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Through two operations I watched it blow up one bunker, kill two striders and a direct hit on a hulk didn't kill it, but it did kill three of the four infantry around him. It killed between thirty to forty Helldivers.
It does make the game far more lethal for helldivers, but we do get that sweet liberation bonus. I think it helps about as much as it hurts, with it helping more on D9 or D10 since focusing on fewer things can still result in a full map clear because the cannons WILL hit things on the highly populated map.
I hate the DSS. Everyone else was set to hate it because it wasn't the fairy tale they heard from a bunch of leaks, but I thought as long as it ate up my Requisition slips and samples and spit out Democracy in the direction of the enemy I'd love it. But no, I actually hate what a cluster-♥♥♥♥ it is.
One action at a time? WTF? So what if you're defending a planet and orbital bombardment is active, increasing Liberation? Guess it's just screwed, right? No benefit at all. What if eagles are active while attacking? Wasted because you're not defending a planet. This is stupid design that allows for painful blunders on a galactic scale.
People are crying because their loadouts aren't viable anymore
Well no ♥♥♥♥. Ruining a bunch of play styles and calling it an "upgrade" is laughable.
post a vid on yt of you running level 8,9,10 with no deaths. since you've already done 15 it should be a cake walk to run one more and post it up.
he's not wrong. Unless you get a direct hit, heavy armor + fortified will save you. though you'll certainly get knocked around a good deal. That said, having to run heavy armor + fortified only because of the bombardment is not great design. it definitely needs some adjustment.
well, he didn't specify which difficulty :p you can do difficulty 1 missions in about 3 minutes :p
thats what i suspect. im talking about diff 8,9,10.
I managed to do a tier 6 without getting exploded, though then i got hit directly and killed 3 times in the next one. It is, essentially, a lottery.
But as some have already pointed out, what's the point of all the armors and loadouts if now, when bombardment is up, only 1/10 of them are viable? What happens to everyone else who doesn't want to run a heavy armor/medic build wearing a shield and using a shield generator just so they don't instantly die from friendly fire?
I was hyped for the DSS but knew it would essentially look like this at first. Just not how the supports would actually function though. I assumed drops/breaches would come under some sort of less accurate attack given these are exact points of enemies spawning in. I didn't think it would be impossible to make them at least land within the same grid as a breach/drop...
As it stands they need to fix this. Clearly something is wrong and not functioning correctly. I can't see how months of work on this content was meant to just blast random places on the map whenever spawns occur, hoping to hit something eventually. In lvl10 bots this ♥♥♥♥ is near endless. You can all be running to the next objective in nowhereville and suddenly all be vaporized because oops, that thing you donated resources to blew your asses to kingdom come. Oh well, right? Not like you needed those 18 lives right? Like I said, there's no way this was what the Devs intended to be the results. At least I pray it wasn't.