Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Number of sales mean squat on any given game and it has always been so since forever. It is only good for the ego of the publisher, a stat they can wave around to pretend their game are good or not. In reality a lot of games which have low sales are very good and lots of games which has high sales very bad. It mean nothing.
Go with player numbers instead if you want at least a somewhat useful metric.
Maybe I'm just thinking about it wrong... not everyone plays the game at the same time of day... could the difference be because of that?
Again, sales mean absolutely nothing as a metric. It is a number that is tossed around as bragging rights more than anything else.
The Steamcharts are a representation of Players online at THE SAME TIME, not Playercount per day. This means the Logins per day are higher than the Users online at the same time.
This is why you dont see 7 million there on day one or something.
There is a multitude of things in life that I find as stupid as this question, and yet here we are.
Absolutely nothing? Do you not understand how currency works?
Assuming a player session of 2hrs and an average population of 50k players you have 600,000 active players.
12,000,000 copy sold to the retailers probably, not physical individuals.
yes, i am sorry. you did simply read the charts wrong. Also skip that Eagle of Fire Answer, the Sales Numbers INCLUDE Retailers and (virtual) Stores. This is why a game ALWAYS has more sold copies on release than Players, the Copies still have to be sold!
You said "sales mean absolutely nothing as a metric."
Sales are a metric for upfront profit.
Please learn how to read.