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回報翻譯問題
This has already been broken down and proven in a video. If you don't believe it just go into a game, find a lone scavenger, crouch and look straight down. Mother ♥♥♥♥♥♥ will almost 2 shot you because your head hitbox is as wide as your damn shoulders. Normal hits won't do this. It's not " crit " damage people are just coping.
Well here are some obvious examples of them.
As for figuring out when it happens in game, I've played long enough to have a general idea of how much damage each attack does so when that attack suddenly deals massively more damage then I know I was headshot. 1 round from a basic bot doesn't do 45% of your hp unless it's a headshot. There may also be a unique sound effect but I think it's just the low HP sound which triggers at like 15% hp or something.
https://www.youtube.com/watch?v=ntp6SJ58Lsk
yeah I'm pretty sure that the armor in HD2 is still just in some weird broken state.
When a single flea makes it up to you and you lose like 80% health.... kinda clear it's a critical. For bots you can outright see your/your teammate's head come off. If you were above 80% health and your head just came off in one shot... I mean... kinda obvious.
Because this post sounds like something a charger would say.
Please report yourself to a democracy officer for execution or re-education.
Good day citizen
"Hammer of Justice"
Minister of Truth
"Hello officer, I was wondering if we could get helmets that protect us the same way our body armor protects us since everything is made out of sci-fitanium or videogamenoleum anyway?"
Sounds reasonable to me
Because random crits from the ai suck, also it makes heavy armor even weaker than it already is.
I'm not sure you've played these games. Souls is PVE with passive PVP. Have you played it?
If you count Elden Ring and Sekiro then you're really very wrong. Sekiro has critical hits that no player can do to you... for obvious reasons... so we're back at "skill expression" from a headless? Makes no sense.
DayZ has NPCs. Have you played this? DayZ started as an Arma mod which is why I included Arma - because the mods include the base engine which has the features described.
You have played these games, right?
Edit: Speaking of DayZ and zombies, Project Zomboid also has critical hits and ones that can lead to player permadeath (bites). So add another one to the list.
Another point unless you want to farm 100yrs of .01% drop rate items yeah its pvpve based. Good luck explaining how it isn't pvpve based when entire factions are dedicated to pvp items to level them and get those achivements. Entire factions revolve around helping others in pvp and even just jumping players who enter specific territory without their consent. Yeah "passive pvp". You are talking to a souls fanatic.
DayZ has pvp enabled. DayZ and arma are games where plays are known to fight against each other on large open fields. Arma can have npcs added for roleplay purposes or just pure pvp depending on server. It isn't hard to do either one.
DayZ has a mix its pvpve. Similar to rust but better less toxic.
Project Zomboid again can have pvp turned on. Literally in the options. Idk what you think you are explaining I'm trying to say they are intended for hardcore pvp headshots will happen from players. NPCs have similar but always ways to avoid. Souls literally armor and talismens and rings ignore or build def vs. Zomboid literally medical items simple as you'll live way longer if you collect medicine, skill issue i guess. But again zombies aren't the issue we are talking about. Its headshots specifically so null point.
DayZ and arma npcs with weapons emulate players so a shot that can HIT the head will do the same as a headshot from a player. Simply a bad moment to move can cause this hit that would have been a chest to be a head now because you crouched and it went into your face. Only time this is inaccurate is hitscan weapons with certain mods. Welcome to certain starwars/halo mods in Arma. That one with hitscan does fall under "well it wasn't skill just bad luck" which i agree with. Similar to jackle snipers from Halo. Just magic "yeah i win" card sometimes on legend.
You have played these games, right?
Check it again. Darksouls, etc is passive multiplayer. See the bell maiden in Bloodborne.
A lot of people just run Dark Souls offline and even if they are online they don't invade.
Perfect. Then you know exactly how it's a passive PVP game. The original Dark Souls even had a feature where casting spells on another player's shiny spot (whatever this was called) can amp up the spell. I never did much miracle casting so I don't know how useful this was.
Trophies and materials are not forced on you. That's something you choose to do.
Exactly.
Yes. It's pretty obvious there's a PVP toggle right in the game. But people here say that critical hits are a "skill expression" and aren't ever in PVE games - false. Zomboid has critical hits. It also has the zombie bite mechanic. There is no medicine for the zombie bite unless you've disabled that in custom world options - skill issue if you have.
.... which is the same thing that's happening in Helldivers 2. But people earlier in the thread said this wasn't an actual thing in any other game so.... I appreciate you clarifying that it's the same and validating why I brought it up.
I have. You're describing exactly why I brought them up, but you're confused about how a lot of people play these games. If you disable zombie bites in Project Zomboid then that's your own skill issue - it's still a type of critical hit based on RNG and not a "zombie skill expression". You highlighted how DayZ/ARMA mods work. I appreciate it.
At the end of the day all you've helped me do is validate that PVE games do, in fact, have critical hit mechanics that are not "player skill expression".
this game likes killing y0u