HELLDIVERS™ 2

HELLDIVERS™ 2

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[|56|] JC Bulldog Nov 15, 2024 @ 12:30am
Refuse to fight on another planet with the DSS in orbit.
Until they fix the orbital (and I presume air support) passives, I refuse to fight on a single planet with the DSS in orbit. I will actively vote for it to go to a useless system until then too. After several games verses the bots, the DSS was clearly the main threat as it teamkilled everyone multiple times, scoring direct hits on me 2-4 times per match. Last game I played the bots got me 30 minutes in, the DSS did it 4 times before that. Then with 10 seconds to go, game crashes for everyone including me 1 by 1.

If that wasn't bad enough, anyone else notice the bombardment never hits the enemy? I actually spent time just staring at enemies standing static or on patrol, and never saw them get hit once thus far. Never saw them hit standing groups protecting something, never saw patrols take a direct hit, bases were completely protected against them. So are you telling me this supposed new support for liberations/defenses is only capable of killing targets if they're wearing capes or something?

I don't wanna be that guy because I love this game. But if you're telling me months of MOs led to this on day one, I feel like we got tricked into unlocking a new environmental hazard on critical planets.
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Showing 1-15 of 21 comments
Marabu Nov 15, 2024 @ 12:35am 
Everybody that played with the Planetary Bombardement won't ever donate for it again in it's current state.
LoveTruffle Nov 15, 2024 @ 12:42am 
The DSS killed me six times in our first operation. The second operation I started wearing a shield and it only killed me once. (If I didn't have a shield it would have been five times.)

Through two operations I watched it blow up one bunker, kill two striders and a direct hit on a hulk didn't kill it, but it did kill three of the four infantry around him. It killed between thirty to forty Helldivers.
DMG Nov 15, 2024 @ 12:53am 
yea it doesnt seem to kill many enemies. probably be different on bug planets but the ratio of friendly kills to enemy kills is crazy.
Sleepy_Walker Nov 15, 2024 @ 1:00am 
It does kill enemies. I have witnessed bases, secondary objectives, points of interest, patrols, and even dropshops taking presidential fire that they wandered into. I wouldn't count on it, other than the longer the game is, the higher the chance that some far off base gets plastered.

It does make the game far more lethal for helldivers, but we do get that sweet liberation bonus. I think it helps about as much as it hurts, with it helping more on D9 or D10 since focusing on fewer things can still result in a full map clear because the cannons WILL hit things on the highly populated map.
Last edited by Sleepy_Walker; Nov 15, 2024 @ 1:01am
We could have selectively donated for the blockade and ended the MO right now for free. But instead the stupid orbital finishes first, and we're fighting a losing MO while dodging our own bombs like idiots.

I hate the DSS. Everyone else was set to hate it because it wasn't the fairy tale they heard from a bunch of leaks, but I thought as long as it ate up my Requisition slips and samples and spit out Democracy in the direction of the enemy I'd love it. But no, I actually hate what a cluster-♥♥♥♥ it is.

One action at a time? WTF? So what if you're defending a planet and orbital bombardment is active, increasing Liberation? Guess it's just screwed, right? No benefit at all. What if eagles are active while attacking? Wasted because you're not defending a planet. This is stupid design that allows for painful blunders on a galactic scale.
Vìktor Nov 15, 2024 @ 1:07am 
2
Just wear Heavy armor with Fortified perk, literally ran 15 runs like this and haven't died once
People are crying because their loadouts aren't viable anymore
=Duke= Nov 15, 2024 @ 1:14am 
Originally posted by Vìktor:
Just wear Heavy armor with Fortified perk, literally ran 15 runs like this and haven't died once
People are crying because their loadouts aren't viable anymore

Well no ♥♥♥♥. Ruining a bunch of play styles and calling it an "upgrade" is laughable.
DMG Nov 15, 2024 @ 1:53am 
Originally posted by Vìktor:
Just wear Heavy armor with Fortified perk, literally ran 15 runs like this and haven't died once
People are crying because their loadouts aren't viable anymore

post a vid on yt of you running level 8,9,10 with no deaths. since you've already done 15 it should be a cake walk to run one more and post it up.
Last edited by DMG; Nov 15, 2024 @ 1:54am
The Ironguard Nov 15, 2024 @ 2:19am 
Originally posted by DMG:
Originally posted by Vìktor:
Just wear Heavy armor with Fortified perk, literally ran 15 runs like this and haven't died once
People are crying because their loadouts aren't viable anymore

post a vid on yt of you running level 8,9,10 with no deaths. since you've already done 15 it should be a cake walk to run one more and post it up.

