HELLDIVERS™ 2

HELLDIVERS™ 2

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McCloud Jr 16 MAR 2024 a las 6:21
Super Credit Idea
So I know that you can earn Super credits via random loot you find in the map.

An Idea that came to mind is another way to earn them. I discussed this with a few co-workers and friends who play the game themselves, and they think its a good idea. I, however, would like the opinions of the masses here.

The way I'm thinking of is at the end of the mission, but ONLY if you achieve all stars (outstanding Performance or Patriotism )

The earnings will not be that much at all and my friends and myself broken it down like this:

Trivial - 0 Super Credits
Easy - 5 Super Credits
Medium - 10 Super Credits
Challenging - 15 Super Credits
Hard - 20 Super Credits
Extreme - 25 Super Credits
Suicide Mission - 30 Super Credits
Impossible - 35 Super Credits
Helldive - 40 Super Credits

Remember this is only if achieve all stars on a mission. I'm also willing to accept others inputs on this.

I believe this is fair as this not only will force you to explore the map but also complete side missions and destroy bases. I also understand if I jumped on that this would make the game too easy to get Super Credit items and what not.

I just want to bring up a game that Helldivers 2 (OPTIONAL) microtrans-action reminds me of, and that is Mass Effect 3 multiplayer. You could earn credits to buy packs or real money it was completely your choice as it is here.

What are your suggestions on earning more Super Credits than the random loot you get?


Thanks in advanced!
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Zero 16 MAR 2024 a las 6:34 
Ok a few points so please don't get offended.
the current rate of super credits + with mission earnings, would devalue the super credit causing them to have to charge more to compensate.

let's take for example the Warbond system, current one is 1000. part of the free warbond + 10 or so matches is enough to buy a new one.

wb=1000-(EWB+M(average SC found across missions))
where 1000 is the cost minus the earned warbond SC, plus the Missions you've completed times an average amount of SC earned across that many missions. think the average right now is something like 40 per mission. then 300 per warbond.

let's assume that person a plays 20 matches (depending on length this isn't super hard, has 300 unlocked from medals to begin with.

so it'd be 1000 -(300+20(40)) = -100 this means that to maintain status quo of the preceived status quo of the buying power by 100. versus the current of every three months you MIGHT have to buy a 1.99 pack to get the next warbond.
Última edición por Zero; 16 MAR 2024 a las 6:35
Lovecheese45 16 MAR 2024 a las 6:37 
it's SOOOOOO easy to get super credits. no need to increase them.
Ans 16 MAR 2024 a las 6:40 
The idea of gaining SC is well thought out so that you don't accidentally collect it. The amount of time you would have to devote to obtaining them is not adequate to the reward. To sum up - you have to buy them and that's it. This system is designed to milk you as much as possible and no one is interested in introducing an additional way to earn credits because it is not profitable for them.
10>20 sup cre for reward mission or daily and major mission rewards its enough for me i dont' want they change price for it.
Zero 16 MAR 2024 a las 6:46 
Publicado originalmente por Ans:
The idea of gaining SC is well thought out so that you don't accidentally collect it. The amount of time you would have to devote to obtaining them is not adequate to the reward. To sum up - you have to buy them and that's it. This system is designed to milk you as much as possible and no one is interested in introducing an additional way to earn credits because it is not profitable for them.

play the game, over the course of two weeks playing an hour a day that's about 840 minutes, you can squeeze in about 84 single missions (depending, not counting load times) at an average of 46 SC per mission you are looking at 3864 SC before the month even ends. enough to buy the next warbond + a few sets of armor.
Última edición por Zero; 16 MAR 2024 a las 6:47
Ans 16 MAR 2024 a las 6:58 
Publicado originalmente por Zero:
Publicado originalmente por Ans:
The idea of gaining SC is well thought out so that you don't accidentally collect it. The amount of time you would have to devote to obtaining them is not adequate to the reward. To sum up - you have to buy them and that's it. This system is designed to milk you as much as possible and no one is interested in introducing an additional way to earn credits because it is not profitable for them.

play the game, over the course of two weeks playing an hour a day that's about 840 minutes, you can squeeze in about 84 single missions (depending, not counting load times) at an average of 46 SC per mission you are looking at 3864 SC before the game even ends. enough to buy the next warbond + a few sets of armor.
I don't want to farm. I don't have time for this. I play because I like it and that's it. I don't run around the map looking for credits. I am among those who prefer to buy. So far I've probably put in about €100. I treat it as support for developers. But that doesn't mean I'm a fanboy. I have nothing against monetization but this is going in the wrong direction. If in the future all new content will be behind a paywall, I will stop supporting this service :)
Última edición por Ans; 16 MAR 2024 a las 7:07
McCloud Jr 16 MAR 2024 a las 7:09 
Publicado originalmente por Zero:
Ok a few points so please don't get offended.
the current rate of super credits + with mission earnings, would devalue the super credit causing them to have to charge more to compensate.

let's take for example the Warbond system, current one is 1000. part of the free warbond + 10 or so matches is enough to buy a new one.

wb=1000-(EWB+M(average SC found across missions))
where 1000 is the cost minus the earned warbond SC, plus the Missions you've completed times an average amount of SC earned across that many missions. think the average right now is something like 40 per mission. then 300 per warbond.

let's assume that person a plays 20 matches (depending on length this isn't super hard, has 300 unlocked from medals to begin with.

so it'd be 1000 -(300+20(40)) = -100 this means that to maintain status quo of the preceived status quo of the buying power by 100. versus the current of every three months you MIGHT have to buy a 1.99 pack to get the next warbond.

huh didnt think of it that way. I guess i've been extremely unlucky, did over a dozen mission without a single SC being dropped.

and like I said this was just a thought and I truly did want others opinions on this.

As for me getting "offended", I work with a butch of shop mechanics and engineers on a daily bases and some are old school military. Our humor and thought process are all the same as we give each other ♥♥♥♥ and haze ALL 10 hours of the day, lol!!

But seriously I greatly accept and understand this point of view.
Anus Wizard 16 MAR 2024 a las 7:19 
It's fine as it is, stop thinking you know better than the devs.
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Publicado el: 16 MAR 2024 a las 6:21
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