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if that's the case, that would be real nice, but so far, reading the descriptions of those perks of the DSS, I feel like it's a passive that affects the planet but we dont get to use it.
more like: "oh the DSS is here, we will get less gunships and less planet decay"
i hope im wrong.
Its gonna get real fun when your taking out an automation heavy outpost then you get atomized by our new super weapon.
But its all theory until like 22 hours from now when the station actions are fueled up and ready to go. I'm just glad we have a small resource sink now so for the first time in 200 hours of gameplay I have a reason to pick up a common sample.
Bombed by something unpreventable. Hopefully there’s at least a 25m safe radius around the diver.
Safe targeting?
In a game where you get stuck in geometry because there is a pebble,
where you break your bones from a dive due to impact damage if not just send you straight into an infinite ragdoll rolling,
where you can hear your own footsteps like rumbling but can't hear a 2 ton monster/machine walking up behind you,
where you need to pray to god and sacrifice three virgin chickens for the devil during an intense button smashing to -maybe- trigger a reload or stimpack use,
where 500KG bombs explode for touching a branch,
where divers stand up right away after a hit which sent them flying so they can be shot to death if survived the fall for some miracle,
where enemies just appear behind you one moment to another despite standing in the middle of a widely-open area
etc...
If bombardment will be as perfect as the rest of the game, then divers will not vote for "where to lead" the DDS, but for "where to keep it where it causes the least harm".
Orbital Blockade:
Campaign bonus - Defense Campaigns cannot occur on its current location
Mission Bonus - Provides Hellpod Space Optimization by default, freeing a booster slot
Donations - 10k Requisition slips per day per Helldiver charges it up faster.
Planetary Bombardment:
Campaign bonus - Accelerates progress in Liberation campaigns.
Mission bonus - Periodic orbital bombardments available during missions.
Donations - 50 Rare Samples per day per Helldiver charges it up faster.
Eagle Storm:
Campaign bonus - Slows enemy progress in Defense campaigns.
Mission bonus - Periodic Eagle Airstrikes available during missions.
Donations - 75 Samples per day per Helldiver charges it up faster.
These are pretty fantastic and we can expect additions, upgrades and adjustments for it in the future, possibly in the form of research campaigns and MOs .
Except it does not even properly do what it is supossed to. (It should have helped to solve the endgame caps for a while, it does not.)
Where is the Super Samples sink? How does putting a limit on donations helps getting rid of the endgame dilema of beaing maxed out? 10K requisition is nothing, 75 common is nothing, 30 red is nothing.
And to top it all off there is no way to spend Medals or Super Samples on anything DSS related.
The devs did not cook.
Sounds kinda lame since donations are capped, and there is no Medal or Super Samples option.
Well that is because people dream about what it could be and expect too much:) Rather to expect less and be surprised or at least not be disappointed:)
Many players dream like they will be walking around the station, chatting etc, clan rooms or what ever :) totally not realistic in this game:) It will be a sink spot for samples and other stuff and more strategic thing, than actually support one:)
and if you dont play how they want you to play your blacklisted and be spreaded as a bad person around other clans have that happen 1 time in Warframe make me stop play that game really after i farm my vauban prime
eh the DSS is just gona be a disapointment for most i be honest