HELLDIVERS™ 2

HELLDIVERS™ 2

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Sweaty Human Mar 13, 2024 @ 5:32pm
Is there input delay?
Is it just me or, does it seem like there is an input delay on movement/ keyboard inputs? Sometimes I feel as if I have to spam shift to sprint, spam dive, spam R to reload...
I use a logitech lightspeed keyboard, but even when wired it feels like there's an input delay. I die more to this "delay" than anything else!
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Showing 1-15 of 16 comments
Vespertellino Mar 13, 2024 @ 5:35pm 
There's no delay, but there are interruptions - enemy attacks, stumbles, legos spread on the floor and whatnot
Ninefinger Mar 13, 2024 @ 5:36pm 
Turn off mouse smoothingin game settings, makes sure to not limit your FPS in game, if you are Nvidia, go to nvidia and turn on Vsync and triple buffer and threaded optimization, and turn on low latency mode, not ultra just on.

The game run best with these settings for me smooth as butter and the low latency mode for nvidia removes the latency and feels almost like Vsync is off.
Sweaty Human Mar 13, 2024 @ 6:02pm 
Originally posted by Vespertellino:
There's no delay, but there are interruptions - enemy attacks, stumbles, legos spread on the floor and whatnot
I get that, but i notice it when nothings happening!
Sweaty Human Mar 13, 2024 @ 6:03pm 
Originally posted by Ninefinger:
Turn off mouse smoothingin game settings, makes sure to not limit your FPS in game, if you are Nvidia, go to nvidia and turn on Vsync and triple buffer and threaded optimization, and turn on low latency mode, not ultra just on.

The game run best with these settings for me smooth as butter and the low latency mode for nvidia removes the latency and feels almost like Vsync is off.
My fps floats from 50-60. The mouse isn't the issue, its the keyboard inputs.
dexter Mar 13, 2024 @ 6:04pm 
Mouse Smoothing is enabled by default
ImHelping Mar 13, 2024 @ 6:06pm 
There is a lot of jank worse than input delay.

For example, the constant times where it takes your input to use a stim, plays the stim sound... but it did not count for a dozen possible reasons from a bug attack to "walking open an open field with no enemies"

Or if you are an EAT lover, realizing there is a long delay not on selecting it. But a delay between selecting it, and being allowed to fire it (or it moving to 1st person if you had that as the EAT default). Which is an issue you don't see with the recoiless.

So many issues that look like input delays, but are actually much worse. Again, even when in a calm moment not getting """interrupted"""

(I would not be surprised if there were also input delays)
Last edited by ImHelping; Mar 13, 2024 @ 6:06pm
TuskSpin Mar 13, 2024 @ 6:24pm 
Even when I'm not being staggered, I've noticed I drop inputs. Not a problem in other games.
Death a Barbar Mar 13, 2024 @ 7:05pm 
Yeah, I don't know how many times I hit reload and expect a reload only to realize 2 s later that nothing happened.
Kharn the Bloody Mar 13, 2024 @ 7:11pm 
My favorite is trying to pick up Samples. Why can't I pick these up as I pass over them? How many times do I have to tap E to pick them up? I'm driving my keyboard through the floor tapping/holding EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeee.
Last edited by Kharn the Bloody; Mar 13, 2024 @ 7:12pm
siteliner Mar 13, 2024 @ 7:25pm 
Look in key bindings, a field before the actual input can be changed. There are five input variations maybe some are by default not as you wish. For example: tap key, press key, long press key. You can change that. The long press would come closest to your description.
Death a Barbar Mar 13, 2024 @ 7:33pm 
Originally posted by Kharn the Bloody:
A breaker, a backpack and a sample in the same spot. You are also chased by hunters.
Sweaty Human Mar 14, 2024 @ 8:50am 
Originally posted by dexter:
Mouse Smoothing is enabled by default
Yeah, thats fine, Ive not got any issues with mouse inputs - its the keyboard inputs.
Sweaty Human Mar 14, 2024 @ 8:51am 
Originally posted by TuskSpin:
Even when I'm not being staggered, I've noticed I drop inputs. Not a problem in other games.
EXACTLY! I'll reload, watch the animation play out and nothing happens. I wont be anywhere near enemies
Sweaty Human Mar 14, 2024 @ 8:51am 
Originally posted by Death a Barbar:
Yeah, I don't know how many times I hit reload and expect a reload only to realize 2 s later that nothing happened.
100% every time i reload ..
Globespy May 2, 2024 @ 11:14am 
Originally posted by Ninefinger:
Turn off mouse smoothingin game settings, makes sure to not limit your FPS in game, if you are Nvidia, go to nvidia and turn on Vsync and triple buffer and threaded optimization, and turn on low latency mode, not ultra just on.

The game run best with these settings for me smooth as butter and the low latency mode for nvidia removes the latency and feels almost like Vsync is off.

Are you forcing DX11 mode at launch - not sure if that still works? Read somewhere they disabled it, but could be wrong as it seemed to work better on older/lower spec PC builds.

Turning off mouse smoothing makes the image feel very unsmooth, especially when the camera is panning in circles as you are often doing to avoid/detect enemy positions.
With it on, smooth as silk.
Why are you recommending to turn on triple buffering in NVCP? This only impacts OpenGL games - HD2 is DirectX 12

I'll try your settings, but since you are not using any frame limiter other than Vsync to ensure frames above your monitors native refresh rate are dropped, there's more chance for stuttering. NVCP Ultra Low Latency (NULL) should work, since Windows 11/Nvidia updated this to work in DX12 games, it did not previously.
Sadly in HD2, it doesn't work most of the time - even tried changing from windowed borderless to full screen, despite the fact that exclusive full screen is not available in any DX12 game, this option seems unnecessary unless you are launching the game in DX11 mode, which performs worse for my system, and I lose HDR which looks really nice on a HDR10+ certified OLED.
I'm pretty sure setting a frame limit 3-4 FPS lower than your displays native refresh rate would provide a better experience, something that NULL does and having a frame limit just below your display's refresh rate has been tested and verified to be the best option by multiple credible sources over the years (BlurBusters, Battlenon-sense are the best examples).
My specs:
5800X3D, RTX 4090, LG C2 Evo, 32GB (2x16GB) @3600Mhz, SN850X M.2 NVME
Last edited by Globespy; May 2, 2024 @ 11:19am
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Date Posted: Mar 13, 2024 @ 5:32pm
Posts: 16