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If the MO is completed, I get medals for doing nothing.
If the MO fails, I don't get medals but never had a dog in the fight to begin with.
Yes, there are some MO the individual needs to do to actually get credit but I just got back from a very long break and had maxed medals just from accepting all of the MOs that happened while I didn't play.
TL:DR: current system rewards me for not doing anything
As it is now, we might as well have no impact on the galactic war, because if we move the front too much it tramples on the story that AH want to tell us, which means we don't get to be a part of that story.
Might be a coding limitation, or just AH cutting corners.
The rewards in general are pretty unsatisfying really too.
Yea, it really misses the mark. It's great in theory, but in practice you can't consistently co-ordinate that many ppl. Most won't even acknowledge the orders or dispatches, let alone follow them.
And the planets still not showing regen within the game... When the game deletes progress with an invisible enemy every 60 minutes, there is no counter unless humanity swarms the enemy like the enemy.
The game creates the environment of "who cares, HD2 doesn't, do what you want".
Game Masters turned out to be an enemy messing with players.
There are no temporary counter/assault critical strike missions that influence momentum & impact for the player or enemy, it's always a locked regeneration rate even if the planet has no supply lines.
https://imgur.com/a/supplylines-kQ8Zm1f <-- supply lines broken and regen stayed the same, no tactical advantage or benefit, planet regen stayed the same as connected.
I'v had discussions with people who have no idea about the planet regen..
But we blame them anyway if they're on the wrong planet since the regen will delete everything they did for the last 60 minutes.
All we get for months of an MO was a lousy DSS.. and vehicles are meant to be coming, but will they have a 7day cooldown or 1 only per loadout or just generally broken and kill us.
I have not met anyone within the game that likes the weekly quest for the weather effect slot machine DSS.
The DSS online is the only time i'v heard people say "go play on a different planet then", instead of encouraging people to play as a team on a specific planet.
Also "It felt like a warzone" but were unable to finish the missions because the DSS blew up the players.
How are we meant to help Super Earth when the game is designed to not inform people of the Planet regen..
There are 1000's of uninformed & misinformed people playing their hearts out on a planet only for it to be undone every 60 minutes..
All good points. There is a distinct lack of info for actually impacting the GW, even then it's hard to garner interest when as you say there's no real feedback on the constant push-pull. We throw forces at a wall, see no impact and the wall magically repairs itself.
The dss is of course it's own conversation, but certainly only the delusional would say it's introduction was anything but a failure and fumble, Something that is becoming all too common for AH.