HELLDIVERS™ 2

HELLDIVERS™ 2

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Solitas Nov 19, 2024 @ 10:55am
Galactic War Impact
AH need to change the numbers for community impact. Far too often, a chunk of players are diving MO, or contributing to a planets liberation but STILL falls short. Because we didn't meet the % requirement, which usually is AT LEAST 50% of the community.
A lot of players will just play for the sake of playing, on a meaningless front. which then hurts our efforts to impact the GW and MO. Due to impact being calculated on the total of all active players.

PLEASE READ: If that's what they want to do, all power to them, I'm not here to shame or call out ppl that don't play MO, that's their perogative and I get their reasons for doing so.
But in equal measure, I'm tired of those of us that want to participate with the evolving story and MOs getting shafted, because we can't fully mobilise a force that does not want to mobilise (for one reason and another).

Simply put, they need to amend the requirements to make progress. EVEN when the community is miraculously all on the SAME planet, liberating one planet every cpl of days with that much community cohesion is quite unsatisfying. The map should be more dynamic, and we should feel like our efforts on a planet actually matter. Even if the entire Helldiver force isn't behind us.
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Showing 1-8 of 8 comments
Dr. Rockso Nov 19, 2024 @ 11:03am 
Probably doesn't help that I can still get medals and have 0 participation in the MO.

If the MO is completed, I get medals for doing nothing.

If the MO fails, I don't get medals but never had a dog in the fight to begin with.

Yes, there are some MO the individual needs to do to actually get credit but I just got back from a very long break and had maxed medals just from accepting all of the MOs that happened while I didn't play.

TL:DR: current system rewards me for not doing anything
Shy Nov 19, 2024 @ 11:06am 
They should definitely change it, rather than rail roading a story they want to be told, they should be throwing in curve balls or twists depending on where we're at.

As it is now, we might as well have no impact on the galactic war, because if we move the front too much it tramples on the story that AH want to tell us, which means we don't get to be a part of that story.
Solitas Nov 19, 2024 @ 11:42am 
Originally posted by Dr. Rockso:
Probably doesn't help that I can still get medals and have 0 participation in the MO.

If the MO is completed, I get medals for doing nothing.

If the MO fails, I don't get medals but never had a dog in the fight to begin with.

Yes, there are some MO the individual needs to do to actually get credit but I just got back from a very long break and had maxed medals just from accepting all of the MOs that happened while I didn't play.

TL:DR: current system rewards me for not doing anything
Yea the reward system is very bizarre. I honestly don;t think anyone would be upset if you only got the medals if you participated. That's how the personal orders work after all.
Might be a coding limitation, or just AH cutting corners.
The rewards in general are pretty unsatisfying really too.
Suicidalninja Nov 19, 2024 @ 11:48am 
There is one planet with zero decay that is going to be ignored until it could make a difference.
Koala 4peace Nov 19, 2024 @ 12:12pm 
This. It's not the fault of players that just want to play a damn game. The design is interesting, but it fails with a big and divided playerbase. Would be nice if AH rethink the system a little.
Solitas Nov 19, 2024 @ 12:27pm 
Originally posted by Suicidalninja:
There is one planet with zero decay that is going to be ignored until it could make a difference.
I'm just waiting for Gar to get decay added back and that progress to vanish. If the crimisica lot had been there the past two days it'd been ours.

Originally posted by Koala 4peace:
This. It's not the fault of players that just want to play a damn game. The design is interesting, but it fails with a big and divided playerbase.

Yea, it really misses the mark. It's great in theory, but in practice you can't consistently co-ordinate that many ppl. Most won't even acknowledge the orders or dispatches, let alone follow them.
Chocbomb Nov 19, 2024 @ 1:36pm 
It is pretty sad to see the end of mission impact in the form of 00.000022%.
And the planets still not showing regen within the game... When the game deletes progress with an invisible enemy every 60 minutes, there is no counter unless humanity swarms the enemy like the enemy.

The game creates the environment of "who cares, HD2 doesn't, do what you want".
Game Masters turned out to be an enemy messing with players.
There are no temporary counter/assault critical strike missions that influence momentum & impact for the player or enemy, it's always a locked regeneration rate even if the planet has no supply lines.
https://imgur.com/a/supplylines-kQ8Zm1f <-- supply lines broken and regen stayed the same, no tactical advantage or benefit, planet regen stayed the same as connected.

I'v had discussions with people who have no idea about the planet regen..
But we blame them anyway if they're on the wrong planet since the regen will delete everything they did for the last 60 minutes.
All we get for months of an MO was a lousy DSS.. and vehicles are meant to be coming, but will they have a 7day cooldown or 1 only per loadout or just generally broken and kill us.

I have not met anyone within the game that likes the weekly quest for the weather effect slot machine DSS.
The DSS online is the only time i'v heard people say "go play on a different planet then", instead of encouraging people to play as a team on a specific planet.
Also "It felt like a warzone" but were unable to finish the missions because the DSS blew up the players.

How are we meant to help Super Earth when the game is designed to not inform people of the Planet regen..
There are 1000's of uninformed & misinformed people playing their hearts out on a planet only for it to be undone every 60 minutes..
Last edited by Chocbomb; Nov 19, 2024 @ 1:39pm
Solitas Nov 19, 2024 @ 4:24pm 
Originally posted by Chocbomb:
It is pretty sad to see the end of mission impact in the form of 00.000022%.

The game creates the environment of "who cares, HD2 doesn't, do what you want".

I'v had discussions with people who have no idea about the planet regen..

I have not met anyone within the game that likes the weekly quest for the weather effect slot machine DSS.

How are we meant to help Super Earth when the game is designed to not inform people of the Planet regen..

All good points. There is a distinct lack of info for actually impacting the GW, even then it's hard to garner interest when as you say there's no real feedback on the constant push-pull. We throw forces at a wall, see no impact and the wall magically repairs itself.

The dss is of course it's own conversation, but certainly only the delusional would say it's introduction was anything but a failure and fumble, Something that is becoming all too common for AH.
Last edited by Solitas; Nov 19, 2024 @ 4:24pm
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Date Posted: Nov 19, 2024 @ 10:55am
Posts: 8