HELLDIVERS™ 2

HELLDIVERS™ 2

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antique_nova 14 mar, 2024 @ 19:01
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Localization Confusion - How it works
In short, based on the Reddit post below.

https://www.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/

As of 3/14/24, the Localization Confusion Booster has no effect on the Baseline times or any of the mechanics described. It appears to not have any effect on Patrols whatsoever.

Localization Confusion substantially increases the length of the internal timer between Reinforcement calls (Bot Drops/Breaches). Rough testing it looks like a 35-40% increase between those.

It does not delay the time for a particular enemy to call, it just lengthens the time before another call can occur.

For example, in a Level 1 Automaton mission, they are able to call Dropships every 250 seconds. With the Booster, this becomes every 340 seconds.

###### Now, this is where my personal input comes in and not the awesome guys from that Reddit post.

I tested the dropship/bug hole spawn rate in solo helldiver missions. The shortest time without completing anything on the map seems to be 150 seconds. Which is a massive difference to level 1 missions where it's every 250 seconds.

If the new booster increases the time between reinforcement calls by say 35% to be conservative, then on level 9 missions solo the reinforcement calls can only be every 202.5 seconds. This is a 52.5 second increase. Almost a full minute.

How is this useful?

Against bugs - When trying to complete the radar station secondary objective.

Against bots - When trying to blow up the bots stratagem jammer.

Here's what you do:

Force the enemy to call in reinforcements a fair distance away from the secondary objective you want to complete. Then run to your desired secondary objective to de-aggro the enemy. (Let's say this takes 60 seconds)

Then, you try to kill the enemy on the desired secondary objective asap without having to worry about them calling for reinforcements because it's on a cool down. (You have 142 seconds to accomplish this, which is more than enough time.)

This is why I personally believe you should take the localisation confusion booster.

Because it gives you an extra 52 seconds to complete the hardest secondary objectives on your map whilst solo and without having to die. (I don't know if and how completing other objectives around the map might influence the timer, but this booster should still increase the time between bot drops/bug holes appearing which is very very welcome!)

Let's compare this to the stamina booster.

I've tested it and posted the results in this Reddit post: https://www.reddit.com/r/Helldivers/comments/1bdzogr/hidden_armour_stamina_stats/

It only gives you 8 more seconds to run at all speed from 30 seconds and only regens your stamina bar 3 seconds faster.

You can regen your stamina bar roughly twice as fast by crouching (only discovered this today)

So, you're all good.

That's why I'll be taking "Localisation confusion" over stamina enhancement.
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Visar 16-30 av 45 kommentarer
Ashrock 28 jul, 2024 @ 7:10 
Ursprungligen skrivet av Midas:
Ursprungligen skrivet av GoreTiger:
Bumping this thread (Mods plz don't lock) to ask: Is this booster even still worth it? It feels like it's effect is irrelevant considering the way patrols spawn in the game now. Sure they may not be able to call reinforcements, but that doesn't matter much when the game still spawns a dozen fresh patrols all around you the moment you turn your camera.

In over 400 hours I've never had patrols magically spawn in such a way that they couldn't be handled normally. At higher difficulties, breaches and drops can consist of dozens of enemies, and roaming patrols add to that. The point of the localization booster is that it gives you a bigger window to deal with all the enemies that are attacking you before they call in an additional breach/drop and force you into a situation of perpetual fighting/fleeing.

Oh so lucky for you......I get crazy patrols spawning on my ass all the time.
0rga 28 jul, 2024 @ 7:10 
Ursprungligen skrivet av Faaxen:
So you claim to know how to play, yet you still think patrol spawns are bugged in a way that makes them spawn too much, which leads to believe that you do have an issue dealing with them.
Because if someone's experienced at the game they wouldn't find patrols to be problematic, i certainly haven't had any issues ever since i learnt the mechanics.

Of course i was one of the "patrols are unfair blah blah blah" players early on, except instead of complaining on forums i simply learnt the game.

That patrol spawn is bugged is a fact. Is not a believe. Are able to deal with a faulty spawn rate does not hide or cancel the problem.

