HELLDIVERS™ 2

HELLDIVERS™ 2

View Stats:
Beltway Nov 18, 2024 @ 7:59pm
SMG 32 : REPREMAND
Okay, so I've been looking at this SMG and it's perfect. It's the perfect example of what the development team needs to stop doing. You guys keep trying to min - max stats and it makes the weapon feel and preform terribly. There's no reason for a two handed SMG to have less rounds than a one handed smg with almost double the rounds. Stop being stingy and give the SMG 32 the 5 rounds that it needs. Stop trying to "balance" and focus on performance. Balancing like this is what caused the giant weapon over hall you guys had to do to save the game.
< >
Showing 1-15 of 36 comments
Akantorz Nov 18, 2024 @ 8:13pm 
Honestly the spread is more of an issue than the ammo, you only notice the ammo because that failure of a thing can't hit the broad side of a barn.

Guns should shoot where I point, I don't need shakiness on top of my hand's own shakiness to simulate MUH COMBAT, just shoot where the dot is pointed. I'm fine with the aim jiggling a little when move while aiming, but even still the shaking is getting absurd.

I love how messed up the Grenade pistol is where the shot only follows the circle reticle so even when you stop that thing can fly like 5 feet to the left because the circle is slow as ♥♥♥♥.

If those things get fixed, the Reprimand will feel A LOT better, I guarantee it.
橘光 Nov 18, 2024 @ 8:32pm 
I thought it was just the ump45 clone, which had 25 round mags. most other guns don't have real world counterparts
Kribmeister Nov 18, 2024 @ 8:38pm 
The random spread is the bigger issue. The first or maybe even first few shots are completely random and often miss even you are prone and shooting on a stationary target with your reticle exactly in the middle. Perhaps the mag size wouldn't feel so restrictive if the shots landed where they are supposed to. Like I don't mind high recoil guns, but I do mind fking random spread.
Beltway Nov 18, 2024 @ 8:55pm 
Originally posted by Kribmeister:
.

I thought the spread overall was okay, but that might be my biased because I tend to use recoil reducing armor. (edit) I tried it without my usual armor and you guys are right, it does have a bit too much bloom. Having said that, I do recognize this is suppose to be a mid to close range gun. At mid range, the bloom is a tad bit over tuned.
kevin Nov 18, 2024 @ 9:12pm 
its one of the best guns when it comes to damage/magazine
Solinarius☕ Nov 18, 2024 @ 9:38pm 
Originally posted by 女子白勺:
I thought it was just the ump45 clone, which had 25 round mags. most other guns don't have real world counterparts
The only reason UMP45 has the 25 standard was for H&K to save money on cheaper magazines. Considering Reprimand is a Ministry gun, "cheap" shouldn't even be in the equation.
Last edited by Solinarius☕; Nov 18, 2024 @ 9:39pm
TwoTonTuna Nov 18, 2024 @ 10:06pm 
Originally posted by Beltway:
Okay, so I've been looking at this SMG and it's perfect. It's the perfect example of what the development team needs to stop doing. You guys keep trying to min - max stats and it makes the weapon feel and preform terribly. There's no reason for a two handed SMG to have less rounds than a one handed smg with almost double the rounds. Stop being stingy and give the SMG 32 the 5 rounds that it needs. Stop trying to "balance" and focus on performance. Balancing like this is what caused the giant weapon over hall you guys had to do to save the game.
You want a hard-hitting but still accurate medium pen automatic gun that is best used at medium to long range? Use the Adjudicator. In exchange, you trade off clip capacity and an annoying amount of recoil when firing off bullets.

You want a good all-around, medium-pen automatic gun that is easy to control and decent at all ranges? Use the Liberator Penetrator. In exchange, you trade damage for each individual round you fire--meaning a longer time-to-kill even if you aim at weak points.

You want a high-recoil but hard-hitting medium pen automatic gun that you can easily flick to anything that gets close to you? Use the Reprimand. In exchange, you trade off clip capacity along with the inherent spread that comes with a shortened barrel. The same sawed-off barrel that makes the it easy to swing the reprimand around in CQC will also reduce your effectiveness at medium to long range.

