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The goalposts of 'git gud, tools at your disposal (or will be later)" is ever shifting, yes.
"Stop complaining about enemy armor! The mechs will be more powerful than mechagodzilla once they are added! Game clearly balanced around mechs!"
*pause for bad faith poster comedic effect*
"Now that mechs are here, you are a baby who hates realistic gameplay if you expected the described as heavy armor robots to survive stepping on an alien flower"
Things like scopes will be modifiable. Maybe DMG stats too?
Did you already forget the lesson of "Zero recoil on a beam does not mean it is an accurate weapon in combat"?
Mech is amazing vs bugs, and nothing can deliver the amount of fire power it can, and unless you get hit by a charger you did not see the things are damn near indestructable.
Against bots the thing sucks because a single rocket will break it. If you try and judge mech purely from your experiences with bots with it, you are going to think its awful, if you base it purely off of bugs it will be amazing.
Its a tool meant to do a specific job. Thats a theme that the developers of this game have shown to be something they intend to be a feature of weapons and statagems.
That stuff isn't as big of an issue for me.
Also I feel like the laser drone has a higher damage sycthe than the player's.
Sometimes I use the AMR in 3rd person which does not even have a crosshair to kill hulks, because it is more reliable to no-scope that ♥♥♥♥ than rely on the scope being correct.
Trying to present things as a skill issue, often proves that skill is not the problem. Maybe you just don't wany anyone else to be getting better at the game by admitting to them how it actually works?
The real reason drone works great is because it can't suffer aim sway from return fire. It could deal 1/4 the damage of the player beam rifle and it would look "overpowered" by comparison just because using it does not involve gaslighting yourself poor performance is your fault instead of the game's.
Sure, I could drill holes in the faces of devastators with the beam rifle by treating it with more care than a marksman rifle.... Or I could use the defender SMG to get devastator multikills in a single mag while spamming dives.
See also: Fleeing from multiple stalkers. Guess which gun can let you kill as you escape, while the other lets you down if you fall for anyone telling you the beam rifle is worth it.
Wouldn't it make more sense to add it at the same time or add the key after the keyhole like they did with mechs to charger spam?
Technically, and unfortunately, the scythe does more damage on initial impact. So it's more like +15+5 +5 +5 +5. Feels terrible, especially since the most effective way to use it is to spam short bursts for that initial hit damage. I think it needs a rework. I like your suggestion of building up damage. I also wouldn't mind if they kept the damage low but made the scythe lower the armor value of enemies, maybe by 1. Essentially it would become a support weapon where you laser the target you want your team to focus. Charger, bile? beam that head and let your autocannon buddy go ham.
You mean the sickle. The scythe sucks and is a bottom tier weapon with no damage that noone uses.
Anyone saying it's op or invalidates anything else is smoking crack.
(and the liberator is actually pretty good if you actually hit weakpoints lol)
It also has a nice, adjustable scope.
If Scythe had good scope, it would be much better weapon.
Scythe will take commander bugs head faster than Sickle.
and?
Most things take off brood commanders heads, and it's honestly not the best place to shoot them anyways.