HELLDIVERS™ 2

HELLDIVERS™ 2

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ZeroCool 14 marca 2024 o 21:22
What is the Spawn Delay from the New Boost?
2 seconds?
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AnemoneMeer 14 marca 2024 o 21:24 
About a 35-40% increase to the cooldown timer that starts after a Bot Drop/Bug Breach before they can start attempting to summon another one.

It has no impact on any other spawn, including Patrols, fixed spawns, event spawns, or otherwise, nor does it have any impact on the size of these spawns.
They create a problem to sell a solution.
Majorita 14 marca 2024 o 21:31 
Początkowo opublikowane przez Democracy:
They create a problem to sell a solution.

Ironically I was thinking about this immediately after I saw the booster itself, I was like, wait a second... aren't they LITERALLY in the process of trying to balance this mechanic RIGHT NOW? Why would they throw in a booster that messes with this...?
AnemoneMeer 14 marca 2024 o 21:35 
Początkowo opublikowane przez Majorita:
Początkowo opublikowane przez Democracy:
They create a problem to sell a solution.

Ironically I was thinking about this immediately after I saw the booster itself, I was like, wait a second... aren't they LITERALLY in the process of trying to balance this mechanic RIGHT NOW? Why would they throw in a booster that messes with this...?

It has no impact on the thing they're trying to balance. It's exclusively the cooldown timer on Breaches/Dropships, which hasn't been touched.

Patrols and how frequently the game spawns heavy enemies in general is different from the breach timer.
Imnuktam 14 marca 2024 o 21:45 
Used this tonight and it made a huge difference. Would say it makes the game about 1 full difficulty level easier.
AnemoneMeer 14 marca 2024 o 21:47 
Początkowo opublikowane przez Imnuktam:
Used this tonight and it made a huge difference. Would say it makes the game about 1 full difficulty level easier.

If you're playing with randoms and aggroing everything, it can have a pretty big impact at helping slow down the cascading breaches/drops.
Rikimaru 14 marca 2024 o 21:50 
Waste of a slot/medals imo

Someone on Reddit timed it so that instead of 3mins, it's 3min15secs minimum cooldown.

You wont notice that on Helldive or the Eradicate or Termicide tower missions.
Ostatnio edytowany przez: Rikimaru; 14 marca 2024 o 21:52
ZeroCool 14 marca 2024 o 21:55 
Początkowo opublikowane przez AnemoneMeer:
About a 35-40% increase to the cooldown timer that starts after a Bot Drop/Bug Breach before they can start attempting to summon another one.

It has no impact on any other spawn, including Patrols, fixed spawns, event spawns, or otherwise, nor does it have any impact on the size of these spawns.

So basically worthless. But is this per player? So the breach that was called because of me will be delayed? I wonder because is a 4 group a bit ago we had 5-6 breaches in succession.
AnemoneMeer 14 marca 2024 o 21:57 
Początkowo opublikowane przez ZeroCool:
Początkowo opublikowane przez AnemoneMeer:
About a 35-40% increase to the cooldown timer that starts after a Bot Drop/Bug Breach before they can start attempting to summon another one.

It has no impact on any other spawn, including Patrols, fixed spawns, event spawns, or otherwise, nor does it have any impact on the size of these spawns.

So basically worthless. But is this per player? So the breach that was called because of me will be delayed? I wonder because is a 4 group a bit ago we had 5-6 breaches in succession.

It's a global cooldown, and the cooldown gets shorter as difficulty level climbs.

It's useful, but nothing special. Better with worse teams, worse with better teams.
antique_nova 14 marca 2024 o 22:02 
Początkowo opublikowane przez Rikimaru:
Waste of a slot/medals imo

Someone on Reddit timed it so that instead of 3mins, it's 3min15secs minimum cooldown.

You wont notice that on Helldive or the Eradicate or Termicide tower missions.

My tests show it to be around that time too with the new booster.

My Steam thread is titled "Localization Confusion - How it works"

In short, the booster is great for baiting enemy reinforcements in an area you don't care about and giving you a lot more time to relocate and clear out an objective without fear of enemy reinforcements crawling all over said objective.

Also, not sure if you've seen footage of the missile silo stratagem, but it's been confirmed that it DOES one shot stratagem jammers. This stratagem isn't out, but it's going to be an auto include for any bot play through. It can also be used to take out enemy detection towers too.

https://www.youtube.com/watch?v=qijECw3Sib4
ZeroCool 15 marca 2024 o 19:37 
I notice everyone can choose this booster so it must be per player? So if only one person has it you only get relief for breaches for that person?
Bob 15 marca 2024 o 19:44 
Eh, some people think it is good, but the reality is that if you are getting overwhelmed enough that another drop or breach is about to end you, then disengaging could have happened A LOT sooner to reset the area and finish objectives without resistance.

I would say it is a decent crutch for 1-6~, but 7-9 it is mediocre due to the conflict in how you have to play most of the time (more so 8-9).
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Data napisania: 14 marca 2024 o 21:22
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