In this thread, localization confusion was proposed as an useful stratagem, I tried to explain why it is not. You have better options.
retroquark 28 jul, 2024 @ 7:20 
Ursprungligen skrivet av Faaxen:
Ursprungligen skrivet av 0rga:
It may work, it may not work.
What do you mean?

How could adding 30 seconds to Drop/Breach cooldowns "not work"?
Because it seems to apply only to one specific type of spawn (the reinforcement flare/pheromone - which is the easiest one to handle anyway). And not on the mission spawn, the patrol spawns, or the ghost spawns (that come in out of thin air when you are in a battle). It also has no bearing on spawner/facory rates.

So it will look like it has an impact "sometimes".
GoreTiger 28 jul, 2024 @ 13:59 
Ursprungligen skrivet av Faaxen:
Ursprungligen skrivet av 0rga:

970 hrs in my log, I know how to play, mostly solo, and how to avoid the faulty spawn.
My point is that since the spawn rate is broken the localization confusion is something not very useful to use to cope with the problems you will encounter during your session.
So you claim to know how to play, yet you still think patrol spawns are bugged in a way that makes them spawn too much, which leads to believe that you do have an issue dealing with them.
Because if someone's experienced at the game they wouldn't find patrols to be problematic, i certainly haven't had any issues ever since i learnt the mechanics.

Of course i was one of the "patrols are unfair blah blah blah" players early on, except instead of complaining on forums i simply learnt the game.
You're missing the whole point. The point isn't rando patrols are problematic.

The issue is once there is an engagement, The game will start spawning rando patrols in close proximity with the soul intent of directly crossing your path. Sometimes they'll spawn less then 20ft from you so you're already spotted by them the moment they're spawned in. (Ever turn around, run into a patrol staring you down and wonder how they got there?)
The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it.


It's not a question of skill or whether someone can deal with one single patrol, The question is whether the booster is even relevant considering the game will spam patrols in a way that mimics reinforcements even without a bot calling for reinforcements.
Faaxen 28 jul, 2024 @ 14:56 
Ursprungligen skrivet av GoreTiger:
Ursprungligen skrivet av Faaxen:
So you claim to know how to play, yet you still think patrol spawns are bugged in a way that makes them spawn too much, which leads to believe that you do have an issue dealing with them.
Because if someone's experienced at the game they wouldn't find patrols to be problematic, i certainly haven't had any issues ever since i learnt the mechanics.

Of course i was one of the "patrols are unfair blah blah blah" players early on, except instead of complaining on forums i simply learnt the game.
You're missing the whole point. The point isn't rando patrols are problematic.

The issue is once there is an engagement, The game will start spawning rando patrols in close proximity with the soul intent of directly crossing your path. Sometimes they'll spawn less then 20ft from you so you're already spotted by them the moment they're spawned in. (Ever turn around, run into a patrol staring you down and wonder how they got there?)
The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it.

It's not a question of skill or whether someone can deal with one single patrol, The question is whether the booster is even relevant considering the game will spam patrols in a way that mimics reinforcements even without a bot calling for reinforcements.

Never had patrols spawn ontop of me, i've seen patrols spawing in the distance on high visibility planets but in any way were they close enough to not allow me to either ignore or wipe a different patrol infront of me before they reached my position.

"Ever turn around, run into a patrol staring you down and wonder how they got there?"
-Yes, back when i didn't know what i was doing and also not using the map as often as i should've.

"The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it."
-Ever considered not engaging the initial patrol? There's a reason why you can choose to say "Engaging" or "Not Engaging" when interacting with someone's ping.

"It's not a question of skill"
-It is a matter of skill if you're stuck fighting in the same spot for multiple minutes at a time or being caught off guard by a patrol by either not paying attention to patrol sound queues in the distance, or by simply not looking at your map.

I clearly have not missed the point for i am not the one who's putting Localization Confusion under the single scenario of patrols calling in drops.
Take evacs as an example, you know you're gonna fight for a maximum of 3 minutes, if i recall correctly on bots the Fuse cooldown is 1 minute and 30 seconds on Helldive. By making it 2 minutes you're already skipping a bot drop during an evac timer that would overwhelm you even more than you already shouldn't be.
Senast ändrad av Faaxen; 28 jul, 2024 @ 15:04
Midas 28 jul, 2024 @ 14:58 
Ursprungligen skrivet av retroquark:
Ursprungligen skrivet av Faaxen:
What do you mean?

