HELLDIVERS™ 2

HELLDIVERS™ 2

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Kortek Nov 15, 2024 @ 2:46am
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DSS is exactly what the HD2 playerbase deserves!
A ceremonial space station for people who like (bad) ceremonial guns.

Poor in contents just like the newer Warbonds which have been also steadily decreasing in content (look at the number of items) (and the quality is not much better for it either).

Expect less, get less. You people got exactly what you deserved.
Originally posted by Hero Unit:
Excellent thread. This is the ultimate punishment for glazedivers. I hope we keep getting additional content that is poorly done just to punish these people. They need to be continuously flogged with bad content until they stop worshipping Arrowhead as god and running interference for them every time they see someone trying to criticize the game.

The #1 reason Arrowhead is able to release poor quality content is because a large faction of players will continuously apologize for them and aggressively attack anyone complaining or trying to provide positive feedback.
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Showing 286-300 of 393 comments
The_Dipl0mat Dec 6, 2024 @ 11:25am 
Originally posted by Tahla:
Originally posted by The_Dipl0mat:

Yeah? Which means they have the base format ready. They just need to make the NPC fully. They'd probably need special maps if they were any bigger than a Strider though. Maybe zones they're able to walk around in without worrying too much about pathing
Those missions are the least engaging of them all, just go to lower difficulties (1 - 4 or so) and it's like kill two chargers or kill a devastator. You throw one stratagem or blow their heads off and it's done. Their only purpose is to give low level players a feel for the enemies that they'll encounter later on.


Sometimes I feel like people don't actually read. So, let me break it down for you (Mark). They have the base code to designate specific NPCs to go hunt down and kill. We've seen they can also use it for new NPCs, such as the Factory Strider.

Using this, they could then use that to go hunt down a special elite unit that was formerly a boss in Helldivers. Such as the Hive Lord or a variant of the Siege Mech.

Due to their increased sizes, I then suggested that maps that would have them, would then have specialized zones allowing for easier pathfinding for them.
Wraith Dec 6, 2024 @ 12:04pm 
Novel idea: We have more than enough choices and equipment as it stands right now. Do we really need more armor, weapons, and stratagems?
Tahla Dec 6, 2024 @ 12:09pm 
Originally posted by The_Dipl0mat:
Originally posted by Tahla:
Those missions are the least engaging of them all, just go to lower difficulties (1 - 4 or so) and it's like kill two chargers or kill a devastator. You throw one stratagem or blow their heads off and it's done. Their only purpose is to give low level players a feel for the enemies that they'll encounter later on.


Sometimes I feel like people don't actually read. So, let me break it down for you (Mark). They have the base code to designate specific NPCs to go hunt down and kill. We've seen they can also use it for new NPCs, such as the Factory Strider.

Using this, they could then use that to go hunt down a special elite unit that was formerly a boss in Helldivers. Such as the Hive Lord or a variant of the Siege Mech.

Due to their increased sizes, I then suggested that maps that would have them, would then have specialized zones allowing for easier pathfinding for them.
I can read but you probably don't understand that just having the mission complete upon killing one enemy is nowhere near having an actual boss fight with mechanics, graphics, a map that supports the battle and a boss that doesn't just die in one throw of a 380mm HE barrage.

It's something they can work in the background but the game right now needs content that's somewhat easy to make and longer lasting than 5 minutes. Just listen to the POE devs that in a recent interview said something akin to: "We got a few story chapters now, would it really be a good use of our development time to keep making content that is hard and takes long to make?". So they started to work on the endgame and now they have like 50 unique bosses. I'm not sure if Arrowhead started work on boss enemies yet but what they should really focus on now is use what they have and expand on it while working on the hard parts on the side.

