HELLDIVERS™ 2

HELLDIVERS™ 2

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Fire Tornadoes!!
Got back to Helmire for the first time in a while and experienced the terror of the new fire tornadoes. They are very brutal!! What should've been a breeze on challenging was made grueling by being boxed in with several fire tornadoes as they leave trails of fire similar to the orbital laser. Navigating the maze of fire while fighting off the bugs wasted so much time that we were never able to do all the POIs and side objectives. They've earned their spot as my favorite out of all the environmental hazards.


https://steamcommunity.com/profiles/76561199024517618/screenshot/2461852425790007233/
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Showing 1-15 of 18 comments
Mina Mar 14, 2024 @ 6:35am 
Just had a mission there too, I wonder how one best can deal with them, I do run the Medic Armor Passive, so I guess I could Stim through them? Might not be long enough for consoles I fear. (I'm not a very fast DDR'er, especially under pressure.)

But yeah, give me Meteor Showers over this stuff, losing so much time trying to get stuff done.
lemmonoski Mar 14, 2024 @ 6:44am 
Just had similar experience.
Kinda odd how a "random" natural environmental effect seems to target whatever point of interest you're near, with 6+ columns that seem to enjoy converging on the objective instead of moving randomly.
Also kind of wild they do more damage than a napalm stratagem, because they last so damn long, and set the ground on fire from a simple bushfire, that somehow doesn't need chemicals or a delivery system to be more deadly than an orbital strike.

Almost like someone needed a deadly way of pushing players to be somewhere else, but couldn't increase the bug patrols because that would just look too suss...
Last edited by lemmonoski; Mar 14, 2024 @ 6:45am
ZiggyDeath Mar 14, 2024 @ 7:03am 
Exosuit is unaffected by the firenados.

You can just stand inside it and watch the bugs kill themselves by trying to get to you.
Mina Mar 14, 2024 @ 7:23am 
Originally posted by ZiggyDeath:
Exosuit is unaffected by the firenados.

You can just stand inside it and watch the bugs kill themselves by trying to get to you.
That's good to know, sadly no access yet, back to leveling it is.
Mina Mar 14, 2024 @ 7:25am 
Honestly kind of bummed that there isn't an Armor Passive for this as far as I know. There's a new Passive in the latest Warbonds that make you ignore 95% of the damage from Arc-related weapons and Stratagems, but nothing to deal with fire. Hope that gets added too in the future.
Zendrag0n Mar 14, 2024 @ 7:25am 
Curious to know which world though I feel like it's whichever planet has a volcano symbol.
Mina Mar 14, 2024 @ 7:26am 
Originally posted by Zendrag0n:
Curious to know which world though I feel like it's whichever planet has a volcano symbol.
Helmire.
Vespertellino Mar 14, 2024 @ 7:26am 
Originally posted by lemmonoski:
Just had similar experience.
Kinda odd how a "random" natural environmental effect seems to target whatever point of interest you're near, with 6+ columns that seem to enjoy converging on the objective instead of moving randomly.
Also kind of wild they do more damage than a napalm stratagem, because they last so damn long, and set the ground on fire from a simple bushfire, that somehow doesn't need chemicals or a delivery system to be more deadly than an orbital strike.

Almost like someone needed a deadly way of pushing players to be somewhere else, but couldn't increase the bug patrols because that would just look too suss...
How do you know it's not happening in other places when it doesn't happen to you?
Replicant Six Mar 14, 2024 @ 10:52pm 
I dislike them, and only because when they arrive on an objective like rescuing civilians all you can do is wait around until they go away since they conveniently cook every spot the civies run.
Hoglord Mar 15, 2024 @ 8:05am 
Firenados ruining the game for me. Can't access a console without half a dozen nados zerging you. They need to be more random.
GeforceJoe Mar 15, 2024 @ 8:11am 
This planet the jet pack becomes very valuable to have.
Khryst Mar 15, 2024 @ 8:15am 
oh yes the firenados are lovely...how you cover the entire extraction area in flames so that you trigger the "out of extract zone pelican-1 bailing" and can't get back in the area to stop it because the flames roast and kill you.

Don't get me wrong the idea is awesome but it needs some tweaking. or at least some fire resistance armor.
Last edited by Khryst; Mar 15, 2024 @ 8:15am
I agree with you guys that they need to feel more random after playing with them for a while more. They almost seem like they're targeting you or whatever is near you. Also super helpful to know that the mech is impervious to the fire, thank you @ZiggyDeath. I also hope they come out with some kind of fire resistant armor with more types of flame based weapons in a future warbond. I would like to see a plasma thrower or some variants of the napalm strike that have different arrangements or use plasma instead.
GeforceJoe Mar 15, 2024 @ 8:02pm 
The fire tornado’s make NOOO sounds! Fighting than next thing you know Your on fire in a tornado! And the fire doesn’t always show up on the ground! So your constantly on fire and can’t even see it on the ground half the time…
Mondays Mar 15, 2024 @ 8:09pm 
I have found that the fire tornadoes will not climb hills or buildings so if you have a jump pack on and go up on them you will generally be fine
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Date Posted: Mar 13, 2024 @ 5:02pm
Posts: 18