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That also explains why there are small pauses in between the barrages.
https://youtu.be/6jH3KsbygrA?si=WNwJ-GhrWnigMq9c&t=86
Or these two hits and one death.
https://youtu.be/6jH3KsbygrA?si=Jwm9GnA2DXiB_FiF&t=472
The DSS literally just shoots at you. Whatever safezone there is is at best 50m.
Also if should have a better Rail strike cannon as well that has a far better cooldown if in orbit maybe a long beam shot
Besides, if a shell can literally drop on top of my head then there clearly is no meaningful safeszone.
Just go play the game and you'll see that there's no fancy mechanics. The DSS just shells your ass with a tiny safezone that you can easily run out of during combat.
At the start of it's cycle, it'll select the host if alive, and draw a "safe zone" of 50meters radius around him, shells will then rain from 30 to 40s, and the cycle will start again.
How we noticed that ? We were lying down on a rock between two stratagem jammers and each were at about 50 to 60m from us for about 5mn more or less, to see if the bombardment would destroy them on direct hit. The answer is no, but we noticed a radius of "safety" around us, with no shells falling inside, while it was raining quite quite far (I would say it cover a good 1/3 of a (10) map)
If the initial target die, it'll select the next player in line and focus the safety around him.
Death in cascades and separated groups, can give the impression of totally random strikes, but that's not really the case.
While small, a safety ring does exist, and will move, albeit not updated very often, with you.
The barrage trying to not hit players doesn't mean anything when it's clearly failing at it. You're trying to make make sense and defend a feature that is very clearly completely broken.
If that really that bad you will always have another chance to remake one video.
Sure I know PPL will be angry when things became chaotic but if someone get a better result in chaos, it must for reasons.