Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It will be my go to anyway, but you are right.
Yeah this
Just enjoy the weapon if you like it, or don't.
Sickly is literally energy liberator.
What this guy said.
It's a gun from the first game but with weird sound changes because everything has to sound like it's ballistic now?
Literally none of the guns have damage falloff that's why shotgun pellets can basically be treated like flak rounds if you land on a high enough spot in exterminate missions.
It looking mostly like punisher is the point.
Incendiary breaker is literally reskinned spray and pray with minor details, but somehow it was not an issue for last month.
Tbh if we want to talk lazy design can we just point out how every jungle themed planet is exactly the same but with a different color and instagram filter? Like, why do even the desert ones somehow have more visual variety..