulty in any way as you can do whatever you want, or meta it and it becomes an even greater snoozefest.
The design needs to change. Automatons have to be killable in a reasonably effective way without sudden deaths occuring. And no you can not flank them because once detected, regardless of distance, or direction, the can see you the moment you appear in direct line of sight to their head (regardless of whether or not they are facing you).
Since this is intended, combat is not possible except head on, and head on combat in helldive difficulty of enmass enemies is death, regardless of strategems.
So go ahead, share your supposedly superior strategems. Guess you don't have any because I've tried them all, there's nothing that can mitigate instant death reliiably.