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Compare something like L4D(2)'s occasional colossal hordes that you need to plant your feet and deal with vs HD2's "Patrol that spawns enemies that last until another patrol spawns that spawns more enemies" loop as an example.
While that does happen, it's also a telling sign that the team isn't well-equipped to deal with the reinforcements fast enough to prevent another bot drop by efficient crowd-control. It's only the Commissars and Troopers that call call in reinforcements, and they're also the easiest to kill as well. Similar to L4D2' Boomer, you have to prioritize targets to prevent being overwhelmed.
But the players aren't having it, so thats not going to happen anymore?
NO METAs!!!!! Literally no metas allowed in HD2 the balance dev and I think the ceo both do not like them. Could be wrong about the ceo but I know the balance guy haters them with a passion for some reason.
Wtf is that even supposed to mean bro?
Do you think the game has a limited number of bugs for us to kill and then it's will be over?
Are you playing a secret "solo player campaign mode" where you beat levels until you reach the last boss or something?
Wtf did you even tried to say there buddy?
Us killing the bugs slower doesn't magically mean we are clearing "less content", wtf?!
I say buff everything. In terms of sheer power, the only thing that feels appropriate is "most" of the shotguns. They did their best to nerf those as well though.
Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker Breaker...
From the first two bonds, I'd say the only guns that still bad are the lib con and the scythe.