he's not wrong. Unless you get a direct hit, heavy armor + fortified will save you. though you'll certainly get knocked around a good deal. That said, having to run heavy armor + fortified only because of the bombardment is not great design. it definitely needs some adjustment.
DMG Nov 15, 2024 @ 2:26am 
15 missions no deaths tho? lets see it. not saying its not possible and gg if its true. make me a believer.
Last edited by DMG; Nov 15, 2024 @ 2:30am
The Ironguard Nov 15, 2024 @ 2:32am 
Originally posted by DMG:
15 missions no deaths tho? lets see it. not saying its not possible and gg if its true. make me a believer.

well, he didn't specify which difficulty :p you can do difficulty 1 missions in about 3 minutes :p
DMG Nov 15, 2024 @ 2:33am 
Originally posted by The Ironguard:
Originally posted by DMG:
15 missions no deaths tho? lets see it. not saying its not possible and gg if its true. make me a believer.

well, he didn't specify which difficulty :p you can do difficulty 1 missions in about 3 minutes :p

thats what i suspect. im talking about diff 8,9,10.
The Ironguard Nov 15, 2024 @ 2:35am 
Originally posted by DMG:
Originally posted by The Ironguard:

well, he didn't specify which difficulty :p you can do difficulty 1 missions in about 3 minutes :p

thats what i suspect. im talking about diff 8,9,10.

I managed to do a tier 6 without getting exploded, though then i got hit directly and killed 3 times in the next one. It is, essentially, a lottery.
[|56|] JC Bulldog Nov 15, 2024 @ 3:22am 
Originally posted by The Ironguard:
Originally posted by DMG:

post a vid on yt of you running level 8,9,10 with no deaths. since you've already done 15 it should be a cake walk to run one more and post it up.

he's not wrong. Unless you get a direct hit, heavy armor + fortified will save you. though you'll certainly get knocked around a good deal. That said, having to run heavy armor + fortified only because of the bombardment is not great design. it definitely needs some adjustment.
One mission I wore the best heavy armor. It's true I died less, but that's only when a rock wasn't 10ft away to plaster into when a near miss sends me flying. Doesn't help since without the perks needed your stamina is garbage. The one time I did die from it that run were direct hits that either one-tapped me or sent me flying into a falling pod which landed on me or something (the best of luck I assure you). Throughout my several runs, it got harder to blur the difference between bots blowing me up and the DSS. The biggest hint was the suddenness and flat boom while robots with boom sticks felt directional.

But as some have already pointed out, what's the point of all the armors and loadouts if now, when bombardment is up, only 1/10 of them are viable? What happens to everyone else who doesn't want to run a heavy armor/medic build wearing a shield and using a shield generator just so they don't instantly die from friendly fire?

I was hyped for the DSS but knew it would essentially look like this at first. Just not how the supports would actually function though. I assumed drops/breaches would come under some sort of less accurate attack given these are exact points of enemies spawning in. I didn't think it would be impossible to make them at least land within the same grid as a breach/drop...

As it stands they need to fix this. Clearly something is wrong and not functioning correctly. I can't see how months of work on this content was meant to just blast random places on the map whenever spawns occur, hoping to hit something eventually. In lvl10 bots this ♥♥♥♥ is near endless. You can all be running to the next objective in nowhereville and suddenly all be vaporized because oops, that thing you donated resources to blew your asses to kingdom come. Oh well, right? Not like you needed those 18 lives right? Like I said, there's no way this was what the Devs intended to be the results. At least I pray it wasn't.
The Ironguard Nov 15, 2024 @ 3:27am 
I would like to err on the side of incompetence over malice. The problem is the LEVEL of incompetence. I mean the problems with the DSS are OBVIOUS. Me and my friend spotted them in the first 5 minutes, so why didn't anyone at AH? :S this speaks to either a significant lack of testing, or a very significant lack of understanding of their own game from a players perspective.
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Date Posted: Nov 15, 2024 @ 12:30am
Posts: 21