HELLDIVERS™ 2

HELLDIVERS™ 2

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Silly frog Nov 15, 2024 @ 4:21am
Figured out what’s wrong with planetary bombardment
From my experience and testing it seems to fire in around a 200m radius of each player. Maybe this was rng but from what I can tell it seems to have an emphasis on firing behind you. I looked back at most of my DSS deaths and sure enough, I was behind a player in most of them. I think since players tend to stick together, the sheer frequency of 4x the normal barrage, especially behind the diver makes it near impossible for it to calculate a safe area, so it fires on a diver. So, spreading out should make it safer until they release some sort of fix for this.
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Showing 1-15 of 23 comments
The Ironguard Nov 15, 2024 @ 4:25am 
i dunno, i play mostly solo, and it sometimes still just lands directly on me. I think they basically just took the 120/380 barrage, expanded it to cover the whole map and increased the number of projectiles and fire rate.

That also explains why there are small pauses in between the barrages.
Wutever Nov 15, 2024 @ 4:30am 
Originally posted by Silly frog:
From my experience and testing it seems to fire in around a 200m radius of each player. Maybe this was rng but from what I can tell it seems to have an emphasis on firing behind you. I looked back at most of my DSS deaths and sure enough, I was behind a player in most of them. I think since players tend to stick together, the sheer frequency of 4x the normal barrage, especially behind the diver makes it near impossible for it to calculate a safe area, so it fires on a diver. So, spreading out should make it safer until they release some sort of fix for this.
That's cool, but explain these two deaths in a row.
https://youtu.be/6jH3KsbygrA?si=WNwJ-GhrWnigMq9c&t=86

Or these two hits and one death.
https://youtu.be/6jH3KsbygrA?si=Jwm9GnA2DXiB_FiF&t=472

The DSS literally just shoots at you. Whatever safezone there is is at best 50m.
Last edited by Wutever; Nov 15, 2024 @ 4:40am
Nakatomi Nov 15, 2024 @ 4:33am 
So is it for teams can split up in to 4 if that's the case, so it sticks to each players via a distance. Either way sounds good on paper but again should have been a new type of Strat barrage that if the DSS is in orbit you can call like a 380 but it had maybe extra 2 salvos and bigger boom since it uses more powerful cannons


Also if should have a better Rail strike cannon as well that has a far better cooldown if in orbit maybe a long beam shot
hbyw618 Nov 15, 2024 @ 4:38am 
Originally posted by Wutever:
Originally posted by Silly frog:
From my experience and testing it seems to fire in around a 200m radius of each player. Maybe this was rng but from what I can tell it seems to have an emphasis on firing behind you. I looked back at most of my DSS deaths and sure enough, I was behind a player in most of them. I think since players tend to stick together, the sheer frequency of 4x the normal barrage, especially behind the diver makes it near impossible for it to calculate a safe area, so it fires on a diver. So, spreading out should make it safer until they release some sort of fix for this.
That's cool, but explain these two in a row.
https://youtu.be/6jH3KsbygrA?si=WNwJ-GhrWnigMq9c&t=86

Or these two.
https://youtu.be/6jH3KsbygrA?si=Jwm9GnA2DXiB_FiF&t=472

The DSS literally just shoots at you. Whatever safezone there is is at best 50m.
I guess he was step onto an enemy body killed just 1 second ago and it already marked by DSS so a shell already in the air, maybe he just need to keep some distance or wait 1 second then move.
Wutever Nov 15, 2024 @ 4:39am 
Originally posted by hbyw618:
Originally posted by Wutever:
That's cool, but explain these two in a row.
https://youtu.be/6jH3KsbygrA?si=WNwJ-GhrWnigMq9c&t=86

Or these two.
https://youtu.be/6jH3KsbygrA?si=Jwm9GnA2DXiB_FiF&t=472

The DSS literally just shoots at you. Whatever safezone there is is at best 50m.
I guess he was step onto an enemy body killed just 1 second ago and it already marked by DSS so a shell already in the air, maybe he just need to keep some distance or wait 1 second then move.
Keep watching the first link. There are two deaths. The second was nowhere near an enemy.

