HELLDIVERS™ 2

HELLDIVERS™ 2

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More people=more bugs?
Went on fertilizer activation mission(or whatever it's called) on difficulty 6.
All randoms.
Me 20
First guy 25
Third 50
Fourth 37

Mission was hell from the start, barely activated first silo, hard time with second one, then third and fourth guys drop off and its 2 vs them. Then, for some reason, mission went smooth as butter. No problem even with a few bile titans.

So did spawn rates became easier with 2 soldiers going AWOL, or it's one of those "skill issue" guys?
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Showing 1-3 of 3 comments
Mors Ipsum Mar 14, 2024 @ 7:42am 
Originally posted by CHAIN BREAKER:
Went on fertilizer activation mission(or whatever it's called) on difficulty 6.
All randoms.
Me 20
First guy 25
Third 50
Fourth 37

Mission was hell from the start, barely activated first silo, hard time with second one, then third and fourth guys drop off and its 2 vs them. Then, for some reason, mission went smooth as butter. No problem even with a few bile titans.

So did spawn rates became easier with 2 soldiers going AWOL, or it's one of those "skill issue" guys?
I guess it depends on who you are playing with. My team and I don't struggle with those on any difficulty. Just gotta bring the right guys with the right stratagems.
Comrade Mar 14, 2024 @ 7:42am 
guess you got lucky or something, last night played it on 7 diff and the titan only spawned when we got in the shuttle. Normally they spawn like average 2 per 7 min
Amaranth Mar 14, 2024 @ 7:45am 
There is no change in spawn level depending on how many players there are.
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Showing 1-3 of 3 comments
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Date Posted: Mar 14, 2024 @ 7:40am
Posts: 3