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As things are now, the shop costumes with lighter weight versions of perks than in warbonds have gone from "Pay 2 win on accident" to "Pay 2 win on purpose"
Heavy armor stat may be essentially worthless. But shop fortified on light armor will let you survive being ragdolled across an entire munitions dump bot base with half health just as well as the heavy warbond fortified.
(Send help I Still like wearing the medium fat enforcer armor instead of my green scout trooper armor)
but i swear i can survive 1 more hit when i use heavy armor. not 100% sure though, but it feels that way and that is good enough.
on topic: why does the default armor set (the very first one) have the same amount of armor as my heavy armor sets? (150 on both)
One of the few things they did fix was the padded perk. which gives bonus armor rating. All the starter mediums are medium + padded. because armor rating was busted for so long (While perks like fortified WORKED), it was the only perk that did nothing at all at first.
But, well, the "headshots to the elbow" mechanic means the armor rating won't save you when the game decides multi hits = multi crits. It was clearly meant to be a "rookie armor training wheels" mercy trait, but the devs decided you can go ♥♥♥♥ yourself for having your armor stat not busted anymore instead.
people might ♥♥♥♥♥ about hunters and rocket bots. But since that patch the real terror is the tiny MG turrets smaller than a stalwart at bot basese. A coinflip between "Haha that tickles" like the old days and "Heavy armor is now INSTANTLY DEAD" taking a few shots to the ass.
I doubt there is any cooldown on crit checks so that being the highest rate of fire enemy attack in the game is probably why it wins the lottery so hard.
Yes it does?
Devs also seem to imagine all players will be attached at the hip forever (hard working players working out the range of 'a group' for reinforce timers is 75meters, basically nothing).
Meanwhile, in reality. Recent cash shop heavy medic armor has an even harder time ever healing team members than the warbond medium medic trying to people.
Even ignoring "People too in love with 'running = skill' to take two seconds to fire off a fighting retreat shot" problems where light scouts ♥♥♥♥♥♥♥ off are making me bust my ass keeping people alive from spitters chasing them, instead of just brainlessly mashing ♥♥♥♥+w and leaving people behind in a ragdoll chain.
Bile spewer:
Light armor: insta death
Medium armor: a third of HP left
Heavy armor: half HP left
Bile Titan:
Light armor: insta death
Medium armor: a fifth of HP left
Heavy armor: a third HP left
That'd be okay, if you ask me
It can sometimes get you killed as quickly, yes. Other times it allows you to take an extra hit or two, especially against the bots. Also comes with perks like Explosive Resistance and reduced recoil while crouched/prone, which is good for the MG and allows you to actually stay still and shoot accurately. Conversely, the light armor everyone says is the best will cause you to die faster, period.
The only time heavy armour is arguably as good as light armour is against Automatons and it has to be explosive resistance armour.
The devs should either bump the armour values and reduce the stamina bar penalty, or make the passive types unique to armour types (some passives are unique, but a lot are not).
Either the rocket bots get perfect aim, 100% crit or something else, that armor also is not viable.
Because rockets are double one-shot. First they one-shot you with kinetic damage from the rocket itself impacting you and then, if for some reason you're still alive, it finishes you off with the explosion one-shot. The explosion perk doesn't affect initial kinetic damage at all, so yeah, most times it does nothing.
Which is why heavy armor is overall worthless (sadly).