Besides, if a shell can literally drop on top of my head then there clearly is no meaningful safeszone.
Last edited by Wutever; Nov 15, 2024 @ 4:41am
hbyw618 Nov 15, 2024 @ 4:42am 
As I post in another thread, if the first shell drops, there are enemies nearby, need to get back.
The Ironguard Nov 15, 2024 @ 4:44am 
i still subscribe to the idea that it's basically random. I mean if you fire enough random shells into an area, eventually you'll hit something.
Omeron Nov 15, 2024 @ 4:44am 
The planetary borbadment is just simply anoying , it overtones everething and throws u around . and its constant , it bugged the hell of the experience ona a soslo dive i dont even want to test it in a plattoon. For me big fail .
Wutever Nov 15, 2024 @ 4:44am 
Originally posted by hbyw618:
As I post in another thread, if the first shell drops, there are enemies nearby, need to get back.
You are coping so hard...
Just go play the game and you'll see that there's no fancy mechanics. The DSS just shells your ass with a tiny safezone that you can easily run out of during combat.
hbyw618 Nov 15, 2024 @ 4:45am 
Originally posted by The Ironguard:
i still subscribe to the idea that it's basically random. I mean if you fire enough random shells into an area, eventually you'll hit something.
I think it's carpet bombard and each enemy is a laser guide, it's just spread out very wide, if the enemy getting too close, looks like they just firing randomly.
hbyw618 Nov 15, 2024 @ 4:47am 
Originally posted by Wutever:
Originally posted by hbyw618:
As I post in another thread, if the first shell drops, there are enemies nearby, need to get back.
You are coping so hard...
Just go play the game and you'll see that there's no fancy mechanics. The DSS just shells your ass with a tiny safezone that you can easily run out of during combat.
Whatever, I just get clues from videos, and I showed you proves, if they can survival 3 hours, you can too.
melonLord Nov 15, 2024 @ 4:54am 
Nah I think you guys are searching for and seeing patterns where there isn't one. Its pretty much completely random.
Immanis Nov 15, 2024 @ 5:03am 
From what I could gather in my playthrough in 10, it appear to behave as following :

At the start of it's cycle, it'll select the host if alive, and draw a "safe zone" of 50meters radius around him, shells will then rain from 30 to 40s, and the cycle will start again.

How we noticed that ? We were lying down on a rock between two stratagem jammers and each were at about 50 to 60m from us for about 5mn more or less, to see if the bombardment would destroy them on direct hit. The answer is no, but we noticed a radius of "safety" around us, with no shells falling inside, while it was raining quite quite far (I would say it cover a good 1/3 of a (10) map)

If the initial target die, it'll select the next player in line and focus the safety around him.
Death in cascades and separated groups, can give the impression of totally random strikes, but that's not really the case.

While small, a safety ring does exist, and will move, albeit not updated very often, with you.
Last edited by Immanis; Nov 15, 2024 @ 5:04am
Wutever Nov 15, 2024 @ 5:08am 
Originally posted by hbyw618:
Originally posted by Wutever:
You are coping so hard...
Just go play the game and you'll see that there's no fancy mechanics. The DSS just shells your ass with a tiny safezone that you can easily run out of during combat.
Whatever, I just get clues from videos, and I showed you proves, if they can survival 3 hours, you can too.
And how does that invalidate me losing 4 or 5 respawns in a solo game? My video of me getting shelled in the middle of nowhere somehow ceases to exist because some dude managed to not get shelled? If I can't regroup and pick up supplies without dying then that's a garbage mission modifier.

The barrage trying to not hit players doesn't mean anything when it's clearly failing at it. You're trying to make make sense and defend a feature that is very clearly completely broken.
hbyw618 Nov 15, 2024 @ 5:11am 
Originally posted by Wutever:
Originally posted by hbyw618:
Whatever, I just get clues from videos, and I showed you proves, if they can survival 3 hours, you can too.
And how does that invalidate me losing 4 or 5 respawns in a solo game? My video of me getting shelled in the middle of nowhere somehow ceases to exist because some dude managed to not get shelled? If I can't regroup and pick up supplies without dying then that's a garbage mission modifier.

The barrage trying to not hit players doesn't mean anything when it's clearly failing at it. You're trying to make make sense and defend a feature that is very clearly completely broken.
I'm trying to make you know the sense and I will not defend it if that really that bad.

If that really that bad you will always have another chance to remake one video.

Sure I know PPL will be angry when things became chaotic but if someone get a better result in chaos, it must for reasons.
Last edited by hbyw618; Nov 15, 2024 @ 5:14am
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Date Posted: Nov 15, 2024 @ 4:21am
Posts: 23