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So it's a weapon that simply requires patience to use? hmm.. I'll have to learn the hitboxes then and give it a chance.
There are many other weapons that can do better what this weapon does and only have light armor penetration. Which doesn't make sense, but that is how it goes.
Edit: Also, I heard that it's got a crazy crit multiplier, meaning that it requires significantly fewer headshots to blow up a brood commander's head, for example. just what I've heard though, not sure if it's true or not, feels like it takes the same amount of headshots with a sickle to pop a commander's head to me.
Not a single viable use case for it.
or just realise that what one person likes, another does not. I hate the breaker. i'm still using the default gun i cant remember the name of, despite having collected a load of them. play with what feels best to you and how you play.
I really like the Blitzer but it doesn't change the fact that it's basically outclassed by every other weapon that isn't the Scythe. Just realize that some people would like to have their favorite primaries buffed but are resorting to using powerful guns until then, because higher difficulties push you to do so.
Scorcher for bots
Everything else is less effective at accomplishing a low TTK, stopping power, and ammo efficiency.
Also looking at weapons stat sheets and they make no sense. Starting with the Penetrator, I understand it's idea of sacrificing some damage for more armor pen. The problems are that Liberator, which this modification is based on, already has rather low per shot damage, on top of it the mag size is cut severely too, resulting in you spending most of the time reloading. Penetrator probably has the lowest damage per mag in the entire game, even worse than a single shot weapons like EAT. Breaker doesn't have big mag, but it has so much damage per shot, that by the time you need to reload, everything around you is already dead.
There's a bit about weapon damage balance too. Standard Pistol has 60 damage per shot, Redeemer has 60 too. Submachine gun has 70, makes sense. Why Liberator is 55? How is it possible that an assault rifle has less damage per shot than a standard-issue pistol? It's not a Senator, it's a normal pistol. And then we have Penetrator with an anemic 45. At this point enemies receive more emotional damage and die out of pity for you.
Liberator damage should be at least 65 or 70 and Penetrtor would be okay at 60. Maybe that would give those guns some actual fighting chance against other more specialized weapons.
Btw, is there any in-game way of checking stats of supply weapons? There's only vague descriptions.