HELLDIVERS™ 2

HELLDIVERS™ 2

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Mech reload & maintenance
Well, we are aware that mechs aren´t supposed to be reloaded, instead being used like most stratagems. For balance reasons, probably.

On the other hand, it feels bad to simply abandon your war mchine once its ammo reserve is exausted.

So I was thinking: Many Secondary Obejctives give you tactical advantages as an incentive to complete them. SEAF Artillery gives you extra firepower. Radar Stations reveal the map. Destroying Stalker Nests prevents the abominations from spawning.

So, what about adding a new Secondary Objective to planets? A Mech Maintenance Facility.

If you find it and bring it online, you get a few charges, that could be used to repair and reload your Mech. I think 2 charges would be a good number?
Last edited by rosariodoamaral; Mar 18, 2024 @ 6:14am
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Showing 1-15 of 18 comments
Khloros Mar 18, 2024 @ 6:15am 
No, its fine, mechs are meant to be disposable, being able to resupply them or repair them would make them insanely good.
DarkRey Mar 18, 2024 @ 6:19am 
I know there whose a repair tool in the first game that took your secondary slot. So maybe we will get as repair tool but ammo resupply might not be a thing.
RadioSa Mar 18, 2024 @ 6:20am 
I think the Mechs need some reworking. At the moment they seem completely useless against Terminators. And this leads to the fact that this additional quest will be completely useless on missions vs Terminators .
rosariodoamaral Mar 18, 2024 @ 6:24am 
Originally posted by RadioSa:
I think the Mechs need some reworking. At the moment they seem completely useless against Terminators. And this leads to the fact that this additional quest will be completely useless on missions vs Terminators .

Fair point.

However, I was under the impression that there are more Mech models coming? Surely one of them will be adequate to use against the Automatons?
DarkRey Mar 18, 2024 @ 6:25am 
Originally posted by RadioSa:
I think the Mechs need some reworking. At the moment they seem completely useless against Terminators. And this leads to the fact that this additional quest will be completely useless on missions vs Terminators .

At least for me mech vs bots is fine as long as you dont get crit hit by a missile from timy missile devastator from tim buck to
Last edited by DarkRey; Mar 18, 2024 @ 6:25am
Crash9010 Mar 18, 2024 @ 6:27am 
Mechs are not tanks. Don't use them like that and they survive much longer. VS bots you need to use cover and defilade and prioritize rocket enemies and heavies. Don't call them down in the middle of hell set them back and give yourself some distance to fire and maneuver. The 2 errors with them that they need to fix is firing while marking map and getting killed by your own rockets when firing rockets while turning.
DarkFenix Mar 18, 2024 @ 6:32am 
Originally posted by Khloros:
No, its fine, mechs are meant to be disposable, being able to resupply them or repair them would make them insanely good.
Should be fine if it requires another stratagem to do. If you spend two stratagems on a single thing, I think some expectations of power fantasy are justified.

Originally posted by rosariodoamaral:
Originally posted by RadioSa:
I think the Mechs need some reworking. At the moment they seem completely useless against Terminators. And this leads to the fact that this additional quest will be completely useless on missions vs Terminators .

Fair point.

However, I was under the impression that there are more Mech models coming? Surely one of them will be adequate to use against the Automatons?
Unlikely, the issue against automatons isn't which weapons the mech is carrying, it's more a case of the mech being made of paper and dying if automatons give it so much as a mean look.

The solution is pretty clear in my mind, it needs differing resistances to different enemies' damage. It should be extremely resistant to small arms fire (both automaton and friendly), and it should have some resistance to explosives, enough not to get instagibbed by anything with rockets.

Originally posted by DarkRey:
Originally posted by RadioSa:
I think the Mechs need some reworking. At the moment they seem completely useless against Terminators. And this leads to the fact that this additional quest will be completely useless on missions vs Terminators .

At least for me mech vs bots is fine as long as you dont get crit hit by a missile from timy missile devastator from tim buck to
Timbuktu. It's an actual place.
RadioSa Mar 18, 2024 @ 6:39am 
Originally posted by rosariodoamaral:
Originally posted by RadioSa:
I think the Mechs need some reworking. At the moment they seem completely useless against Terminators. And this leads to the fact that this additional quest will be completely useless on missions vs Terminators .

Fair point.

However, I was under the impression that there are more Mech models coming? Surely one of them will be adequate to use against the Automatons?

If missiles continue to destroy Mechs in one or two hits, then I think their use will be unlikely. Considering the number and accuracy of missiles on high difficulties.

Although perhaps reworking the missiles could help revive the Mechs against the Automatons. At least the accuracy of missiles at a distance in bad weather. Well, at least something to make them less deadly.

