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Guns should shoot where I point, I don't need shakiness on top of my hand's own shakiness to simulate MUH COMBAT, just shoot where the dot is pointed. I'm fine with the aim jiggling a little when move while aiming, but even still the shaking is getting absurd.
I love how messed up the Grenade pistol is where the shot only follows the circle reticle so even when you stop that thing can fly like 5 feet to the left because the circle is slow as ♥♥♥♥.
If those things get fixed, the Reprimand will feel A LOT better, I guarantee it.
I thought the spread overall was okay, but that might be my biased because I tend to use recoil reducing armor. (edit) I tried it without my usual armor and you guys are right, it does have a bit too much bloom. Having said that, I do recognize this is suppose to be a mid to close range gun. At mid range, the bloom is a tad bit over tuned.
You want a good all-around, medium-pen automatic gun that is easy to control and decent at all ranges? Use the Liberator Penetrator. In exchange, you trade damage for each individual round you fire--meaning a longer time-to-kill even if you aim at weak points.
You want a high-recoil but hard-hitting medium pen automatic gun that you can easily flick to anything that gets close to you? Use the Reprimand. In exchange, you trade off clip capacity along with the inherent spread that comes with a shortened barrel. The same sawed-off barrel that makes the it easy to swing the reprimand around in CQC will also reduce your effectiveness at medium to long range.
If you give the Reprimand the accuracy of the other two rifles, then there will be absolutely no reason to pick them over the Reprimand. Heck, a buffed Reprimand will most likely overshadow all the other automatic guns save the ones that cause stun/stagger. Then we'll have a whole 'nother round of whining about one gun dominating the meta or something
In fact it's better as a semi-automatic on the move in my opinion, which it has the selector switch for. It beats out most pistols and a few AR but there are still easier choices with less downsides.
Still not one of my favorite guns, but then I'm not terribly partial to SMG anyway. I feel they eat too much ammo for not enough bang generally speaking and only really think of bringing them on data transport missions since one-handed can be handy there.
I'd probably like them better if there was a simple hotkey to use the selector switch. It's a much missed feature. If I need to swap from semi-automatic to fully automatic, I need to do that now not after a timed key press and a few mouse inputs.
https://www.youtube.com/watch?v=4AHrOlR32dA
Ah needs to apply bigger bullet drop to shots if they want to make weapons only useful at close range, because that ♥♥♥♥ about a bullet going a couple of meters to the right, then the next half a meter to the right is very annoying. Or not necessarily drop; just lose a lot of power.
"Weapons like pistols and smgs can be fired one-handed. Perfect for tactical retreats or carrying important cargo."
Either make it one handed, or make it be classified as an AR. I'd love to give it a try with my Ballistic shield for more kill-focused missions like eradicates, but the two-handed nature of it puts me off.
Because armour is the core gameplay element for both HD1 and HD2. Weapons and stratagems live and die by armour penetration. When your gun can't penetrate, you're in for a world of ♥♥♥♥ eating. This is why in both games, guns with strong armour penetration rule the day and lead the tier lists by a landslide.
Of course, the gun would also need to at least have some raw damage to capitalise on its armour piercing capabilities, and everything else it optional. It's not like arrowhead knows anything about this, though; most of their gun balancing decisions since release seem to be randomly generated by AI. Only this can explain how Liberator Penetrator had been the king of burning garbage for the longest time in the same world with Slugger.