If you give the Reprimand the accuracy of the other two rifles, then there will be absolutely no reason to pick them over the Reprimand. Heck, a buffed Reprimand will most likely overshadow all the other automatic guns save the ones that cause stun/stagger. Then we'll have a whole 'nother round of whining about one gun dominating the meta or something
The random spread is the issue. I'm fine with it having 25 rounds to balance out it's high damage per bullet.
Marine Trooper Nov 18, 2024 @ 11:29pm 
this gun is good just the spread require consideration.
Mosey Nov 18, 2024 @ 11:29pm 
It works well enough in burst or full auto if you can take the time to crouch or go prone, but definitely not a run and gun SMG.

In fact it's better as a semi-automatic on the move in my opinion, which it has the selector switch for. It beats out most pistols and a few AR but there are still easier choices with less downsides.

Still not one of my favorite guns, but then I'm not terribly partial to SMG anyway. I feel they eat too much ammo for not enough bang generally speaking and only really think of bringing them on data transport missions since one-handed can be handy there.

I'd probably like them better if there was a simple hotkey to use the selector switch. It's a much missed feature. If I need to swap from semi-automatic to fully automatic, I need to do that now not after a timed key press and a few mouse inputs.
Tahla Nov 19, 2024 @ 12:43am 
Originally posted by Beltway:
Originally posted by Kribmeister:
.

I thought the spread overall was okay, but that might be my biased because I tend to use recoil reducing armor. (edit) I tried it without my usual armor and you guys are right, it does have a bit too much bloom. Having said that, I do recognize this is suppose to be a mid to close range gun. At mid range, the bloom is a tad bit over tuned.
Spread and recoil are not the same, the thing will miss at least 1/3 of it's shots even if you aim properly. Spread just means the SMG will decide randomly to fire it's bullet out of the side of the barrel instead of straight ahead.

https://www.youtube.com/watch?v=4AHrOlR32dA
Quadsword Nov 19, 2024 @ 1:15am 
I don't get why they think medium armor penetration is worth dumpstering all the gun's other stats for.
Koala 4peace Nov 19, 2024 @ 2:24am 
It's a weapon for close combat, and in this game that means up to 25 meters. Problem is that while maps are not that big, you are normally fighting over that distance against bots, and against bugs the Reprimand offer less than most shotguns, in my opinion.

Ah needs to apply bigger bullet drop to shots if they want to make weapons only useful at close range, because that ♥♥♥♥ about a bullet going a couple of meters to the right, then the next half a meter to the right is very annoying. Or not necessarily drop; just lose a lot of power.
Metalshock Nov 19, 2024 @ 3:03am 
My only complaint is that it invalidates one of their own hints.

"Weapons like pistols and smgs can be fired one-handed. Perfect for tactical retreats or carrying important cargo."

Either make it one handed, or make it be classified as an AR. I'd love to give it a try with my Ballistic shield for more kill-focused missions like eradicates, but the two-handed nature of it puts me off.
Guardian_Angel Nov 19, 2024 @ 3:06am 
Originally posted by Quadsword:
I don't get why they think medium armor penetration is worth dumpstering all the gun's other stats for.

Because armour is the core gameplay element for both HD1 and HD2. Weapons and stratagems live and die by armour penetration. When your gun can't penetrate, you're in for a world of ♥♥♥♥ eating. This is why in both games, guns with strong armour penetration rule the day and lead the tier lists by a landslide.

Of course, the gun would also need to at least have some raw damage to capitalise on its armour piercing capabilities, and everything else it optional. It's not like arrowhead knows anything about this, though; most of their gun balancing decisions since release seem to be randomly generated by AI. Only this can explain how Liberator Penetrator had been the king of burning garbage for the longest time in the same world with Slugger.
< >
Showing 1-15 of 36 comments
Per page: 1530 50

Date Posted: Nov 18, 2024 @ 7:59pm
Posts: 36