Of course, if they add a Mech that is not afraid of missiles, this will be a (bad) solution. In turn this will be a bad balance towards Automatons.
Nero Mar 18, 2024 @ 6:46am 
Originally posted by kiopta1:
Mechs are not tanks. Don't use them like that and they survive much longer. VS bots you need to use cover and defilade and prioritize rocket enemies and heavies. Don't call them down in the middle of hell set them back and give yourself some distance to fire and maneuver. The 2 errors with them that they need to fix is firing while marking map and getting killed by your own rockets when firing rockets while turning.
I‘ve got no problems with surviving in that death trap but suicidal missions and up throw so many spawns your way that I usually run out of ammo after 3 minutes of engagement even though I conserve ammo as much as possible. After that its just dead weight.

Using the slot for eagle cluster is almost always the better choice for missions that aren’t annihilation.

Its also laughable how easily it blows up from rockets when a single rocket devastator can rain them with little to no warning.(with a single dropship landing 6 of them at once along other bots)

They might as well conserve the metal used for „armor“ during production to give us an additional mech without impacting its pitiable durability.
rosariodoamaral Mar 18, 2024 @ 7:53am 
Originally posted by RadioSa:
Originally posted by rosariodoamaral:

Fair point.

However, I was under the impression that there are more Mech models coming? Surely one of them will be adequate to use against the Automatons?

If missiles continue to destroy Mechs in one or two hits, then I think their use will be unlikely. Considering the number and accuracy of missiles on high difficulties.

Although perhaps reworking the missiles could help revive the Mechs against the Automatons. At least the accuracy of missiles at a distance in bad weather. Well, at least something to make them less deadly.

Of course, if they add a Mech that is not afraid of missiles, this will be a (bad) solution. In turn this will be a bad balance towards Automatons.

I think a decent mech for Automaton would be one with one with a point defense system, capable of killing the rockets, possibly protecting the rest of the squad as well.

Now, how much ammo this PD system would have, thats for the balancing team to decide.

Also, the Minigun would have to be replaced for something capable of penetrating AT LEAST medium armor, or it would be pretty much useless. Maybe an Autocannon? 50 shots?
RadioSa Mar 18, 2024 @ 8:15am 
Originally posted by rosariodoamaral:
Originally posted by RadioSa:

If missiles continue to destroy Mechs in one or two hits, then I think their use will be unlikely. Considering the number and accuracy of missiles on high difficulties.

Although perhaps reworking the missiles could help revive the Mechs against the Automatons. At least the accuracy of missiles at a distance in bad weather. Well, at least something to make them less deadly.

Of course, if they add a Mech that is not afraid of missiles, this will be a (bad) solution. In turn this will be a bad balance towards Automatons.

I think a decent mech for Automaton would be one with one with a point defense system, capable of killing the rockets, possibly protecting the rest of the squad as well.

Now, how much ammo this PD system would have, thats for the balancing team to decide.

Also, the Minigun would have to be replaced for something capable of penetrating AT LEAST medium armor, or it would be pretty much useless. Maybe an Autocannon? 50 shots?

Sounds interesting.
But the PD system would look more natural in some armored car, as a support vehicle.
Spunkn Mar 18, 2024 @ 8:31am 
I think being able to reload the machine gun with a resupply, and maybe a max of like 4 rockets would be okay. Anymore than that, and it would become too overpowered. And only allow it to reload once.
Nero Mar 18, 2024 @ 10:24am 
Originally posted by Spunkn:
I think being able to reload the machine gun with a resupply, and maybe a max of like 4 rockets would be okay. Anymore than that, and it would become too overpowered. And only allow it to reload once.
I think it would be cool if the mech got its own strategems that only work while inside and one is a resupply station with 5min cooldown where the mech can slowly resupply 1/4 of its ammo and 1/3 of its health but it takes a total of 30 seconds to fully use it up (can't fire/move while engaged but can disengage with a little delay any time, station got its own health and can be destroyed by enemies)
Morbid Gamer Mar 18, 2024 @ 10:28am 
Should be a single use stratagem. Drop ship comes down and drops off a mobile mech repair and rearm station.

Or a ammo pack and repair tool for mech that is single use.
Doko Mar 18, 2024 @ 10:34am 
Originally posted by Khloros:
No, its fine, mechs are meant to be disposable, being able to resupply them or repair them would make them insanely good.

They can still be overwhelmed and die quite easily.

Also there's still that critical issue of turning your mech to either side, firing a missile and then getting magically blown up by it in one shot. I've seen plenty of clips of mechs going up against Cyborg tanks and easily getting sniped a mile or two away, same for fort cannon turrets as well.

It's not the most OP device in the world when you are both fragile and slow, and are easily capable of being outright swarmed. You needing to resupply would actually form a risk factor, because knowing this game and how it likes to operate, filling up with ammo would take time and likely require a station, which would further add to the risk of being swarmed.

Besides, you only get 1-2 mechs per mission, so if you lose both, well, you ain't getting to resupply it's ammo now will you?.
Last edited by Doko; Mar 18, 2024 @ 10:36am
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Date Posted: Mar 18, 2024 @ 6:13am
Posts: 18