HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Support weapons with team reloads
So, I didn't know this, but apparently you can't be assisted in reloading if you're carrying your own backpack? I was always confused why nobody was bothering to help me reload my recoilless rifle while I was engaging with Chargers only to have someone tell me they can only assist with a reload if the OTHER person is carrying the backpack. That seems like a very weird design choice, since you know... the backpack being on the actual shooter kind of makes more sense and seems easy enough to help reload.

Really hope they end up changing that so teammates can help reload even when you're carrying both the gun and the ammo backpack. I just don't see a reason why it'd be overpowered or anything, it kind of just makes sense to me.
< >
Showing 1-15 of 15 comments
Kommissar K Mar 14, 2024 @ 2:40pm 
It just means you have to coordinate harder. The advantage gained from team reload is still worth it. Whats often good is to just both take the same weapon, and reload each other on the spot as necessary.

Or one person takes a supply backback, but takes the weapon, and the other takes the ammo backpack and loads.
Senpai so Ecchi Mar 14, 2024 @ 2:41pm 
drop another support weapon as soon as its off cooldown so somebody else can grab a second backpack.

now you have 2 people with ammo (you included) and near instant reload on whatever gun you are using.

it's strong. just use the buddy system and try to stay in the general location of the other dude that has the backpack/weapon. its not that hard.
Wutever Mar 14, 2024 @ 2:41pm 
Originally posted by Amokeus:
So, I didn't know this, but apparently you can't be assisted in reloading if you're carrying your own backpack? I was always confused why nobody was bothering to help me reload my recoilless rifle while I was engaging with Chargers only to have someone tell me they can only assist with a reload if the OTHER person is carrying the backpack. That seems like a very weird design choice, since you know... the backpack being on the actual shooter kind of makes more sense and seems easy enough to help reload.

Really hope they end up changing that so teammates can help reload even when you're carrying both the gun and the ammo backpack. I just don't see a reason why it'd be overpowered or anything, it kind of just makes sense to me.
Yes, it's a dumb implementation for a decent idea. Backpacks in general seem half-assed. There's a backpack keybind, but it does nothing on every backpack except the Supply one.

I hope Arrowhead make it so that others can team reload using your ammo, Drones can be turned off / forced to reload with the backpack key and shield could be forcibly turned off to recharge it. The way it is right now is pretty sad.
Thrax Mar 14, 2024 @ 2:44pm 
Originally posted by Amokeus:
So, I didn't know this, but apparently you can't be assisted in reloading if you're carrying your own backpack? I was always confused why nobody was bothering to help me reload my recoilless rifle while I was engaging with Chargers only to have someone tell me they can only assist with a reload if the OTHER person is carrying the backpack. That seems like a very weird design choice, since you know... the backpack being on the actual shooter kind of makes more sense and seems easy enough to help reload.

Really hope they end up changing that so teammates can help reload even when you're carrying both the gun and the ammo backpack. I just don't see a reason why it'd be overpowered or anything, it kind of just makes sense to me.

it really shines when TWO people with RR or Autocannons reload for EACHOTHER.
It takes a little coordination, but when you both have a backpack you can lay down massive firepower at ease, and swap off easily too.
Wutever Mar 14, 2024 @ 2:45pm 
Originally posted by Senpai so Ecchi:
drop another support weapon as soon as its off cooldown so somebody else can grab a second backpack.

now you have 2 people with ammo (you included) and near instant reload on whatever gun you are using.

it's strong. just use the buddy system and try to stay in the general location of the other dude that has the backpack/weapon. its not that hard.
OK, but I'm not gonna pick it up because I want to keep my backpack for my build. Now what? Forcing another player to adapt to your needs, especially when you could've just used an EAT for better results, is not good game design.
Zheppon Mar 14, 2024 @ 2:46pm 
true i hope in future they let you reloaded using your own backpack instead need the other person to hold the backpack
Thrax Mar 14, 2024 @ 2:48pm 
Originally posted by Wutever:
Originally posted by Senpai so Ecchi:
drop another support weapon as soon as its off cooldown so somebody else can grab a second backpack.

now you have 2 people with ammo (you included) and near instant reload on whatever gun you are using.

it's strong. just use the buddy system and try to stay in the general location of the other dude that has the backpack/weapon. its not that hard.
OK, but I'm not gonna pick it up because I want to keep my backpack for my build. Now what? Forcing another player to adapt to your needs, especially when you could've just used an EAT for better results, is not good game design.

EATS are excellent, but really it comes down to how people want to play. If everyone is going to lone wolf it out (which is fine) then some weapons and stratagems wont be as good.
I really wish we had like two backpack slots, or another slot that is similar but different.
Kommissar K Mar 14, 2024 @ 2:49pm 
Originally posted by Wutever:
Originally posted by Senpai so Ecchi:
drop another support weapon as soon as its off cooldown so somebody else can grab a second backpack.

now you have 2 people with ammo (you included) and near instant reload on whatever gun you are using.

it's strong. just use the buddy system and try to stay in the general location of the other dude that has the backpack/weapon. its not that hard.
OK, but I'm not gonna pick it up because I want to keep my backpack for my build. Now what? Forcing another player to adapt to your needs, especially when you could've just used an EAT for better results, is not good game design.
I dunno, the couple times I've shared a backpack with a buddy, we were absolutely ecstatic to use it. Game was fun, reward was great.

