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Deep Rock and Helldivers both cost a flat fee, the difference is...
Deep Rock has you straight up pay real money, for some cosmetics which provide no alterations to gameplay.
Helldivers has, the premium warbonds that you have to buy with super credits which you THEN have to play the game to earn in the first place, super credits to buy not cosmetics, but armor that changes gameplay, it also has a deluxe edition and it's set up to try and score repeated microtransactions from players in future.
I think if you want to talk about games being 'generous' you should probably point to DRG instead and say "why is Helldivers not like that".
...I have a lot of bad memories in Warframe trading though so I might be a bit biased in that regard.
Either way yeah HD2 is definitely easier and better, mainly because you can get it while also playing the main game modes (with one or two mission types being exceptions) and I say that as a big fan of Warframe.
I find the monetisation to be perfectly acceptable and wallet-friendly. I've come from games where a single cosmetic is $22 to $35 US.
If it's not a business model why put the warbonds behind a super credit paywall at all?
A thief is still a thief regardless of how much he nicks off you
Adding in the ability to buy them despite the ability to farm them more exists for the impatient or people who have enough money to burn in that case.
Seems pretty simple to me, and much better than HD1's myriad DLCs that couldn't be farmed if memory serves.
Are you a dinosaure ? Middle aged man ? It's obviously a Game As A Service. Why would you even play the game after unlocking everything if it's not a Live Game.
And means some sort of monetization duh.
You will stop playing.. Ok and what after this ? You will go buy the next bs solo game like idk Far Cry 10, play 25h and find another soulless AAA to "play" ?
Helldiver is a unique multiplayer game; with everything unique. No other game like is was made for a decade. And you will stop cause you need to support the cause with few bucks ?
The currency is free, but the majority of the player base will end up spending around 5 dollars on every warbond.
I almost did too, but decide to exploit farm instead. The front load credits ran out just in time for Cutting Edge
Cutting edge doesn't have much currency in it either.
If you've only been playing Extermination or just rushing objectives I don't know what to tell you....that's your own fault.
It will take you less than 30 hours of playtime to find 1,000 SC in the game. This is about the best way possible to implement a live service model.