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The game run best with these settings for me smooth as butter and the low latency mode for nvidia removes the latency and feels almost like Vsync is off.
For example, the constant times where it takes your input to use a stim, plays the stim sound... but it did not count for a dozen possible reasons from a bug attack to "walking open an open field with no enemies"
Or if you are an EAT lover, realizing there is a long delay not on selecting it. But a delay between selecting it, and being allowed to fire it (or it moving to 1st person if you had that as the EAT default). Which is an issue you don't see with the recoiless.
So many issues that look like input delays, but are actually much worse. Again, even when in a calm moment not getting """interrupted"""
(I would not be surprised if there were also input delays)
Are you forcing DX11 mode at launch - not sure if that still works? Read somewhere they disabled it, but could be wrong as it seemed to work better on older/lower spec PC builds.
Turning off mouse smoothing makes the image feel very unsmooth, especially when the camera is panning in circles as you are often doing to avoid/detect enemy positions.
With it on, smooth as silk.
Why are you recommending to turn on triple buffering in NVCP? This only impacts OpenGL games - HD2 is DirectX 12
I'll try your settings, but since you are not using any frame limiter other than Vsync to ensure frames above your monitors native refresh rate are dropped, there's more chance for stuttering. NVCP Ultra Low Latency (NULL) should work, since Windows 11/Nvidia updated this to work in DX12 games, it did not previously.
Sadly in HD2, it doesn't work most of the time - even tried changing from windowed borderless to full screen, despite the fact that exclusive full screen is not available in any DX12 game, this option seems unnecessary unless you are launching the game in DX11 mode, which performs worse for my system, and I lose HDR which looks really nice on a HDR10+ certified OLED.
I'm pretty sure setting a frame limit 3-4 FPS lower than your displays native refresh rate would provide a better experience, something that NULL does and having a frame limit just below your display's refresh rate has been tested and verified to be the best option by multiple credible sources over the years (BlurBusters, Battlenon-sense are the best examples).
My specs:
5800X3D, RTX 4090, LG C2 Evo, 32GB (2x16GB) @3600Mhz, SN850X M.2 NVME