It heavily rewards teamwork and sticking together. Sure, EAT-17 could also do it, but thats just 2 at a time and called in as a stratagem on cooldown. A recoilless allows for a fair bit more firepower in burst when crew served.
Ice-Nine Mar 14, 2024 @ 2:50pm 
Originally posted by Thraknar: Red Skull Pilot:
it really shines when TWO people with RR or Autocannons reload for EACHOTHER.
It takes a little coordination, but when you both have a backpack you can lay down massive firepower at ease, and swap off easily too.
Which is odd, because according to Dev's vision no two people should take the same stratagem ever, and if you do it you're a bad player that is over-reliant on crutch.
Wutever Mar 14, 2024 @ 2:54pm 
Originally posted by Kommissar K:
Originally posted by Wutever:
OK, but I'm not gonna pick it up because I want to keep my backpack for my build. Now what? Forcing another player to adapt to your needs, especially when you could've just used an EAT for better results, is not good game design.
I dunno, the couple times I've shared a backpack with a buddy, we were absolutely ecstatic to use it. Game was fun, reward was great.

It heavily rewards teamwork and sticking together. Sure, EAT-17 could also do it, but thats just 2 at a time and called in as a stratagem on cooldown. A recoilless allows for a fair bit more firepower in burst when crew served.
If I wasn't running a backpack strat for some bizarre reason I would too, but that should never happen unless you are with an extremely well coordinated group that plans around their second support / backpack drops to maximize calldowns.

EAT is 3 rockets at a time because you carry 1 on the back. The pod also doubles as a weapon, so it's potentially 4+ rockets worth of damage + you can use a backpack + you can use another squad weapon that you find on the floor or your squadmate drops as their second drop. It's unbelievably strong and flexible.
Last edited by Wutever; Mar 14, 2024 @ 2:55pm
KaijuSoul Mar 14, 2024 @ 2:55pm 
My squadmate uses the team reloaders, but i told them i wont help them reload as a rule. Id rather use my back slot in my build. They still go in with their favorite autocannon, and they learned to adapt their reloads. timing them, and calling out when they need a second. i cover them or keep my head on a swivel. it only takes them a few seconds. other regular weapons have long reloads like these light machine gun support weapon comes to mind.
Originally posted by Ice-Nine:
Originally posted by Thraknar: Red Skull Pilot:
it really shines when TWO people with RR or Autocannons reload for EACHOTHER.
It takes a little coordination, but when you both have a backpack you can lay down massive firepower at ease, and swap off easily too.
Which is odd, because according to Dev's vision no two people should take the same stratagem ever, and if you do it you're a bad player that is over-reliant on crutch.

If this was the devs actual vision they'd actually lock stratagems per player.
Wutever Mar 14, 2024 @ 3:05pm 
Originally posted by DankmasterKaiju:
My squadmate uses the team reloaders, but i told them i wont help them reload as a rule. Id rather use my back slot in my build. They still go in with their favorite autocannon, and they learned to adapt their reloads. timing them, and calling out when they need a second. i cover them or keep my head on a swivel. it only takes them a few seconds. other regular weapons have long reloads like these light machine gun support weapon comes to mind.
Autocannon can be quickly reloaded alone as long as you keep a shell in the chamber. Recoilless and Spear can't, which is why they are just sub-par.
KaijuSoul Mar 14, 2024 @ 4:00pm 
Originally posted by Wutever:
Originally posted by DankmasterKaiju:
My squadmate uses the team reloaders, but i told them i wont help them reload as a rule. Id rather use my back slot in my build. They still go in with their favorite autocannon, and they learned to adapt their reloads. timing them, and calling out when they need a second. i cover them or keep my head on a swivel. it only takes them a few seconds. other regular weapons have long reloads like these light machine gun support weapon comes to mind.
Autocannon can be quickly reloaded alone as long as you keep a shell in the chamber. Recoilless and Spear can't, which is why they are just sub-par.
yep, they learned to deal with that because they had to. just like i learned that theres a double nuance to arc gun, hitting the trigger right after you fire helps it speed up, but if you also release the trigger the exact moment its charged it bonuses it again and will hit at least three targets.
Thrax Mar 15, 2024 @ 12:48pm 
Originally posted by Ice-Nine:
Originally posted by Thraknar: Red Skull Pilot:
it really shines when TWO people with RR or Autocannons reload for EACHOTHER.
It takes a little coordination, but when you both have a backpack you can lay down massive firepower at ease, and swap off easily too.
Which is odd, because according to Dev's vision no two people should take the same stratagem ever, and if you do it you're a bad player that is over-reliant on crutch.

I think this is a mixing and matching tactical synergy.
Two people pick the same stratagems all the time because they are useful or compliment even themselves. Two turrets can lay down a lot more defensive fire power than one that might die before it's out of ammo. TWO 500KG bombs, with 2 uses each can clear a lot of super heavies, but only takes up 2 out of 16 base strategem slots.

In an ideal situation we might have different support weapons, and wear each others backpacks, while 2 other hell divers run interference.
But if 2 people go for the same support weapon, loading is just extremely easy, and there is a self sufficiency factor if one dies or needs to split.

The AutoCannon is unique in that it can hold 2 reloads of 5, so a gunner never has to stop between shots when a loader is present, which is a distinct advantage over RR/Spear.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Mar 14, 2024 @ 2:36pm
Posts: 15