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Wish they'd find some middle ground with it either by manipulating the wave patterns or perhaps by expanding the area of the map so you actually have movement options for when the base eventually gets overrun.
This will create a chaotic battlefield with lots of shells and bombs.
Or, they could re-work it so it's actually an eradication mission instead of a pointless defense mission.
As in, a full map with a full timer where the goal is to kill a certain number of bugs.
I just wish the map was twice as big and the enemy spawns slower and more concentrated. At the moment a lvl 6 robot map literal non stop drop ships, everywhere, constantly, and we often win these but it's just a massacre of calling in strats and diving around and that's if you're lucky. I.... don't think it makes much sense.