How could adding 30 seconds to Drop/Breach cooldowns "not work"?
Because it seems to apply only to one specific type of spawn (the reinforcement flare/pheromone - which is the easiest one to handle anyway). And not on the mission spawn, the patrol spawns, or the ghost spawns (that come in out of thin air when you are in a battle). It also has no bearing on spawner/facory rates.

So it will look like it has an impact "sometimes".

That's the whole point. It increases the time you have to deal with a breach/drop and kill all the enemies so they don't call in another one while you're still fighting.
blankitosonic 28 jul, 2024 @ 15:16 
Ursprungligen skrivet av Faaxen:
Ursprungligen skrivet av GoreTiger:
You're missing the whole point. The point isn't rando patrols are problematic.

The issue is once there is an engagement, The game will start spawning rando patrols in close proximity with the soul intent of directly crossing your path. Sometimes they'll spawn less then 20ft from you so you're already spotted by them the moment they're spawned in. (Ever turn around, run into a patrol staring you down and wonder how they got there?)
The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it.

It's not a question of skill or whether someone can deal with one single patrol, The question is whether the booster is even relevant considering the game will spam patrols in a way that mimics reinforcements even without a bot calling for reinforcements.

Never had patrols spawn ontop of me, i've seen patrols spawing in the distance on high visibility planets but in any way were they close enough to not allow me to either ignore or wipe a different patrol infront of me before they reached my position.

"Ever turn around, run into a patrol staring you down and wonder how they got there?"
-Yes, back when i didn't know what i was doing and also not using the map as often as i should've.

"The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it."
-Ever considered not engaging the initial patrol? There's a reason why you can choose to say "Engaging" or "Not Engaging" when interacting with someone's ping.

"It's not a question of skill"
-It is a matter of skill if you're stuck fighting in the same spot for multiple minutes at a time or being caught off guard by a patrol by either not paying attention to patrol sound queues in the distance, or by simply not looking at your map.

I clearly have not missed the point for i am not the one who's putting Localization Confusion under the single scenario of patrols calling in drops.
Take evacs as an example, you know you're gonna fight for a maximum of 3 minutes, if i recall correctly on bots the Fuse cooldown is 1 minute and 30 seconds on Helldive. By making it 2 minutes you're already skipping a bot drop during an evac timer that would overwhelm you even more than you already shouldn't be.
With actual Supr. Order takes 4 minutes to evac
And i notive so much what goretiger said in Wasat and the another planet to free , that has earthquakes and hot temp.
GoreTiger 28 jul, 2024 @ 17:32 
Ursprungligen skrivet av Faaxen:
Ursprungligen skrivet av GoreTiger:
You're missing the whole point. The point isn't rando patrols are problematic.

The issue is once there is an engagement, The game will start spawning rando patrols in close proximity with the soul intent of directly crossing your path. Sometimes they'll spawn less then 20ft from you so you're already spotted by them the moment they're spawned in. (Ever turn around, run into a patrol staring you down and wonder how they got there?)
The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it.

It's not a question of skill or whether someone can deal with one single patrol, The question is whether the booster is even relevant considering the game will spam patrols in a way that mimics reinforcements even without a bot calling for reinforcements.

Never had patrols spawn ontop of me, i've seen patrols spawing in the distance on high visibility planets but in any way were they close enough to not allow me to either ignore or wipe a different patrol infront of me before they reached my position.

"Ever turn around, run into a patrol staring you down and wonder how they got there?"
-Yes, back when i didn't know what i was doing and also not using the map as often as i should've.

"The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it."
-Ever considered not engaging the initial patrol? There's a reason why you can choose to say "Engaging" or "Not Engaging" when interacting with someone's ping.

"It's not a question of skill"
-It is a matter of skill if you're stuck fighting in the same spot for multiple minutes at a time or being caught off guard by a patrol by either not paying attention to patrol sound queues in the distance, or by simply not looking at your map.

