HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
The creek keeps being put back to zero
I don't know why but the Creek keeps getting reset to zero. I spent all of Saturday getting it to 00.01934, I check this morning and its at 00.18439. i play 2 missions to then see the planet was reset to zero WTF. Does anyone know whats going on????
Originally posted by New To This:
51,000 people on Draupnir for instance.
We are advancing the planet ATM at a rate of +2.2 an hour MINUS the automaton counter push. Which is currently -1.5 an hour.
So we are currently advancing draupnir's liberation by a whopping 0.70% per hour.
Draupnir players ARE contributing, and DO understand!!!

The creek has 9K players, and is decreasing at a rate of -1.5 per hour.
The amount the players are GENERATING?
Is about +0.1 per hour.
Yet they keep going on and on and on about the creek.
< >
Showing 1-13 of 13 comments
Vespertellino Mar 17, 2024 @ 9:08am 
bots fight back
Keep fighting, soldier!
Chaosolous Mar 17, 2024 @ 9:09am 
Not dying hard enough, soldier.
New To This Mar 17, 2024 @ 9:09am 
It takes 50,000+ people to flip a planet.
The creek has 20.
Every single creek player is legit USELESS in the context of global map.
The fact they have yet to realize they aren't contributing anything, while claiming to be the best players, just makes me laugh and laugh and laugh.
They don't even understand the mechanics to TAKE a planet.
Fingeris Mar 17, 2024 @ 9:09am 
https://helldivers.io/

How does the math behind Liberation work?

*Each planet has an internal max HP. When attacking, the planet has 1000000. When defending, this varies from 600k-~2mil.
*Each planet regens HP, usually ranging from 1.5% to 4.5% per hour, but has been seen as high as 20% per hour. The game master can change these values at any time. NOTE - defense campaign doesn't regen hp, it is purely timer based
*Each Operation a Helldiver completes deals damage to the planet.
Last edited by Fingeris; Mar 17, 2024 @ 9:12am
Joel. Joel happens.

The Dev Team actually hates us and you need to accept that.
RuneMooshu Mar 17, 2024 @ 9:10am 
They're not ready for bots to be beaten. Currently it's the bugs turn to get their asses kicked.
teravisor Mar 17, 2024 @ 9:10am 
Check helldivers.io site. It has all explanations you need.
The author of this thread has indicated that this post answers the original topic.
New To This Mar 17, 2024 @ 9:12am 
51,000 people on Draupnir for instance.
We are advancing the planet ATM at a rate of +2.2 an hour MINUS the automaton counter push. Which is currently -1.5 an hour.
So we are currently advancing draupnir's liberation by a whopping 0.70% per hour.
Draupnir players ARE contributing, and DO understand!!!

The creek has 9K players, and is decreasing at a rate of -1.5 per hour.
The amount the players are GENERATING?
Is about +0.1 per hour.
Yet they keep going on and on and on about the creek.
New To This Mar 17, 2024 @ 9:14am 
Originally posted by Poppy:
Every planet loses progress over time, making it utterly pointless to fight where there aren't already a lot of other players.
Yet there are over 140K players contributing nothing ATM, and they're proud of it. lol
New To This Mar 17, 2024 @ 9:15am 
Oh, and the bug push back?
is -5 an hour.
Because they needed to increase it to make sure we didn't just wipe the bugs off the map in a WEEK.
Lucky Cat Mar 17, 2024 @ 9:16am 
Originally posted by kingston33714:
I don't know why but the Creek keeps getting reset to zero. I spent all of Saturday getting it to 00.01934, I check this morning and its at 00.18439. i play 2 missions to then see the planet was reset to zero WTF. Does anyone know whats going on????

Its like that we need to keep the pressure on them in order to take it. Its almost like...a external force of a unknown, visible enemy is also trying to achieve the goal we are achieving... I can't imagine what or why it is preventing us from liberating... Yeah, a real headscratcher, my fellow Helldiver, a really confusing thing indeed.

Passive aggressiveness aside, we just don't have the players on that planet, we are more focused on taking planets closer to Super Earth to prevent them from being taken away again. You just don't go after the further planets from Super Earth, it isn't strategically sound unless there's a Major Order dictating otherwise.
New To This Mar 17, 2024 @ 9:18am 
Originally posted by Lucky Cat:
Originally posted by kingston33714:
I don't know why but the Creek keeps getting reset to zero. I spent all of Saturday getting it to 00.01934, I check this morning and its at 00.18439. i play 2 missions to then see the planet was reset to zero WTF. Does anyone know whats going on????

Its like that we need to keep the pressure on them in order to take it. Its almost like...a external force of a unknown, visible enemy is also trying to achieve the goal we are achieving... I can't imagine what or why it is preventing us from liberating... Yeah, a real headscratcher, my fellow Helldiver, a really confusing thing indeed.

Passive aggressiveness aside, we just don't have the players on that planet, we are more focused on taking planets closer to Super Earth to prevent them from being taken away again. You just don't go after the further planets from Super Earth, it isn't strategically sound unless there's a Major Order dictating otherwise.
Once draupnir falls, the creek is next.
The creek cannot be retaken before draupnir lol
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 17, 2024 @ 9:07am
Posts: 13