We already know they can do unique missions like the TCS and black fluid injection. For now they should focus on that, maybe some horde mode where your only objective is to survive until you get extracted and get as many kills as possible and working on making the overall game loop more interesting.
Last edited by Tahla; Dec 6, 2024 @ 12:15pm
HighTierHuman Dec 6, 2024 @ 2:31pm 
Originally posted by The Ironguard:
Look, you can argue that it's a poor use of developer time, and we can have that conversation, but the constitution functions basically as advertised, and they did give it to us for free. You can call that "defending a bad weapon" but there's more nuance to weapons than "bad" or "good"
Dawg what? a free gun means it has to be ♥♥♥♥? Literally the base gun you get is better in the dps and overall function. It's a terrible gun that won't be used and no new user will get access.
The_Dipl0mat Dec 6, 2024 @ 2:43pm 
Originally posted by Tahla:
Originally posted by The_Dipl0mat:


Sometimes I feel like people don't actually read. So, let me break it down for you (Mark). They have the base code to designate specific NPCs to go hunt down and kill. We've seen they can also use it for new NPCs, such as the Factory Strider.

Using this, they could then use that to go hunt down a special elite unit that was formerly a boss in Helldivers. Such as the Hive Lord or a variant of the Siege Mech.

Due to their increased sizes, I then suggested that maps that would have them, would then have specialized zones allowing for easier pathfinding for them.
I can read but you probably don't understand that just having the mission complete upon killing one enemy is nowhere near having an actual boss fight with mechanics, graphics, a map that supports the battle and a boss that doesn't just die in one throw of a 380mm HE barrage.

It's something they can work in the background but the game right now needs content that's somewhat easy to make and longer lasting than 5 minutes. Just listen to the POE devs that in a recent interview said something akin to: "We got a few story chapters now, would it really be a good use of our development time to keep making content that is hard and takes long to make?". So they started to work on the endgame and now they have like 50 unique bosses. I'm not sure if Arrowhead started work on boss enemies yet but what they should really focus on now is use what they have and expand on it while working on the hard parts on the side.

We already know they can do unique missions like the TCS and black fluid injection. For now they should focus on that, maybe some horde mode where your only objective is to survive until you get extracted and get as many kills as possible and working on making the overall game loop more interesting.

They have the basis of designating an enemy as an objective, and killing it to complete it. I then stated that they should have specialized map locations to, as you say
Originally posted by Tahla:
supports a battle
. Due to the need for a wider area, there is a crapload to be done with it for variety and to go above and beyond.

Though I do apologize as I did focus a bit much on the sole objective. Here's a mission example for an idea, following along the format with an ICBM launch deal as based upon your specialized mission suggestion


Eliminate sector commander
Mission status effects: A field of some sort prevents from dropping directly onto the boss themed enemy. Increased secondary objective spawns (specifically hostile ones. Mortars, AA guns, stalker nest, yadda yadda)
Primary objectives: Disable the thing/take out several things. They can make up whatever does that. Take out defense batteries, spore towers, nests, yadda yadda. Or deploy something to bring the commander out of hiding/to your area

Once that is complete, you have to move to the location where the boss would be, going through secondary objectives most likely. Then start working on taking out the bastard.
Crunchy[Daz] Dec 6, 2024 @ 2:57pm 
Imagine spending your time in this hate cult going after not only video games, glorified childrens toys, but attacking anyone that dares to enjoy them or have fun.

You couldn't make it more obvious how miserable you are and how jealous you are that people other then yourselves have figured out how to play with toys and have fun.
The_Dipl0mat Dec 6, 2024 @ 3:07pm 
Originally posted by CrunchyDaz:
Imagine spending your time in this hate cult going after not only video games, glorified childrens toys, but attacking anyone that dares to enjoy them or have fun.

You couldn't make it more obvious how miserable you are and how jealous you are that people other then yourselves have figured out how to play with toys and have fun.

To be fair, it is reasonable to have critiques and voice being displeased. Though I do agree that there's some people who 100% fit that bill.
Kortek Dec 7, 2024 @ 6:15am 
Originally posted by CrunchyDaz:
Imagine spending your time in this hate cult going after not only video games, glorified childrens toys, but attacking anyone that dares to enjoy them or have fun.