I clearly have not missed the point for i am not the one who's putting Localization Confusion under the single scenario of patrols calling in drops.
Take evacs as an example, you know you're gonna fight for a maximum of 3 minutes, if i recall correctly on bots the Fuse cooldown is 1 minute and 30 seconds on Helldive. By making it 2 minutes you're already skipping a bot drop during an evac timer that would overwhelm you even more than you already shouldn't be.
I feel like you're lying for the sake of just not agreeing. The things I've stated have been well documented about the game. There was 2 months back in march where this forum was filled with people complaining of the very points I'm saying. To say you've never ran into these things: You either always play this game solo with camo armor and run away, or you're lying.
https://gamerant.com/helldivers-2-players-patch-01-000-400-patrol-spawns-more-difficult-unintended/
https://www.pcgamesn.com/helldivers-2/arrowhead-spawns
https://www.destructoid.com/helldivers-2-devs-are-finally-reverting-frustrating-patrols-and-spawn-rates/
Faaxen 28 jul, 2024 @ 17:53 
Ursprungligen skrivet av GoreTiger:
Ursprungligen skrivet av Faaxen:

Never had patrols spawn ontop of me, i've seen patrols spawing in the distance on high visibility planets but in any way were they close enough to not allow me to either ignore or wipe a different patrol infront of me before they reached my position.

"Ever turn around, run into a patrol staring you down and wonder how they got there?"
-Yes, back when i didn't know what i was doing and also not using the map as often as i should've.

"The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it."
-Ever considered not engaging the initial patrol? There's a reason why you can choose to say "Engaging" or "Not Engaging" when interacting with someone's ping.

"It's not a question of skill"
-It is a matter of skill if you're stuck fighting in the same spot for multiple minutes at a time or being caught off guard by a patrol by either not paying attention to patrol sound queues in the distance, or by simply not looking at your map.

I clearly have not missed the point for i am not the one who's putting Localization Confusion under the single scenario of patrols calling in drops.
Take evacs as an example, you know you're gonna fight for a maximum of 3 minutes, if i recall correctly on bots the Fuse cooldown is 1 minute and 30 seconds on Helldive. By making it 2 minutes you're already skipping a bot drop during an evac timer that would overwhelm you even more than you already shouldn't be.
I feel like you're lying for the sake of just not agreeing. The things I've stated have been well documented about the game. There was 2 months back in march where this forum was filled with people complaining of the very points I'm saying. To say you've never ran into these things: You either always play this game solo with camo armor and run away, or you're lying.
https://gamerant.com/helldivers-2-players-patch-01-000-400-patrol-spawns-more-difficult-unintended/
https://www.pcgamesn.com/helldivers-2/arrowhead-spawns
https://www.destructoid.com/helldivers-2-devs-are-finally-reverting-frustrating-patrols-and-spawn-rates/
Feel free to think i'm lying, won't change my experience with the game, though it could change yours... but y'all only complain about patrols instead of trying to learn how they work :spel2cave:

Also you mention that "i never ran into these issues" when on my previous post i clearly mentionned having these issues back when i didn't know how to play correctly.
Senast ändrad av Faaxen; 28 jul, 2024 @ 17:56
GoreTiger 28 jul, 2024 @ 17:58 
Ursprungligen skrivet av Faaxen:
Ursprungligen skrivet av GoreTiger:
I feel like you're lying for the sake of just not agreeing. The things I've stated have been well documented about the game. There was 2 months back in march where this forum was filled with people complaining of the very points I'm saying. To say you've never ran into these things: You either always play this game solo with camo armor and run away, or you're lying.
https://gamerant.com/helldivers-2-players-patch-01-000-400-patrol-spawns-more-difficult-unintended/
https://www.pcgamesn.com/helldivers-2/arrowhead-spawns
https://www.destructoid.com/helldivers-2-devs-are-finally-reverting-frustrating-patrols-and-spawn-rates/
Feel free to think i'm lying, won't change my experience with the game, though it could change yours... but y'all only complain about patrols instead of trying to learn how they work :spel2cave:

