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learn your democracy better you communist
then you get booted and get to waste any time you did spend.
I've seen this mentioned before but no one is able to cite a source on it. Can you?
Yes, I agree that rushing extraction and turning every mission into "Gone in 360 seconds" isn't good either, but there's got to be some sort of mid point between mindless speedrunning and spending every possible second in a mission for no real benefit.
I mean, at level 50 there are only a few benefits, medals, supercredits and samples. The requisition points are usually capped and you don't need xp. So the only thing left is the enjoyment of the mission/gameplay and the mentioned above currencies. Which you get through cleaning stuff out properly. You definitely shouldn't be running down the clock though. Get what you can and get out.
Cause I just enjoy clearing objectives and sweeping an area. I don't Care about efficiency but doing what's fun. If someone in my lobby calls in extraction, I'll kick simply because it's not their call to do and I'm not running thé risk of them boarding just because they're in a hurry.
If i'm in someone else's lobby, I follow their ping and let them tackle their extraction or whatever whenever they want.
Simple courtesy when not the host.
Reddit post for people with time to spare:
https://www.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/
But the game itself in a load screen tells you the longer you stay in a mission the worse enemy spawns get.
Is that not true? Is it a flat out lie? Spawns do seem to get worse. I have NEVER seen a "waah only extract at time out" bad host EVER address that.
I consider the reddit post quite accurate and it reflects my experience a lot. Is it the truth? A theory is never true, it is just not proven to be false.
The so called aggo-bucket when you split a team and bug-breach triggering can be played for benefit of entire team. But it requires game experience - not just knowledge of theory.
Ever wandered why a team of three is fighting like crazy draining reinforcements, when a solo guy easy clears all objectives?
Extraction causing heat is unconfirmed speculation.
Taking too long to extract because the enemy spawn gets stronger with mission time is or at least was in loading screen tips.
You are happy to believe the speculation. Isn't the loading screen tip a higher evidentiary standard and in direct contradiction of extracting at time out always being a good idea.
It takes over a minute for the Extract to come in and you are wasting your time trying to farm everything. It is much more beneficial to everyone if you just do your mission. Grab what you can on the way to the mission and extract with what you have, than to try and do everything.
You'll get more exp, requisition and actually importantly Medals by doing this. If you have 50% of an available resource and the important resource of Rare and Common Samples (which in my experience is the most sacred) you are wasting everyone's time for trying to 100% those values.
Grab the resources you have and instead go into a new mission to grab more easily available samples, instead of endlessly slogging through the wilderness.
You are just wasting your and the teams time to "farm". You will cap out everything you need by just regular play before you hit level 50, unless you never enter a Suicide and above mission difficulty.
The Pelican will remain parked, after landing for an indefinite amount of time, unless you ran the clock, in which case the Emergency Pelican will land and leave again in a few seconds. But as long as you still have time on the clock the Pelican lift off timer only starts after one helldiver entered. If that Helldiver also has most of the samples... who cares about the stragglers for those extra 5 or 10 of exp.
My answer: Go investigate it yourself because otherwise it is just a speculation.