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Rapportera problem med översättningen
Oh so lucky for you......I get crazy patrols spawning on my ass all the time.
That patrol spawn is bugged is a fact. Is not a believe. Are able to deal with a faulty spawn rate does not hide or cancel the problem.
In this thread, localization confusion was proposed as an useful stratagem, I tried to explain why it is not. You have better options.
So it will look like it has an impact "sometimes".
The issue is once there is an engagement, The game will start spawning rando patrols in close proximity with the soul intent of directly crossing your path. Sometimes they'll spawn less then 20ft from you so you're already spotted by them the moment they're spawned in. (Ever turn around, run into a patrol staring you down and wonder how they got there?)
The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it.
It's not a question of skill or whether someone can deal with one single patrol, The question is whether the booster is even relevant considering the game will spam patrols in a way that mimics reinforcements even without a bot calling for reinforcements.
Never had patrols spawn ontop of me, i've seen patrols spawing in the distance on high visibility planets but in any way were they close enough to not allow me to either ignore or wipe a different patrol infront of me before they reached my position.
"Ever turn around, run into a patrol staring you down and wonder how they got there?"
-Yes, back when i didn't know what i was doing and also not using the map as often as i should've.
"The game will keep spawning these enemies over and over around you so they're constantly engaging you. This can go on for 10+ minutes if you allow it."
-Ever considered not engaging the initial patrol? There's a reason why you can choose to say "Engaging" or "Not Engaging" when interacting with someone's ping.
"It's not a question of skill"
-It is a matter of skill if you're stuck fighting in the same spot for multiple minutes at a time or being caught off guard by a patrol by either not paying attention to patrol sound queues in the distance, or by simply not looking at your map.
I clearly have not missed the point for i am not the one who's putting Localization Confusion under the single scenario of patrols calling in drops.
Take evacs as an example, you know you're gonna fight for a maximum of 3 minutes, if i recall correctly on bots the Fuse cooldown is 1 minute and 30 seconds on Helldive. By making it 2 minutes you're already skipping a bot drop during an evac timer that would overwhelm you even more than you already shouldn't be.
That's the whole point. It increases the time you have to deal with a breach/drop and kill all the enemies so they don't call in another one while you're still fighting.
And i notive so much what goretiger said in Wasat and the another planet to free , that has earthquakes and hot temp.
https://gamerant.com/helldivers-2-players-patch-01-000-400-patrol-spawns-more-difficult-unintended/
https://www.pcgamesn.com/helldivers-2/arrowhead-spawns
https://www.destructoid.com/helldivers-2-devs-are-finally-reverting-frustrating-patrols-and-spawn-rates/
Also you mention that "i never ran into these issues" when on my previous post i clearly mentionned having these issues back when i didn't know how to play correctly.
-If you know how they work how are you having issues dealing with them?
"is an issue that a large part of the community pointed out for months."
-Large part of the community doesn't know how to play, it's been like this since release. Like come on... The other day i had a level 150 who didn't know where to put the SSDs on a "Retrieve Valuable Data" mission...
"To a point where even the devs admitted it was an issue."
-Look up the definition of Peer Pressure
Like I said, it seems you want to lie just for the sake of agreeing. No idea why.
While i'll be running around freely not triggering a single patrol and finishing whole missions in 20 minutes or less, you have fun complaining instead of "Getting Good"
Localization Confusion as it is programmed now doesn't have a thing to do with them.
It lengthens the cooldown timer for the enemies to be able to call for a bot drop or bug breach.
It increases the timer by more than 10% in my experience.
It's at least 15%, and probably 20%.
Ditto the bile titans. You get the occasional one patrolling, but bug breaches can pop four out, and sometimes two at once.
The fewer headaches like that I have, the better I like it.