Also you mention that "i never ran into these issues" when on my previous post i clearly mentionned having these issues back when i didn't know how to play correctly.
It has nothing to do with "learning" how they work. We know how they work, and how they work is an issue that a large part of the community pointed out for months. To a point where even the devs admitted it was an issue. Are you trying to claim the devs don't know how their own game works?
Faaxen 28 jul, 2024 @ 18:04 
Ursprungligen skrivet av GoreTiger:
Ursprungligen skrivet av Faaxen:
Feel free to think i'm lying, won't change my experience with the game, though it could change yours... but y'all only complain about patrols instead of trying to learn how they work :spel2cave:

Also you mention that "i never ran into these issues" when on my previous post i clearly mentionned having these issues back when i didn't know how to play correctly.
It has nothing to do with "learning" how they work. We know how they work, and how they work is an issue that a large part of the community pointed out for months. To a point where even the devs admitted it was an issue. Are you trying to claim the devs don't know how their own game works?
"It has nothing to do with "learning" how they work."
-If you know how they work how are you having issues dealing with them?

"is an issue that a large part of the community pointed out for months."
-Large part of the community doesn't know how to play, it's been like this since release. Like come on... The other day i had a level 150 who didn't know where to put the SSDs on a "Retrieve Valuable Data" mission...

"To a point where even the devs admitted it was an issue."
-Look up the definition of Peer Pressure
GoreTiger 28 jul, 2024 @ 18:07 
Ursprungligen skrivet av Faaxen:
Ursprungligen skrivet av GoreTiger:
It has nothing to do with "learning" how they work. We know how they work, and how they work is an issue that a large part of the community pointed out for months. To a point where even the devs admitted it was an issue. Are you trying to claim the devs don't know how their own game works?
"It has nothing to do with "learning" how they work."
-If you know how they work how are you having issues dealing with them?

"is an issue that a large part of the community pointed out for months."
-Large part of the community doesn't know how to play, it's been like this since release. Like come on... The other day i had a level 150 who didn't know where to put the SSDs on a "Retrieve Valuable Data" mission...

"To a point where even the devs admitted it was an issue."
-Look up the definition of Peer Pressure
Now you're just making excuses for the fact you're wrong.

Like I said, it seems you want to lie just for the sake of agreeing. No idea why.
Faaxen 28 jul, 2024 @ 18:12 
Ursprungligen skrivet av GoreTiger:
Ursprungligen skrivet av Faaxen:
"It has nothing to do with "learning" how they work."
-If you know how they work how are you having issues dealing with them?

"is an issue that a large part of the community pointed out for months."
-Large part of the community doesn't know how to play, it's been like this since release. Like come on... The other day i had a level 150 who didn't know where to put the SSDs on a "Retrieve Valuable Data" mission...

"To a point where even the devs admitted it was an issue."
-Look up the definition of Peer Pressure
Now you're just making excuses for the fact you're wrong.

Like I said, it seems you want to lie just for the sake of agreeing. No idea why.
Alrighty then, already said this but your complaints won't change my experience with the game while they could change yours.

While i'll be running around freely not triggering a single patrol and finishing whole missions in 20 minutes or less, you have fun complaining instead of "Getting Good" :praisesun:
Rand 28 jul, 2024 @ 18:50 
Why are you all arguing about patrols?
Localization Confusion as it is programmed now doesn't have a thing to do with them.

It lengthens the cooldown timer for the enemies to be able to call for a bot drop or bug breach.

It increases the timer by more than 10% in my experience.
It's at least 15%, and probably 20%.
Senast ändrad av Rand; 28 jul, 2024 @ 18:56
Rand 28 jul, 2024 @ 18:52 
Ursprungligen skrivet av GoreTiger:
Bumping this thread (Mods plz don't lock) to ask: Is this booster even still worth it? It feels like it's effect is irrelevant considering the way patrols spawn in the game now. Sure they may not be able to call reinforcements, but that doesn't matter much when the game still spawns a dozen fresh patrols all around you the moment you turn your camera.
Never seen a tank spawn on a patrol, but I've had bot drops with 4 of them at once.
Ditto the bile titans. You get the occasional one patrolling, but bug breaches can pop four out, and sometimes two at once.
The fewer headaches like that I have, the better I like it.
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Datum skrivet: 14 mar, 2024 @ 19:01
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