You couldn't make it more obvious how miserable you are and how jealous you are that people other then yourselves have figured out how to play with toys and have fun.

Calling people who have basic demands/expectations and critique the game when the devs make a poor decision a hate cult to defend the said devs/poor decisions and trying to silence critique in this manner is what got us the DSS.
Expect less, get less, it got us to the DSS.
Kortek Dec 7, 2024 @ 10:03am 
Originally posted by Wraith:
Novel idea: We have more than enough choices and equipment as it stands right now. Do we really need more armor, weapons, and stratagems?

What do you mean, you do not want another Liberator?
Kortek Dec 8, 2024 @ 1:32am 
Originally posted by HighTierHuman:
Originally posted by The Ironguard:
Look, you can argue that it's a poor use of developer time, and we can have that conversation, but the constitution functions basically as advertised, and they did give it to us for free. You can call that "defending a bad weapon" but there's more nuance to weapons than "bad" or "good"
Dawg what? a free gun means it has to be ♥♥♥♥? Literally the base gun you get is better in the dps and overall function. It's a terrible gun that won't be used and no new user will get access.

Free does not have to equal bad, but in case of Arrowhead I gues it does.
Koala 4peace Dec 8, 2024 @ 3:23am 
Originally posted by The_Dipl0mat:
Originally posted by CrunchyDaz:
Imagine spending your time in this hate cult going after not only video games, glorified childrens toys, but attacking anyone that dares to enjoy them or have fun.

You couldn't make it more obvious how miserable you are and how jealous you are that people other then yourselves have figured out how to play with toys and have fun.

To be fair, it is reasonable to have critiques and voice being displeased. Though I do agree that there's some people who 100% fit that bill.
I can understand being annoyed at people "♥♥♥♥♥♥♥♥", and a lot in this forum do. Problem is that people who just goes try to be respectful in their criticism are also attacked for just stating their opinions.
The_Dipl0mat Dec 8, 2024 @ 8:04am 
Originally posted by Koala 4peace:
Originally posted by The_Dipl0mat:

To be fair, it is reasonable to have critiques and voice being displeased. Though I do agree that there's some people who 100% fit that bill.
I can understand being annoyed at people "♥♥♥♥♥♥♥♥", and a lot in this forum do. Problem is that people who just goes try to be respectful in their criticism are also attacked for just stating their opinions.

Then the people who ♥♥♥♥ on respectful critique suck ass too. Multiple parties can suck at once
Kortek Dec 10, 2024 @ 12:33am 
Originally posted by Slend:
I'm pretty sure the game wasn't really meant to come out when it did. There was a lot of things that surely would have been added onto and made positively thorough if Arrowhead had about 2 or 3 more years to keep working.

Whether it'd still be as buggy to the point of having to disable that sony region lock thing leading into that whole mess, I dunno.

The thing is that when you release a full game, you then have plenty of time to make and release DLCs.
If it is a Live Service Game and it has barely any Live Service in it, then you have to try and pump out content at much faster pace lest everyone gets tired/bored and leaves.
Kortek Dec 10, 2024 @ 3:08am 
Originally posted by CrunchyDaz:
Imagine spending your time in this hate cult going after not only video games, glorified childrens toys, but attacking anyone that dares to enjoy them or have fun.

You couldn't make it more obvious how miserable you are and how jealous you are that people other then yourselves have figured out how to play with toys and have fun.

So you are the guy who defended the nerfs for the first 6 months of this games lifespan because you like to play with toy guns is that correct?
Jack Fireheart Dec 10, 2024 @ 5:02am 
I just want my SEAF squad stratagem and vehicles :rcry:

For those who don't know yet :
https://www.youtube.com/watch?v=OMSuuawsSnk
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Date Posted: Nov 15, 2024 @ 2:46am
Posts: 393